48c659a68a
This should reduce the size of files / saves, for example.
242 lines
5.7 KiB
TypeScript
242 lines
5.7 KiB
TypeScript
import vec from 'utils/vec'
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import { DashStyle, EllipseShape, ShapeType } from 'types'
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import { getShapeUtils } from './index'
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import { intersectEllipseBounds } from 'utils/intersections'
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import {
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uniqueId,
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getSvgPathFromStroke,
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rng,
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translateBounds,
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pointInEllipse,
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boundsContained,
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getRotatedEllipseBounds,
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getPerfectDashProps,
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} from 'utils'
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import { defaultStyle, getShapeStyle } from 'state/shape-styles'
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import getStroke from 'perfect-freehand'
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import { registerShapeUtils } from './register'
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const pathCache = new WeakMap<EllipseShape, string>([])
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const ellipse = registerShapeUtils<EllipseShape>({
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boundsCache: new WeakMap([]),
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defaultProps: {
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id: uniqueId(),
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type: ShapeType.Ellipse,
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name: 'Ellipse',
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parentId: 'page1',
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childIndex: 0,
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point: [0, 0],
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radiusX: 1,
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radiusY: 1,
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rotation: 0,
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style: defaultStyle,
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},
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shouldRender(shape, prev) {
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return (
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shape.radiusY !== prev.radiusY ||
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shape.radiusX !== prev.radiusX ||
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shape.style !== prev.style
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)
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},
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render(shape) {
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const { id, radiusX, radiusY, style } = shape
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const styles = getShapeStyle(style)
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const strokeWidth = +styles.strokeWidth
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const rx = Math.max(0, radiusX - strokeWidth / 2)
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const ry = Math.max(0, radiusY - strokeWidth / 2)
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if (style.dash === DashStyle.Draw) {
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if (!pathCache.has(shape)) {
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renderPath(shape)
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}
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const path = pathCache.get(shape)
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return (
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<g id={id}>
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{style.isFilled && (
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<ellipse
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id={id}
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cx={radiusX}
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cy={radiusY}
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rx={rx}
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ry={ry}
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stroke="none"
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fill={styles.fill}
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/>
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)}
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<path
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d={path}
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fill={styles.stroke}
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stroke={styles.stroke}
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strokeWidth={styles.strokeWidth}
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/>
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</g>
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)
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}
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const h = Math.pow(rx - ry, 2) / Math.pow(rx + ry, 2)
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const perimeter =
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Math.PI * (rx + ry) * (1 + (3 * h) / (10 + Math.sqrt(4 - 3 * h)))
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const { strokeDasharray, strokeDashoffset } = getPerfectDashProps(
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perimeter,
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strokeWidth * 1.618,
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shape.style.dash,
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4
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)
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return (
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<g id={id}>
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<ellipse
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id={id}
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cx={radiusX}
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cy={radiusY}
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rx={rx}
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ry={ry}
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fill={styles.fill}
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stroke={styles.stroke}
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strokeWidth={strokeWidth * 1.618}
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strokeDasharray={strokeDasharray}
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strokeDashoffset={strokeDashoffset}
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/>
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</g>
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)
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},
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getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
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const { radiusX, radiusY } = shape
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const bounds = {
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minX: 0,
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minY: 0,
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maxX: radiusX * 2,
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maxY: radiusY * 2,
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width: radiusX * 2,
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height: radiusY * 2,
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}
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this.boundsCache.set(shape, bounds)
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}
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return translateBounds(this.boundsCache.get(shape), shape.point)
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},
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getRotatedBounds(shape) {
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return getRotatedEllipseBounds(
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shape.point[0],
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shape.point[1],
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shape.radiusX,
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shape.radiusY,
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shape.rotation
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)
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},
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getCenter(shape) {
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return [shape.point[0] + shape.radiusX, shape.point[1] + shape.radiusY]
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},
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hitTest(shape, point) {
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return pointInEllipse(
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point,
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vec.add(shape.point, [shape.radiusX, shape.radiusY]),
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shape.radiusX,
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shape.radiusY,
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shape.rotation
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)
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},
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hitTestBounds(this, shape, brushBounds) {
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const shapeBounds = this.getBounds(shape)
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return (
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boundsContained(shapeBounds, brushBounds) ||
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intersectEllipseBounds(
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vec.add(shape.point, [shape.radiusX, shape.radiusY]),
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shape.radiusX,
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shape.radiusY,
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brushBounds,
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shape.rotation
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).length > 0
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)
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},
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transform(shape, bounds, { scaleX, scaleY, initialShape }) {
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// TODO: Locked aspect ratio transform
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shape.point = [bounds.minX, bounds.minY]
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shape.radiusX = bounds.width / 2
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shape.radiusY = bounds.height / 2
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shape.rotation =
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(scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0)
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? -initialShape.rotation
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: initialShape.rotation
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return this
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},
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transformSingle(shape, bounds, info) {
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return this.transform(shape, bounds, info)
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},
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})
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export default ellipse
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function renderPath(shape: EllipseShape) {
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const { style, id, radiusX, radiusY, point } = shape
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const getRandom = rng(id)
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const center = vec.sub(getShapeUtils(shape).getCenter(shape), point)
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const strokeWidth = +getShapeStyle(style).strokeWidth
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const rx = radiusX + getRandom() * strokeWidth - strokeWidth / 2
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const ry = radiusY + getRandom() * strokeWidth - strokeWidth / 2
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const points: number[][] = []
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const start = Math.PI + Math.PI * getRandom()
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const overlap = Math.PI / 12
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for (let i = 2; i < 8; i++) {
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const rads = start + overlap * 2 * (i / 8)
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const x = rx * Math.cos(rads) + center[0]
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const y = ry * Math.sin(rads) + center[1]
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points.push([x, y])
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}
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for (let i = 5; i < 32; i++) {
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const t = i / 35
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const rads = start + overlap * 2 + Math.PI * 2.5 * (t * t * t)
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const x = rx * Math.cos(rads) + center[0]
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const y = ry * Math.sin(rads) + center[1]
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points.push([x, y])
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}
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for (let i = 0; i < 8; i++) {
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const rads = start + overlap * 2 * (i / 4)
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const x = rx * Math.cos(rads) + center[0]
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const y = ry * Math.sin(rads) + center[1]
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points.push([x, y])
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}
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const stroke = getStroke(points, {
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size: 1 + strokeWidth,
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thinning: 0.6,
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easing: (t) => t * t * t * t,
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end: { taper: strokeWidth * 20 },
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start: { taper: strokeWidth * 20 },
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simulatePressure: false,
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})
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pathCache.set(shape, getSvgPathFromStroke(stroke))
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}
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