3bc72cb822
This PR adds some things that we need for the Project Name feature on tldraw.com. It should be reviewed alongside https://github.com/tldraw/tldraw-lite/pull/1814 ## Name Property This PR adds a `name` property to `TLDocument`. We use this to store a project's name. <img width="454" alt="Screenshot 2023-05-09 at 15 47 26" src="https://github.com/tldraw/tldraw/assets/15892272/f3be438e-aa0f-4dec-8f51-8dfd9f9d0ced"> ## Top Zone This PR adds a `topZone` area of the UI that we can add stuff to, similar to how `shareZone` works. It also adds an example to show where the `topZone` and `shareZone` are: <img width="1511" alt="Screenshot 2023-05-12 at 10 57 40" src="https://github.com/tldraw/tldraw/assets/15892272/f5e1cd33-017e-4aaf-bfee-4d85119e2974"> ## Breakpoints This PR change's the UI's breakpoints a little bit. It moves the action bar to the bottom a little bit earlier. (This gives us more space at the top for the project name). ![2023-05-12 at 11 08 26 - Fuchsia Bison](https://github.com/tldraw/tldraw/assets/15892272/34563cea-b1d1-47be-ac5e-5650ee0ba02d) ![2023-05-12 at 13 45 04 - Tan Mole](https://github.com/tldraw/tldraw/assets/15892272/ab190bd3-51d4-4a8b-88de-c72ab14bcba6) ## Input Blur This PR adds an `onBlur` parameter to `Input`. This was needed because 'clicking off' the input wasn't firing `onComplete` or `onCancel`. <img width="620" alt="Screenshot 2023-05-09 at 16 12 58" src="https://github.com/tldraw/tldraw/assets/15892272/3b28da74-0a74-4063-8053-e59e47027caf"> ## Create Project Name This PR adds an internal `createProjectName` property to `TldrawEditorConfig`. Similar to `derivePresenceState`, you can pass a custom function to it. It lets you control what gets used as the default project name. We use it to set different names in our local projects compared to shared projects. In the future, when we add more advanced project features, we could handle this better within the UI. <img width="454" alt="Screenshot 2023-05-09 at 15 47 26" src="https://github.com/tldraw/tldraw/assets/15892272/da9a4699-ac32-40d9-a97c-6c682acfac41"> ### Test Plan 1. Gradually reduce the width of the browser window. 2. Check that the actions menu jumps to the bottom before the style panel moves to the bottom. --- 1. In the examples app, open the `/zones` example. 2. Check that there's a 'top zone' at the top. - [ ] Unit Tests - [ ] Webdriver tests ### Release Note - [dev] Added a `topZone` area where you can put stuff. - [dev] Added a `name` property to `TLDocument` - and `app` methods for it. - [dev] Added an internal `createProjectName` config property for controlling the default project name. - [dev] Added an `onBlur` parameter to `Input`. - Moved the actions bar to the bottom on medium-sized screens. --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com> |
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CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
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README.md |
tldraw
Welcome to the public monorepo for tldraw.
What is tldraw?
tldraw is a collaborative digital whiteboard available at tldraw.com. Its editor, user interface, and other underlying libraries are open source and available in this repository. They are also distributed on npm. You can use tldraw to create a drop-in whiteboard for your product or as the foundation on which to build your own inifinite canvas applications.
Learn more at tldraw.dev.
Note
This repo contains source code for the current version of tldraw. You can find the source for the original version here.
Installation & Usage
To learn more about using tldraw in your React application, follow our guide here or see this StackBlitz.
import { Tldraw } from '@tldraw/tldraw'
import '@tldraw/tldraw/editor.css'
import '@tldraw/tldraw/ui.css'
function TldrawExample() {
return <Tldraw />
}
Local development
To run the local development server, first clone this repo.
Install dependencies:
yarn
Start the local development server:
yarn dev
Open the example project at localhost:5420
.
Examples
Our development server contains several examples that demonstrates different ways that you can customize tldraw or use its APIs. Each example is found in the apps/examples/src folder.
- eg:
localhost:5420
for the basic example. - eg:
localhost:5420/api
for the API example.
To learn more about using tldraw, visit our docs.
About this repository
Top-level layout
This repository's contents is divided across four primary sections:
/apps
contains the source for our applications/packages
contains the source for our public packages/scripts
contains scripts used for building and publishing/assets
contains icons and translations relied on by the app
Applications
examples
: our local development / examples projectdocs
: our docs site at tldraw.devvscode
: our Visual Studio Code extension
Packages
editor
: the tldraw editorui
: the editor's user interfacetldraw
: the main tldraw package containing both the editor and the UIprimitives
: low-level primitives for working with vectors and geometrytlschema
: shape definitions and migrationstlsync-client
: a library for (locally) syncronizing editor instancestlstore
: an in-memory reactive databasetlvalidate
: a validation library used for run-time validationtlassets
: a library for working with tldraw's fonts and translationsfile-format
: a library for working with tldraw's.tldr
file formatutils
: low-level data utilities shared by other libraries
Community
Have questions, comments or feedback? Join our discord or start a discussion.
Distributions
You can find tldraw on npm here.
License
The source code for various apps and packages in this repository (as well as our 2.0+ distributions and releases) are currently licensed under Apache-2.0. These licenses are subject to change in our upcoming 2.0 release. If you are planning to use tldraw in a commercial product, please reach out at hello@tldraw.com.
Contribution
Please see our contributing guide. Found a bug? Please submit an issue.
Note: we are currently unable to accept contributions on the @tldraw/tldraw
or @tldraw/editor
packages while we work out our final licensing.
Contact
Find us on Twitter at @tldraw or email hello@tldraw.com. You can also join our discord for quick help and support.