af664d55df
Previously, we were using touch and mouse events to detect when we were in coarse/fine pointer mode. The problem with this is that many mobile devices emulate mouse events for backwards compatibility with websites not built for touch - so many touch events result in mouse events too. The solution to this is to use the unified pointer events API, and check the `pointerType` property to determine the device the user is using. This diff also contains some changes to make it so that multiplayer rooms "just work" over the LAN when devloping locally. ### Change Type - [x] `sdk` — Changes the tldraw SDK - [x] `bugfix` — Bug fix ### Release Notes - Fix a bug where coarse-pointer mode would get incorrectly detected on some touch devices |
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scripts | ||
src/lib | ||
.gitignore | ||
CHANGELOG.md | ||
package.json | ||
README.md | ||
tsconfig.json | ||
wrangler.toml |
@tldraw/tlsync-worker
Enable database persistence for local dev
The values for env.SUPABASE_KEY
and env.SUPABASE_URL
are stored in the Cloudflare Workers dashboard for this worker. However we use --local
mode for local development, which doesn't read these values from the dashboard.
To workaround this, create a file called .dev.vars
under merge-server
with the required values (which you can currently find at https://app.supabase.com/project/bfcjbbjqflgfzxhskwct/settings/api). This will be read by wrangler dev --local
and used to populate the environment variables.
SUPABASE_URL=<url>
SUPABASE_KEY=<key>