tldraw/apps/dotcom
Mime Čuvalo 69a1c17b46
sdk: wires up tldraw to have licensing mechanisms (#4021)
For non-commercial usage of tldraw, this adds a watermark in the corner,
both for branding purposes and as an incentive for our enterprise
customers to purchase a license.

For commercial usage of tldraw, you add a license to the `<Tldraw
licenseKey={YOUR_LICENSE_KEY} />` component so that the watermark
doesn't show.

The license is a signed key that has various bits of information in it,
such as:
- license type
- hosts that the license is valid for
- whether it's an internal-only license
- expiry date

We check the license on load and show a watermark (or throw an error if
internal-only) if the license is not valid in a production environment.

This is a @MitjaBezensek, @Taha-Hassan-Git, @mimecuvalo joint
production! 🤜 🤛

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. We will be dogfooding on staging.tldraw.com and tldraw.com itself
before releasing this.

### Release Notes

- SDK: wires up tldraw to have licensing mechanisms.

---------

Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-07-11 11:49:18 +00:00
..
public seo: take 2 (#2817) 2024-02-15 11:28:43 +00:00
scripts Unfurl bookmarks in worker (#4039) 2024-07-01 14:40:03 +00:00
src sdk: wires up tldraw to have licensing mechanisms (#4021) 2024-07-11 11:49:18 +00:00
styles [3/5] Automatically enable multiplayer UI when using demo sync (#4119) 2024-07-10 15:46:09 +00:00
.gitignore [dotcom] Delete service worker, cache tldraw assets (#2552) 2024-01-19 15:31:01 +00:00
CHANGELOG.md unbrivate, dot com in (#2475) 2024-01-16 14:38:05 +00:00
decs.d.ts unbrivate, dot com in (#2475) 2024-01-16 14:38:05 +00:00
index.html assets: preload fonts (#3927) 2024-06-16 16:02:34 +00:00
package.json [4/5] sync -> sync-core, sync-react -> sync (#4123) 2024-07-10 16:09:10 +00:00
README.md [dx] Allow vscode to search inside md files by default (#3105) 2024-03-11 14:08:04 +00:00
sentry-release-name.ts unbrivate, dot com in (#2475) 2024-01-16 14:38:05 +00:00
sentry.client.config.ts Initial bemo worker setup (#4017) 2024-07-01 11:35:23 +00:00
sentry.properties unbrivate, dot com in (#2475) 2024-01-16 14:38:05 +00:00
setupTests.js introduce images.tldraw.xyz image optimisation worker (#4069) 2024-07-08 16:25:53 +00:00
tsconfig.json [4/5] sync -> sync-core, sync-react -> sync (#4123) 2024-07-10 16:09:10 +00:00
version.ts sdk: wires up tldraw to have licensing mechanisms (#4021) 2024-07-11 11:49:18 +00:00
vite.config.ts sdk: wires up tldraw to have licensing mechanisms (#4021) 2024-07-11 11:49:18 +00:00

Project overview

This project is a Next.js application which contains the tldraw free as well as the tldraw pro applications. We are currently using the Next.js 13 option of having both pages (tldraw free) and app (tldraw pro) directory inside the same app. We did this since the free offering is the continuation of a Next.js version 12 app and it allowed us to combine it with the new App router option from Next.js 13 for tldraw pro without having to do a full migration to App router.

We also split the supabase into two projects:

  • tldraw-v2 for tldraw free where we mainly store the snapshots data
  • tldraw-pro for tldraw pro which holds all the relational data that the pro version requires

On top of that we also use R2 for storing the documents data.

How to run the project

Tldraw pro

The development of tldraw pro happens against a local supabase instance. To set that up, you'll first need to install & start docker.

Once docker is started & you've run yarn to install tldraw's dependencies, the rest should be handled automatically. Running yarn dev-app will:

  1. Start a local instance of supabase
  2. Run any database migrations
  3. Update your .env.local file with credentials for your local supabase instance
  4. Start tldraw

The supabase local development docs are a good reference. When working on tldraw, the supabase command is available by running yarn supabase in the apps/app directory e.g. yarn supabase status.

When you're finished, we don't stop supabase because it takes a while each time we start and stop it. Run yarn supabase stop to stop it manually.

If you write any new database migrations, you can apply those with yarn supabase migration up.

Some helpers

  1. You can see your db schema at the Studio URL printed out in the step 2.
  2. If you ever need to reset your local supabase instance you can run supabase db reset in the root of apps/app project.
  3. The production version of Supabase sends out emails for certain events (email confirmation link, password reset link, etc). In local development you can find these emails at the Inbucket URL printed out in the step 2.

Tldraw free

The development of tldraw free happens against the production supabase instance. We only store snapshots data to one of the three tables, depending on the environment. The tables are:

  • snapshots - for production
  • snapshots_staging - for staging
  • snapshots_dev - for development

For local development you need to add the following env variables to .env.local:

  • SUPABASE_URL - use the production supabase url
  • SUPABASE_KEY - use the production supabase anon key

Once you have the environment variables set up you can run yarn dev-app from the root folder of our repo to start developing.

Running database tests

You need to have a psql client installed. You can then run yarn test-supabase to run db tests.

Sending emails

We are using Resend for sending emails. It allows us to write emails as React components. Emails live in a separate app apps/tl-emails.

Right now we are only using Resend via Supabase, but in the future we will probably also include Resend in our application and send emails directly.

The development workflow is as follows:

1. Creating / updating an email template

To start the development server for email run yarn dev-email from the root folder of our repo. You can then open http://localhost:3333 to see the result. This allows for quick local development of email templates.

Any images you want to use in the email should be uploaded to supabase to the email bucket.

Supabase provides some custom params (like the magic link url) that we can insert into our email, check their website for more info.

2. Generating the html version of the email

Once you are happy with the email template you can run yarn build-email from the root folder of our repo. This will generate the html version of the email and place it in apps/tl-emails/out folder.

3. Updating the template in Supabase

Once you have the html version of the email you can copy it into the Supabase template editor. You can find the templates here.