5e6a6c9967
* Move rko into library, improve multiplayer example * Add presence layer * extract to a hook * Migrate old documents to new structures * Update repo-map.tldr * More improvements * Fix bug on deleted shapes * Update MultiplayerEditor.tsx
74 lines
1.8 KiB
TypeScript
74 lines
1.8 KiB
TypeScript
/* eslint-disable @typescript-eslint/no-non-null-assertion */
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import * as React from 'react'
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import { Tldraw, TldrawApp, useFileSystem } from '@tldraw/tldraw'
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import { createClient } from '@liveblocks/client'
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import { LiveblocksProvider, RoomProvider } from '@liveblocks/react'
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import { useAccountHandlers } from '-hooks/useAccountHandlers'
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import { styled } from '-styles'
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import { useMultiplayerState } from '-hooks/useMultiplayerState'
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const client = createClient({
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publicApiKey: process.env.NEXT_PUBLIC_LIVEBLOCKS_PUBLIC_API_KEY || '',
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throttle: 80,
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})
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export default function MultiplayerEditor({
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roomId,
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isUser = false,
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isSponsor = false,
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}: {
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roomId: string
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isUser: boolean
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isSponsor: boolean
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}) {
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return (
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<LiveblocksProvider client={client}>
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<RoomProvider id={roomId} defaultStorageRoot={TldrawApp.defaultDocument}>
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<Editor roomId={roomId} isSponsor={isSponsor} isUser={isUser} />
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</RoomProvider>
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</LiveblocksProvider>
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)
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}
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// Inner Editor
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function Editor({
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roomId,
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isUser,
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isSponsor,
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}: {
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roomId: string
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isUser: boolean
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isSponsor: boolean
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}) {
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const fileSystemEvents = useFileSystem()
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const { onSignIn, onSignOut } = useAccountHandlers()
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const { error, ...events } = useMultiplayerState(roomId)
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if (error) return <LoadingScreen>Error: {error.message}</LoadingScreen>
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return (
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<div className="tldraw">
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<Tldraw
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autofocus
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showPages={false}
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showSponsorLink={isSponsor}
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onSignIn={isSponsor ? undefined : onSignIn}
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onSignOut={isUser ? onSignOut : undefined}
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{...fileSystemEvents}
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{...events}
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/>
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</div>
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)
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}
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const LoadingScreen = styled('div', {
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position: 'absolute',
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top: 0,
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left: 0,
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width: '100%',
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height: '100%',
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display: 'flex',
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alignItems: 'center',
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justifyContent: 'center',
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})
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