tldraw/lib/code/ray.ts
2021-06-16 13:09:45 +01:00

47 lines
1.1 KiB
TypeScript

import CodeShape from './index'
import { uniqueId } from 'utils/utils'
import { RayShape, ShapeType } from 'types'
import { vectorToPoint } from 'utils/utils'
import { defaultStyle } from 'lib/shape-styles'
export default class Ray extends CodeShape<RayShape> {
constructor(props = {} as Partial<RayShape>) {
props.point = vectorToPoint(props.point)
props.direction = vectorToPoint(props.direction)
super({
id: uniqueId(),
seed: Math.random(),
type: ShapeType.Ray,
isGenerated: true,
name: 'Ray',
parentId: 'page1',
childIndex: 0,
point: [0, 0],
direction: [0, 1],
rotation: 0,
isAspectRatioLocked: false,
isLocked: false,
isHidden: false,
...props,
style: {
...defaultStyle,
...props.style,
isFilled: false,
},
})
}
export() {
const shape = { ...this.shape }
shape.point = vectorToPoint(shape.point)
shape.direction = vectorToPoint(shape.direction)
return shape
}
get direction() {
return this.shape.direction
}
}