tldraw/state/shape-utils/ellipse.tsx
Steve Ruiz 48c659a68a Trims default false boolean props
This should reduce the size of files / saves, for example.
2021-07-04 09:47:37 +01:00

242 lines
5.7 KiB
TypeScript

import vec from 'utils/vec'
import { DashStyle, EllipseShape, ShapeType } from 'types'
import { getShapeUtils } from './index'
import { intersectEllipseBounds } from 'utils/intersections'
import {
uniqueId,
getSvgPathFromStroke,
rng,
translateBounds,
pointInEllipse,
boundsContained,
getRotatedEllipseBounds,
getPerfectDashProps,
} from 'utils'
import { defaultStyle, getShapeStyle } from 'state/shape-styles'
import getStroke from 'perfect-freehand'
import { registerShapeUtils } from './register'
const pathCache = new WeakMap<EllipseShape, string>([])
const ellipse = registerShapeUtils<EllipseShape>({
boundsCache: new WeakMap([]),
defaultProps: {
id: uniqueId(),
type: ShapeType.Ellipse,
name: 'Ellipse',
parentId: 'page1',
childIndex: 0,
point: [0, 0],
radiusX: 1,
radiusY: 1,
rotation: 0,
style: defaultStyle,
},
shouldRender(shape, prev) {
return (
shape.radiusY !== prev.radiusY ||
shape.radiusX !== prev.radiusX ||
shape.style !== prev.style
)
},
render(shape) {
const { id, radiusX, radiusY, style } = shape
const styles = getShapeStyle(style)
const strokeWidth = +styles.strokeWidth
const rx = Math.max(0, radiusX - strokeWidth / 2)
const ry = Math.max(0, radiusY - strokeWidth / 2)
if (style.dash === DashStyle.Draw) {
if (!pathCache.has(shape)) {
renderPath(shape)
}
const path = pathCache.get(shape)
return (
<g id={id}>
{style.isFilled && (
<ellipse
id={id}
cx={radiusX}
cy={radiusY}
rx={rx}
ry={ry}
stroke="none"
fill={styles.fill}
/>
)}
<path
d={path}
fill={styles.stroke}
stroke={styles.stroke}
strokeWidth={styles.strokeWidth}
/>
</g>
)
}
const h = Math.pow(rx - ry, 2) / Math.pow(rx + ry, 2)
const perimeter =
Math.PI * (rx + ry) * (1 + (3 * h) / (10 + Math.sqrt(4 - 3 * h)))
const { strokeDasharray, strokeDashoffset } = getPerfectDashProps(
perimeter,
strokeWidth * 1.618,
shape.style.dash,
4
)
return (
<g id={id}>
<ellipse
id={id}
cx={radiusX}
cy={radiusY}
rx={rx}
ry={ry}
fill={styles.fill}
stroke={styles.stroke}
strokeWidth={strokeWidth * 1.618}
strokeDasharray={strokeDasharray}
strokeDashoffset={strokeDashoffset}
/>
</g>
)
},
getBounds(shape) {
if (!this.boundsCache.has(shape)) {
const { radiusX, radiusY } = shape
const bounds = {
minX: 0,
minY: 0,
maxX: radiusX * 2,
maxY: radiusY * 2,
width: radiusX * 2,
height: radiusY * 2,
}
this.boundsCache.set(shape, bounds)
}
return translateBounds(this.boundsCache.get(shape), shape.point)
},
getRotatedBounds(shape) {
return getRotatedEllipseBounds(
shape.point[0],
shape.point[1],
shape.radiusX,
shape.radiusY,
shape.rotation
)
},
getCenter(shape) {
return [shape.point[0] + shape.radiusX, shape.point[1] + shape.radiusY]
},
hitTest(shape, point) {
return pointInEllipse(
point,
vec.add(shape.point, [shape.radiusX, shape.radiusY]),
shape.radiusX,
shape.radiusY,
shape.rotation
)
},
hitTestBounds(this, shape, brushBounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, brushBounds) ||
intersectEllipseBounds(
vec.add(shape.point, [shape.radiusX, shape.radiusY]),
shape.radiusX,
shape.radiusY,
brushBounds,
shape.rotation
).length > 0
)
},
transform(shape, bounds, { scaleX, scaleY, initialShape }) {
// TODO: Locked aspect ratio transform
shape.point = [bounds.minX, bounds.minY]
shape.radiusX = bounds.width / 2
shape.radiusY = bounds.height / 2
shape.rotation =
(scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0)
? -initialShape.rotation
: initialShape.rotation
return this
},
transformSingle(shape, bounds, info) {
return this.transform(shape, bounds, info)
},
})
export default ellipse
function renderPath(shape: EllipseShape) {
const { style, id, radiusX, radiusY, point } = shape
const getRandom = rng(id)
const center = vec.sub(getShapeUtils(shape).getCenter(shape), point)
const strokeWidth = +getShapeStyle(style).strokeWidth
const rx = radiusX + getRandom() * strokeWidth - strokeWidth / 2
const ry = radiusY + getRandom() * strokeWidth - strokeWidth / 2
const points: number[][] = []
const start = Math.PI + Math.PI * getRandom()
const overlap = Math.PI / 12
for (let i = 2; i < 8; i++) {
const rads = start + overlap * 2 * (i / 8)
const x = rx * Math.cos(rads) + center[0]
const y = ry * Math.sin(rads) + center[1]
points.push([x, y])
}
for (let i = 5; i < 32; i++) {
const t = i / 35
const rads = start + overlap * 2 + Math.PI * 2.5 * (t * t * t)
const x = rx * Math.cos(rads) + center[0]
const y = ry * Math.sin(rads) + center[1]
points.push([x, y])
}
for (let i = 0; i < 8; i++) {
const rads = start + overlap * 2 * (i / 4)
const x = rx * Math.cos(rads) + center[0]
const y = ry * Math.sin(rads) + center[1]
points.push([x, y])
}
const stroke = getStroke(points, {
size: 1 + strokeWidth,
thinning: 0.6,
easing: (t) => t * t * t * t,
end: { taper: strokeWidth * 20 },
start: { taper: strokeWidth * 20 },
simulatePressure: false,
})
pathCache.set(shape, getSvgPathFromStroke(stroke))
}