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David Sheldrick 48fa9018f4
[bindings] beforeUnbind/afterUnbind to replace beforeDelete/afterDelete (#3761)
Before this PR the interface for doing cleanup when shapes/bindings were
deleted was quite footgunny and inexpressive.

We were abusing the shape beforeDelete callbacks to implement
copy+paste, which doesn't work in situations where cascading deletes are
required. This caused bugs in both our pin and sticker examples, where
copy+paste was broken. I noticed the same bug in my experiment with text
labels, and I think the fact that it took us a while to notice these
bugs indicates other users are gonna fall prey to the same bugs unless
we help them out.

One suggestion to fix this was to add `onAfterDelete(From|To)Shape`
callbacks. The cascading deletes could happen in those, while keeping
the 'commit changes' kinds of updates in the `before` callbacks and
theoretically that would fix the issues with copy+paste. However,
expecting people to figure this out on their own is asking a heckuva lot
IMO, and it's a heavy bit of nuance to try to convey in the docs. It's
hard enough to convey it here. Plus I could imagine for some users it
might easily even leave the store in an inconsistent state to allow a
bound shape to exist for any length of time after the shape it was bound
to was already deleted.

It also just makes an already large and muddy API surface area even
larger and muddier and if that can be avoided let's avoid it.

This PR clears things up by making it so that there's only one callback
for when a binding is removed. The callback is given a `reason` for why
it is being called

The `reason` is one of the following:

- The 'from' is being deleted
- The 'to' shape is being deleted
- The binding is being deleted on it's own.

Technically a binding might end up being deleted when both the `from`
and `to` shapes are being deleted, but it's very hard to know for
certain when that is happening, so I decided to just ignore it for now.
I think it would only matter for perf reasons, to avoid doing useless
work.

So this PR replaces the `onBeforeDelete`, `onAfterDelete`,
`onBeforeFromShapeDelete` and `onBeforeToShapeDelete` (and the
prospective `onAfterFromShapeDelete` and `onAfterToShapeDelete`) with
just two callbacks:

- `onBeforeUnbind({binding, reason})` - called before any shapes or the
binding have been deleted.
- `onAfterUnbind({binding, reason})` - called after the binding and any
shapes have been deleted.

This still allows all the same behaviour as before, without having to
spread the logic between multiple callbacks. It's also just clearer IMO
since you only get one callback invocation per unbinding rather than
potentially two. It also fixes our copy+paste footgun since we can now
implement that by just deleting the bindings rather than invoking the
`onBeforeDelete(From|To)Shape` callbacks.

I'm not worried about losing the explicit before/after delete callbacks
for the binding record or shape records because sdk users still have the
ability to detect all those situations with full nuance in obvious ways.
The one thing that would even require extra bookkeeping is getting
access to a shape record after the shape was deleted, but that's
probably not a thing anybody would want to do 🤷🏼

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-05-16 13:48:36 +00:00
.github increase publish script timeouts (#3570) 2024-04-23 13:31:27 +00:00
.husky Don't check api.json files into git (#3565) 2024-04-24 15:58:26 +00:00
.yarn/patches Update auto (#2952) 2024-02-26 10:06:23 +00:00
apps [bindings] beforeUnbind/afterUnbind to replace beforeDelete/afterDelete (#3761) 2024-05-16 13:48:36 +00:00
assets Camera options (#3282) 2024-05-04 17:39:04 +00:00
config "Soft preload" icons (#3507) 2024-04-17 10:57:08 +00:00
packages [bindings] beforeUnbind/afterUnbind to replace beforeDelete/afterDelete (#3761) 2024-05-16 13:48:36 +00:00
scripts ban using @internal items in examples (#3746) 2024-05-14 08:49:28 +00:00
templates Bump the npm_and_yarn group across 2 directories with 4 updates (#3731) 2024-05-13 10:54:02 +00:00
.dockerignore unbrivate, dot com in (#2475) 2024-01-16 14:38:05 +00:00
.eslintignore use native structuredClone on node, cloudflare workers, and in tests (#3166) 2024-03-18 17:16:09 +00:00
.eslintplugin.js transfer-out: transfer out 2023-04-25 12:01:25 +01:00
.eslintrc.js ban using @internal items in examples (#3746) 2024-05-14 08:49:28 +00:00
.gitignore Don't check api.json files into git (#3565) 2024-04-24 15:58:26 +00:00
.ignore [dx] Allow vscode to search inside md files by default (#3105) 2024-03-11 14:08:04 +00:00
.prettierignore tooling: prettier ignore pr template (#3210) 2024-03-20 09:56:38 +00:00
.prettierrc Unbiome (#2776) 2024-02-07 16:02:22 +00:00
.yarnrc.yml [dx] Allow vscode to search inside md files by default (#3105) 2024-03-11 14:08:04 +00:00
CHANGELOG.md Update CHANGELOG.md [skip ci] 2024-04-23 11:47:53 +00:00
CLA.md Change licenses to tldraw (#2167) 2023-12-19 10:41:01 +00:00
CODE_OF_CONDUCT.md transfer-out: transfer out 2023-04-25 12:01:25 +01:00
CONTRIBUTING.md dev: swap yarn test and test-dev for better dx (#2773) 2024-02-14 16:05:59 +00:00
lazy.config.ts Don't check api.json files into git (#3565) 2024-04-24 15:58:26 +00:00
lerna.json Don't check api.json files into git (#3565) 2024-04-24 15:58:26 +00:00
LICENSE.md Change licenses to tldraw (#2167) 2023-12-19 10:41:01 +00:00
package.json New migrations again (#3220) 2024-04-15 12:53:42 +00:00
README.md Update READMEs, add form link (#3741) 2024-05-12 20:48:07 +00:00
RELEASES.md css more shapes that need transparent behavior (#3497) 2024-04-16 15:19:30 +00:00
TRADEMARKS.md Change licenses to tldraw (#2167) 2023-12-19 10:41:01 +00:00
yarn.config.cjs Bump Yarn to 4.0.2 and add version constraints (#2481) 2024-01-18 11:09:17 +00:00
yarn.lock Bump the npm_and_yarn group across 2 directories with 4 updates (#3731) 2024-05-13 10:54:02 +00:00

tldraw

Welcome to the public monorepo for tldraw. tldraw is a library for creating infinite canvas experiences in React. It's the software behind the digital whiteboard tldraw.com.

🤵 Interested in purchasing a commercial license for the tldraw SDK? Fill out this form.

Installation

npm i tldraw

Usage

import { Tldraw } from 'tldraw'
import 'tldraw/tldraw.css'

export default function App() {
	return (
		<div style={{ position: 'fixed', inset: 0 }}>
			<Tldraw />
		</div>
	)
}

Learn more at tldraw.dev.

Local development

The local development server will run our examples app. The basic example will show any changes you've made to the codebase.

To run the local development server, first clone this repo.

Install dependencies:

yarn

Start the local development server:

yarn dev

Open the example project at localhost:5420.

License

The tldraw source code and its distributions are provided under the tldraw license. This license does not permit commercial use. To purchase a commercial license or learn more, please fill out this form.

Trademarks

Copyright (c) 2023-present tldraw Inc. The tldraw name and logo are trademarks of tldraw. Please see our trademark guidelines for info on acceptable usage.

Contact

Find us on Twitter/X at @tldraw.

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Have questions, comments or feedback? Join our discord or start a discussion. For the latest news and release notes, check out our Substack.

Contribution

Please see our contributing guide. Found a bug? Please submit an issue.

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