
Adds a new `onEditorMount` callback to the store, allowing store creators to do things like registering bookmark handlers. We use this in the new demo hook. This also renames `useRemoteSyncClient` to `useMultiplayerSync`, and `useRemoteSyncDemo` to `useMultiplayerDemo`. Closes TLD-2601 ### Change type - [x] `api`
146 lines
4.2 KiB
TypeScript
146 lines
4.2 KiB
TypeScript
import {
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ClientWebSocketAdapter,
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TLCloseEventCode,
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TLIncompatibilityReason,
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TLPersistentClientSocketStatus,
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TLRemoteSyncError,
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TLSyncClient,
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schema,
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} from '@tldraw/sync'
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import { useEffect, useState } from 'react'
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import {
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Editor,
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Signal,
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TAB_ID,
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TLAssetStore,
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TLRecord,
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TLStore,
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TLStoreWithStatus,
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TLUserPreferences,
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computed,
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createPresenceStateDerivation,
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defaultUserPreferences,
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getUserPreferences,
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useTLStore,
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useValue,
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} from 'tldraw'
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const MULTIPLAYER_EVENT_NAME = 'multiplayer.client'
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/** @public */
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export type RemoteTLStoreWithStatus = Exclude<
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TLStoreWithStatus,
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{ status: 'synced-local' } | { status: 'not-synced' }
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>
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/** @public */
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export function useMultiplayerSync(opts: UseMultiplayerSyncOptions): RemoteTLStoreWithStatus {
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const [state, setState] = useState<{
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readyClient?: TLSyncClient<TLRecord, TLStore>
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error?: Error
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} | null>(null)
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const { uri, roomId = 'default', userPreferences: prefs, assets, onEditorMount } = opts
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const store = useTLStore({ schema, assets, onEditorMount })
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const error: NonNullable<typeof state>['error'] = state?.error ?? undefined
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const track = opts.trackAnalyticsEvent
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useEffect(() => {
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if (error) return
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const userPreferences = computed<{ id: string; color: string; name: string }>(
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'userPreferences',
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() => {
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const user = prefs?.get() ?? getUserPreferences()
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return {
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id: user.id,
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color: user.color ?? defaultUserPreferences.color,
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name: user.name ?? defaultUserPreferences.name,
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}
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}
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)
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const socket = new ClientWebSocketAdapter(async () => {
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// set sessionKey as a query param on the uri
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const withParams = new URL(uri)
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withParams.searchParams.set('sessionKey', TAB_ID)
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withParams.searchParams.set('storeId', store.id)
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return withParams.toString()
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})
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socket.onStatusChange((val: TLPersistentClientSocketStatus, closeCode?: number) => {
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if (val === 'error' && closeCode === TLCloseEventCode.NOT_FOUND) {
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track?.(MULTIPLAYER_EVENT_NAME, { name: 'room-not-found', roomId })
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setState({ error: new TLRemoteSyncError(TLIncompatibilityReason.RoomNotFound) })
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client.close()
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socket.close()
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return
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}
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})
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let didCancel = false
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const client = new TLSyncClient({
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store,
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socket,
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didCancel: () => didCancel,
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onLoad(client) {
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track?.(MULTIPLAYER_EVENT_NAME, { name: 'load', roomId })
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setState({ readyClient: client })
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},
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onLoadError(err) {
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track?.(MULTIPLAYER_EVENT_NAME, { name: 'load-error', roomId })
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console.error(err)
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setState({ error: err })
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},
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onSyncError(reason) {
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track?.(MULTIPLAYER_EVENT_NAME, { name: 'sync-error', roomId, reason })
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setState({ error: new TLRemoteSyncError(reason) })
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},
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onAfterConnect() {
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// if the server crashes and loses all data it can return an empty document
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// when it comes back up. This is a safety check to make sure that if something like
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// that happens, it won't render the app broken and require a restart. The user will
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// most likely lose all their changes though since they'll have been working with pages
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// that won't exist. There's certainly something we can do to make this better.
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// but the likelihood of this happening is very low and maybe not worth caring about beyond this.
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store.ensureStoreIsUsable()
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},
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presence: createPresenceStateDerivation(userPreferences)(store),
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})
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return () => {
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didCancel = true
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client.close()
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socket.close()
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}
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}, [prefs, roomId, store, uri, error, track])
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return useValue<RemoteTLStoreWithStatus>(
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'remote synced store',
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() => {
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if (!state) return { status: 'loading' }
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if (state.error) return { status: 'error', error: state.error }
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if (!state.readyClient) return { status: 'loading' }
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const connectionStatus = state.readyClient.socket.connectionStatus
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return {
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status: 'synced-remote',
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connectionStatus: connectionStatus === 'error' ? 'offline' : connectionStatus,
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store: state.readyClient.store,
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}
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},
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[state]
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)
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}
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/** @public */
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export interface UseMultiplayerSyncOptions {
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uri: string
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roomId?: string
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userPreferences?: Signal<TLUserPreferences>
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/* @internal */
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trackAnalyticsEvent?(name: string, data: { [key: string]: any }): void
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assets?: Partial<TLAssetStore>
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onEditorMount?: (editor: Editor) => void
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}
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