117 lines
2.4 KiB
TypeScript
117 lines
2.4 KiB
TypeScript
import { v4 as uuid } from 'uuid'
|
|
import * as vec from 'utils/vec'
|
|
import { RayShape, ShapeType } from 'types'
|
|
import { registerShapeUtils } from './index'
|
|
import { boundsContained } from 'utils/bounds'
|
|
import { intersectCircleBounds } from 'utils/intersections'
|
|
import { DotCircle } from 'components/canvas/misc'
|
|
import { translateBounds } from 'utils/utils'
|
|
|
|
const ray = registerShapeUtils<RayShape>({
|
|
boundsCache: new WeakMap([]),
|
|
|
|
create(props) {
|
|
return {
|
|
id: uuid(),
|
|
type: ShapeType.Ray,
|
|
isGenerated: false,
|
|
name: 'Ray',
|
|
parentId: 'page0',
|
|
childIndex: 0,
|
|
point: [0, 0],
|
|
direction: [0, 1],
|
|
rotation: 0,
|
|
isAspectRatioLocked: false,
|
|
isLocked: false,
|
|
isHidden: false,
|
|
style: {
|
|
fill: '#c6cacb',
|
|
stroke: '#000',
|
|
strokeWidth: 1,
|
|
},
|
|
...props,
|
|
}
|
|
},
|
|
|
|
render({ id, direction }) {
|
|
const [x2, y2] = vec.add([0, 0], vec.mul(direction, 100000))
|
|
|
|
return (
|
|
<g id={id}>
|
|
<line x1={0} y1={0} x2={x2} y2={y2} />
|
|
<DotCircle cx={0} cy={0} r={3} />
|
|
</g>
|
|
)
|
|
},
|
|
|
|
applyStyles(shape, style) {
|
|
Object.assign(shape.style, style)
|
|
return this
|
|
},
|
|
|
|
getRotatedBounds(shape) {
|
|
return this.getBounds(shape)
|
|
},
|
|
|
|
getBounds(shape) {
|
|
if (!this.boundsCache.has(shape)) {
|
|
const bounds = {
|
|
minX: 0,
|
|
maxX: 1,
|
|
minY: 0,
|
|
maxY: 1,
|
|
width: 1,
|
|
height: 1,
|
|
}
|
|
|
|
this.boundsCache.set(shape, bounds)
|
|
}
|
|
|
|
return translateBounds(this.boundsCache.get(shape), shape.point)
|
|
},
|
|
|
|
getCenter(shape) {
|
|
return shape.point
|
|
},
|
|
|
|
hitTest(shape, test) {
|
|
return true
|
|
},
|
|
|
|
hitTestBounds(this, shape, brushBounds) {
|
|
const shapeBounds = this.getBounds(shape)
|
|
return (
|
|
boundsContained(shapeBounds, brushBounds) ||
|
|
intersectCircleBounds(shape.point, 4, brushBounds).length > 0
|
|
)
|
|
},
|
|
|
|
rotateTo(shape) {
|
|
return this
|
|
},
|
|
|
|
translateTo(shape, point) {
|
|
shape.point = vec.toPrecision(point)
|
|
return this
|
|
},
|
|
|
|
transform(shape, bounds) {
|
|
shape.point = [bounds.minX, bounds.minY]
|
|
|
|
return this
|
|
},
|
|
|
|
transformSingle(shape, bounds, info) {
|
|
return this.transform(shape, bounds, info)
|
|
},
|
|
|
|
setProperty(shape, prop, value) {
|
|
shape[prop] = value
|
|
return this
|
|
},
|
|
|
|
canTransform: false,
|
|
canChangeAspectRatio: false,
|
|
})
|
|
|
|
export default ray
|