tldraw/apps/www/components/MultiplayerEditor.tsx
Judicael d919bd273e
feat: add translation (#704)
* feat: add translation

* modal, left menu translation

* primary tools translation

* render with intl provider for testing

restore file

* french translation done

* context menu translation and test

* added italian

* Add menu to select language

* translation for the word language

* bump dev deps

Bump react on www

* Fix types

* update dependencies

* pre-release

* Delete lask.config.json

Co-authored-by: Enrico <franciscono.enry@gmail.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2022-06-09 15:33:35 +01:00

81 lines
2.1 KiB
TypeScript

import { createClient } from '@liveblocks/client'
import { LiveblocksProvider, RoomProvider } from '@liveblocks/react'
import { Tldraw, useFileSystem } from '@tldraw/tldraw'
import { useAccountHandlers } from 'hooks/useAccountHandlers'
import { useMultiplayerAssets } from 'hooks/useMultiplayerAssets'
import { useMultiplayerState } from 'hooks/useMultiplayerState'
import { useUploadAssets } from 'hooks/useUploadAssets'
import React, { FC } from 'react'
import { styled } from 'styles'
const client = createClient({
publicApiKey: process.env.NEXT_PUBLIC_LIVEBLOCKS_PUBLIC_API_KEY || '',
throttle: 80,
})
interface Props {
roomId: string
isUser: boolean
isSponsor: boolean
}
const MultiplayerEditor: FC<Props> = ({
roomId,
isUser = false,
isSponsor = false,
}: {
roomId: string
isUser: boolean
isSponsor: boolean
}) => {
return (
<LiveblocksProvider client={client}>
<RoomProvider id={roomId}>
<Editor roomId={roomId} isSponsor={isSponsor} isUser={isUser} />
</RoomProvider>
</LiveblocksProvider>
)
}
// Inner Editor
function Editor({ roomId, isUser, isSponsor }: Props) {
const fileSystemEvents = useFileSystem()
const { onSignIn, onSignOut } = useAccountHandlers()
const { error, ...events } = useMultiplayerState(roomId)
const { onAssetCreate, onAssetDelete } = useMultiplayerAssets()
const { onAssetUpload } = useUploadAssets()
if (error) return <LoadingScreen>Error: {error.message}</LoadingScreen>
return (
<div className="tldraw">
<Tldraw
autofocus
disableAssets={false}
showPages={false}
showSponsorLink={!isSponsor}
onSignIn={isSponsor ? undefined : onSignIn}
onSignOut={isUser ? onSignOut : undefined}
onAssetCreate={onAssetCreate}
onAssetDelete={onAssetDelete}
onAssetUpload={onAssetUpload}
{...fileSystemEvents}
{...events}
/>
</div>
)
}
export default MultiplayerEditor
const LoadingScreen = styled('div', {
position: 'absolute',
top: 0,
left: 0,
width: '100%',
height: '100%',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
})