tldraw/lib/shape-utils/polyline.tsx
2021-05-20 10:49:40 +01:00

133 lines
3 KiB
TypeScript

import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
import { PolylineShape, ShapeType } from "types"
import { registerShapeUtils } from "./index"
import { intersectPolylineBounds } from "utils/intersections"
import {
boundsCollide,
boundsContained,
boundsContainPolygon,
} from "utils/bounds"
import { getBoundsFromPoints, translateBounds } from "utils/utils"
const polyline = registerShapeUtils<PolylineShape>({
boundsCache: new WeakMap([]),
create(props) {
return {
id: uuid(),
type: ShapeType.Polyline,
isGenerated: false,
name: "Polyline",
parentId: "page0",
childIndex: 0,
point: [0, 0],
points: [[0, 0]],
rotation: 0,
style: {},
...props,
}
},
render({ id, points }) {
return <polyline id={id} points={points.toString()} />
},
getBounds(shape) {
if (!this.boundsCache.has(shape)) {
const bounds = getBoundsFromPoints(shape.points)
this.boundsCache.set(shape, bounds)
}
return translateBounds(this.boundsCache.get(shape), shape.point)
},
getRotatedBounds(shape) {
return this.getBounds(shape)
},
getCenter(shape) {
const bounds = this.getBounds(shape)
return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
},
hitTest(shape, point) {
let pt = vec.sub(point, shape.point)
let prev = shape.points[0]
for (let i = 1; i < shape.points.length; i++) {
let curr = shape.points[i]
if (vec.distanceToLineSegment(prev, curr, pt) < 4) {
return true
}
prev = curr
}
return false
},
hitTestBounds(this, shape, brushBounds) {
const b = this.getBounds(shape)
const center = [b.minX + b.width / 2, b.minY + b.height / 2]
const rotatedCorners = [
[b.minX, b.minY],
[b.maxX, b.minY],
[b.maxX, b.maxY],
[b.minX, b.maxY],
].map((point) => vec.rotWith(point, center, shape.rotation))
return (
boundsContainPolygon(brushBounds, rotatedCorners) ||
intersectPolylineBounds(
shape.points.map((point) => vec.add(point, shape.point)),
brushBounds
).length > 0
)
},
rotate(shape) {
return shape
},
translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
return shape
},
scale(shape, scale: number) {
return shape
},
transform(
shape,
bounds,
{ initialShape, initialShapeBounds, isFlippedX, isFlippedY }
) {
shape.points = shape.points.map((_, i) => {
const [x, y] = initialShape.points[i]
return [
bounds.width *
(isFlippedX
? 1 - x / initialShapeBounds.width
: x / initialShapeBounds.width),
bounds.height *
(isFlippedY
? 1 - y / initialShapeBounds.height
: y / initialShapeBounds.height),
]
})
shape.point = [bounds.minX, bounds.minY]
return shape
},
transformSingle(shape, bounds, info) {
return this.transform(shape, bounds, info)
},
canTransform: true,
})
export default polyline