tldraw/components/canvas/page.tsx

31 lines
917 B
TypeScript

import { useSelector } from 'state'
import Shape from './shape'
import HoveredShape from './hovered-shape'
import usePageShapes from 'hooks/usePageShapes'
/*
On each state change, compare node ids of all shapes
on the current page. Kind of expensive but only happens
here; and still cheaper than any other pattern I've found.
*/
export default function Page(): JSX.Element {
const isSelecting = useSelector((s) => s.isIn('selecting'))
const visiblePageShapeIds = usePageShapes()
const hoveredShapeId = useSelector((s) => {
return visiblePageShapeIds.find((id) => id === s.data.hoveredId)
})
return (
<g pointerEvents={isSelecting ? 'all' : 'none'}>
{isSelecting && hoveredShapeId && (
<HoveredShape key={hoveredShapeId} id={hoveredShapeId} />
)}
{visiblePageShapeIds.map((id) => (
<Shape key={id} id={id} isSelecting={isSelecting} />
))}
</g>
)
}