tldraw/scripts/deploy.ts
Mime Čuvalo 6c846716c3
assets: make option to transform urls dynamically / LOD (#3827)
this is take #2 of this PR https://github.com/tldraw/tldraw/pull/3764

This continues the idea kicked off in
https://github.com/tldraw/tldraw/pull/3684 to explore LOD and takes it
in a different direction.

Several things here to call out:
- our dotcom version would start to use Cloudflare's image transforms
- we don't rewrite non-image assets 
- we debounce zooming so that we're not swapping out images while
zooming (it creates jank)
- we load different images based on steps of .25 (maybe we want to make
this more, like 0.33). Feels like 0.5 might be a bit too much but we can
play around with it.
- we take into account network connection speed. if you're on 3g, for
example, we have the size of the image.
- dpr is taken into account - in our case, Cloudflare handles it. But if
it wasn't Cloudflare, we could add it to our width equation.
- we use Cloudflare's `fit=scale-down` setting to never scale _up_ an
image.
- we don't swap the image in until we've finished loading it
programatically (to avoid a blank image while it loads)

TODO
- [x] We need to enable Cloudflare's pricing on image transforms btw
@steveruizok 😉 - this won't work quite yet until we do that.


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Test images on staging, small, medium, large, mega
2. Test videos on staging

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Assets: make option to transform urls dynamically to provide different
sized images on demand.
2024-06-11 14:17:09 +00:00

532 lines
16 KiB
TypeScript

import * as github from '@actions/github'
import { GetObjectCommand, ListObjectsV2Command, S3Client } from '@aws-sdk/client-s3'
import { Upload } from '@aws-sdk/lib-storage'
import assert from 'assert'
import { execSync } from 'child_process'
import { appendFileSync, existsSync, readdirSync, writeFileSync } from 'fs'
import path, { join } from 'path'
import { PassThrough } from 'stream'
import * as tar from 'tar'
import { exec } from './lib/exec'
import { makeEnv } from './lib/makeEnv'
import { nicelog } from './lib/nicelog'
const worker = path.relative(process.cwd(), path.resolve(__dirname, '../apps/dotcom-worker'))
const healthWorker = path.relative(process.cwd(), path.resolve(__dirname, '../apps/health-worker'))
const assetUpload = path.relative(
process.cwd(),
path.resolve(__dirname, '../apps/dotcom-asset-upload')
)
const dotcom = path.relative(process.cwd(), path.resolve(__dirname, '../apps/dotcom'))
// Do not use `process.env` directly in this script. Add your variable to `makeEnv` and use it via
// `env` instead. This makes sure that all required env vars are present.
const env = makeEnv([
'APP_ORIGIN',
'ASSET_UPLOAD',
'ASSET_BUCKET_ORIGIN',
'CLOUDFLARE_ACCOUNT_ID',
'CLOUDFLARE_API_TOKEN',
'DISCORD_DEPLOY_WEBHOOK_URL',
'DISCORD_HEALTH_WEBHOOK_URL',
'HEALTH_WORKER_UPDOWN_WEBHOOK_PATH',
'GC_MAPS_API_KEY',
'RELEASE_COMMIT_HASH',
'SENTRY_AUTH_TOKEN',
'SENTRY_DSN',
'SUPABASE_LITE_ANON_KEY',
'SUPABASE_LITE_URL',
'TLDRAW_ENV',
'VERCEL_PROJECT_ID',
'VERCEL_ORG_ID',
'VERCEL_TOKEN',
'WORKER_SENTRY_DSN',
'MULTIPLAYER_SERVER',
'GH_TOKEN',
'R2_ACCESS_KEY_ID',
'R2_ACCESS_KEY_SECRET',
])
const githubPrNumber = process.env.GITHUB_REF?.match(/refs\/pull\/(\d+)\/merge/)?.[1]
function getPreviewId() {
if (env.TLDRAW_ENV !== 'preview') return undefined
if (githubPrNumber) return `pr-${githubPrNumber}`
return process.env.TLDRAW_PREVIEW_ID ?? undefined
}
const previewId = getPreviewId()
if (env.TLDRAW_ENV === 'preview' && !previewId) {
throw new Error(
'If running preview deploys from outside of a PR action, TLDRAW_PREVIEW_ID env var must be set'
)
}
const sha =
// if the event is 'pull_request', github.context.sha is an ephemeral merge commit
// while the actual commit we want to create the deployment for is the 'head' of the PR.
github.context.eventName === 'pull_request'
? github.context.payload.pull_request?.head.sha
: github.context.sha
const sentryReleaseName = `${env.TLDRAW_ENV}-${previewId ? previewId + '-' : ''}-${sha}`
async function main() {
assert(
env.TLDRAW_ENV === 'staging' || env.TLDRAW_ENV === 'production' || env.TLDRAW_ENV === 'preview',
'TLDRAW_ENV must be staging or production or preview'
)
await discordMessage(`--- **${env.TLDRAW_ENV} deploy pre-flight** ---`)
await discordStep('[1/7] setting up deploy', async () => {
// make sure the tldraw .css files are built:
await exec('yarn', ['lazy', 'prebuild'])
// link to vercel and supabase projects:
await vercelCli('link', ['--project', env.VERCEL_PROJECT_ID])
})
// deploy pre-flight steps:
// 1. get the dotcom app ready to go (env vars and pre-build)
await discordStep('[2/7] building dotcom app', async () => {
await createSentryRelease()
await prepareDotcomApp()
await uploadSourceMaps()
await coalesceWithPreviousAssets(`${dotcom}/.vercel/output/static/assets`)
})
await discordStep('[3/7] cloudflare deploy dry run', async () => {
await deployAssetUploadWorker({ dryRun: true })
await deployHealthWorker({ dryRun: true })
await deployTlsyncWorker({ dryRun: true })
})
// --- point of no return! do the deploy for real --- //
await discordMessage(`--- **pre-flight complete, starting real deploy** ---`)
// 2. deploy the cloudflare workers:
await discordStep('[4/7] deploying asset uploader to cloudflare', async () => {
await deployAssetUploadWorker({ dryRun: false })
})
await discordStep('[5/7] deploying multiplayer worker to cloudflare', async () => {
await deployTlsyncWorker({ dryRun: false })
})
await discordStep('[6/7] deploying health worker to cloudflare', async () => {
await deployHealthWorker({ dryRun: false })
})
// 3. deploy the pre-build dotcom app:
const { deploymentUrl, inspectUrl } = await discordStep(
'[7/7] deploying dotcom app to vercel',
async () => {
return await deploySpa()
}
)
let deploymentAlias = null as null | string
if (previewId) {
const aliasDomain = `${previewId}-preview-deploy.tldraw.com`
await discordStep('[8/7] aliasing preview deployment', async () => {
await vercelCli('alias', ['set', deploymentUrl, aliasDomain])
})
deploymentAlias = `https://${aliasDomain}`
}
nicelog('Creating deployment for', deploymentUrl)
await createGithubDeployment(deploymentAlias ?? deploymentUrl, inspectUrl)
await discordMessage(`**Deploy complete!**`)
}
async function prepareDotcomApp() {
// pre-build the app:
await exec('yarn', ['build-app'], {
env: {
NEXT_PUBLIC_TLDRAW_RELEASE_INFO: `${env.RELEASE_COMMIT_HASH} ${new Date().toISOString()}`,
ASSET_UPLOAD: previewId
? `https://${previewId}-tldraw-assets.tldraw.workers.dev`
: env.ASSET_UPLOAD,
MULTIPLAYER_SERVER: previewId
? `https://${previewId}-tldraw-multiplayer.tldraw.workers.dev`
: env.MULTIPLAYER_SERVER,
NEXT_PUBLIC_CONTROL_SERVER: 'https://control.tldraw.com',
NEXT_PUBLIC_GC_API_KEY: env.GC_MAPS_API_KEY,
SENTRY_AUTH_TOKEN: env.SENTRY_AUTH_TOKEN,
SENTRY_ORG: 'tldraw',
SENTRY_PROJECT: 'lite',
SUPABASE_KEY: env.SUPABASE_LITE_ANON_KEY,
SUPABASE_URL: env.SUPABASE_LITE_URL,
TLDRAW_ENV: env.TLDRAW_ENV,
},
})
}
let didUpdateAssetUploadWorker = false
async function deployAssetUploadWorker({ dryRun }: { dryRun: boolean }) {
if (previewId && !didUpdateAssetUploadWorker) {
appendFileSync(
join(assetUpload, 'wrangler.toml'),
`
[env.preview]
name = "${previewId}-tldraw-assets"`
)
didUpdateAssetUploadWorker = true
}
await exec('yarn', ['wrangler', 'deploy', dryRun ? '--dry-run' : null, '--env', env.TLDRAW_ENV], {
pwd: assetUpload,
env: {
NODE_ENV: 'production',
// wrangler needs CI=1 set to prevent it from trying to do interactive prompts
CI: '1',
},
})
}
let didUpdateTlsyncWorker = false
async function deployTlsyncWorker({ dryRun }: { dryRun: boolean }) {
const workerId = `${previewId ?? env.TLDRAW_ENV}-tldraw-multiplayer`
if (previewId && !didUpdateTlsyncWorker) {
appendFileSync(
join(worker, 'wrangler.toml'),
`
[env.preview]
name = "${previewId}-tldraw-multiplayer"`
)
didUpdateTlsyncWorker = true
}
await exec(
'yarn',
[
'wrangler',
'deploy',
dryRun ? '--dry-run' : null,
'--env',
env.TLDRAW_ENV,
'--var',
`SUPABASE_URL:${env.SUPABASE_LITE_URL}`,
'--var',
`SUPABASE_KEY:${env.SUPABASE_LITE_ANON_KEY}`,
'--var',
`SENTRY_DSN:${env.WORKER_SENTRY_DSN}`,
'--var',
`TLDRAW_ENV:${env.TLDRAW_ENV}`,
'--var',
`APP_ORIGIN:${env.APP_ORIGIN}`,
'--var',
`WORKER_NAME:${workerId}`,
],
{
pwd: worker,
env: {
NODE_ENV: 'production',
// wrangler needs CI=1 set to prevent it from trying to do interactive prompts
CI: '1',
},
}
)
}
let didUpdateHealthWorker = false
async function deployHealthWorker({ dryRun }: { dryRun: boolean }) {
if (previewId && !didUpdateHealthWorker) {
appendFileSync(
join(healthWorker, 'wrangler.toml'),
`
[env.preview]
name = "${previewId}-tldraw-health"`
)
didUpdateHealthWorker = true
}
await exec(
'yarn',
[
'wrangler',
'deploy',
dryRun ? '--dry-run' : null,
'--env',
env.TLDRAW_ENV,
'--var',
`DISCORD_HEALTH_WEBHOOK_URL:${env.DISCORD_HEALTH_WEBHOOK_URL}`,
'--var',
`HEALTH_WORKER_UPDOWN_WEBHOOK_PATH:${env.HEALTH_WORKER_UPDOWN_WEBHOOK_PATH}`,
],
{
pwd: healthWorker,
env: {
NODE_ENV: 'production',
// wrangler needs CI=1 set to prevent it from trying to do interactive prompts
CI: '1',
},
}
)
}
type ExecOpts = NonNullable<Parameters<typeof exec>[2]>
async function vercelCli(command: string, args: string[], opts?: ExecOpts) {
return exec(
'yarn',
[
'run',
'-T',
'vercel',
command,
'--token',
env.VERCEL_TOKEN,
'--scope',
env.VERCEL_ORG_ID,
'--yes',
...args,
],
{
...opts,
env: {
// specify org id via args instead of via env vars because otherwise it gets upset
// that there's no project id either
VERCEL_ORG_ID: env.VERCEL_ORG_ID,
VERCEL_PROJECT_ID: env.VERCEL_PROJECT_ID,
...opts?.env,
},
}
)
}
function sanitizeVariables(errorOutput: string): string {
const regex = /(--var\s+(\w+):[^ \n]+)/g
const sanitizedOutput = errorOutput.replace(regex, (_, match) => {
const [variable] = match.split(':')
return `${variable}:*`
})
return sanitizedOutput
}
async function discord(method: string, url: string, body: unknown): Promise<any> {
const response = await fetch(`${env.DISCORD_DEPLOY_WEBHOOK_URL}${url}`, {
method,
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
})
if (!response.ok) {
throw new Error(`Discord webhook request failed: ${response.status} ${response.statusText}`)
}
return response.json()
}
const AT_TEAM_MENTION = '<@&959380625100513310>'
async function discordMessage(content: string, { always = false }: { always?: boolean } = {}) {
const shouldNotify = env.TLDRAW_ENV === 'production' || always
if (!shouldNotify) {
return {
edit: () => {
// noop
},
}
}
const message = await discord('POST', '?wait=true', { content: sanitizeVariables(content) })
return {
edit: async (newContent: string) => {
await discord('PATCH', `/messages/${message.id}`, { content: sanitizeVariables(newContent) })
},
}
}
async function discordStep<T>(content: string, cb: () => Promise<T>): Promise<T> {
const message = await discordMessage(`${content}...`)
try {
const result = await cb()
await message.edit(`${content}`)
return result
} catch (err) {
await message.edit(`${content}`)
throw err
}
}
async function deploySpa(): Promise<{ deploymentUrl: string; inspectUrl: string }> {
// both 'staging' and 'production' are deployed to vercel as 'production' deploys
// in separate 'projects'
const prod = env.TLDRAW_ENV !== 'preview'
const out = await vercelCli('deploy', ['--prebuilt', ...(prod ? ['--prod'] : [])], {
pwd: dotcom,
})
const previewURL = out.match(/Preview: (https:\/\/\S*)/)?.[1]
const inspectUrl = out.match(/Inspect: (https:\/\/\S*)/)?.[1]
const productionURL = out.match(/Production: (https:\/\/\S*)/)?.[1]
const deploymentUrl = previewURL ?? productionURL
if (!deploymentUrl) {
throw new Error('Could not find deployment URL in vercel output ' + out)
}
if (!inspectUrl) {
throw new Error('Could not find inspect URL in vercel output ' + out)
}
return { deploymentUrl, inspectUrl }
}
// Creates a github 'deployment', which creates a 'View Deployment' button in the PR timeline.
async function createGithubDeployment(deploymentUrl: string, inspectUrl: string) {
const client = github.getOctokit(env.GH_TOKEN)
const deployment = await client.rest.repos.createDeployment({
owner: 'tldraw',
repo: 'tldraw',
ref: sha,
payload: { web_url: deploymentUrl },
environment: env.TLDRAW_ENV,
transient_environment: true,
required_contexts: [],
auto_merge: false,
task: 'deploy',
})
await client.rest.repos.createDeploymentStatus({
owner: 'tldraw',
repo: 'tldraw',
deployment_id: (deployment.data as any).id,
state: 'success',
environment_url: deploymentUrl,
log_url: inspectUrl,
})
}
const sentryEnv = {
SENTRY_AUTH_TOKEN: env.SENTRY_AUTH_TOKEN,
SENTRY_ORG: 'tldraw',
SENTRY_PROJECT: 'lite',
}
const execSentry = (command: string, args: string[]) =>
exec(`yarn`, ['run', '-T', 'sentry-cli', command, ...args], { env: sentryEnv })
async function createSentryRelease() {
await execSentry('releases', ['new', sentryReleaseName])
if (!existsSync(`${dotcom}/sentry-release-name.ts`)) {
throw new Error('sentry-release-name.ts does not exist')
}
writeFileSync(
`${dotcom}/sentry-release-name.ts`,
`// This file is replaced during deployments to point to a meaningful release name in Sentry.` +
`// DO NOT MESS WITH THIS LINE OR THE ONE BELOW IT. I WILL FIND YOU\n` +
`export const sentryReleaseName = '${sentryReleaseName}'`
)
}
async function uploadSourceMaps() {
const sourceMapDir = `${dotcom}/dist/assets`
await execSentry('sourcemaps', ['upload', '--release', sentryReleaseName, sourceMapDir])
execSync('rm -rf ./.next/static/chunks/**/*.map')
}
const R2_URL = `https://c34edc4e76350954b63adebde86d5eb1.r2.cloudflarestorage.com`
const R2_BUCKET = `dotcom-deploy-assets-cache`
const R2 = new S3Client({
region: 'auto',
endpoint: R2_URL,
credentials: {
accessKeyId: env.R2_ACCESS_KEY_ID,
secretAccessKey: env.R2_ACCESS_KEY_SECRET,
},
})
/**
* When we run a vite prod build it creates a folder in the output dir called assets in which
* every file includes a hash of its contents in the filename. These files include files that
* are 'imported' by the js bundle, e.g. svg and css files, along with the js bundle itself
* (split into chunks).
*
* By default, when we deploy a new version of the app it will replace the previous versions
* of the files with new versions. This is problematic when we make a new deploy because if
* existing users have tldraw open in tabs while we make the new deploy, they might still try
* to fetch .js chunks or images which are no longer present on the server and may not have
* been cached by vercel's CDN in their location (or at all).
*
* To avoid this, we keep track of the assets from previous deploys in R2 and include them in the
* new deploy. This way, if a user has an old version of the app open in a tab, they will still
* be able to fetch the old assets from the previous deploy.
*/
async function coalesceWithPreviousAssets(assetsDir: string) {
nicelog('Saving assets to R2 bucket')
const objectKey = `${previewId ?? env.TLDRAW_ENV}/${new Date().toISOString()}+${sha}.tar.gz`
const pack = tar.c({ gzip: true, cwd: assetsDir }, readdirSync(assetsDir))
// Need to pipe through a PassThrough here because the tar stream is not a first class node stream
// and AWS's sdk expects a node stream (it checks `Body instanceof streams.Readable`)
const Body = new PassThrough()
pack.pipe(Body)
await new Upload({
client: R2,
params: {
Bucket: R2_BUCKET,
Key: objectKey,
Body,
},
}).done()
nicelog('Extracting previous assets from R2 bucket')
const { Contents } = await R2.send(
new ListObjectsV2Command({
Bucket: R2_BUCKET,
Prefix: `${previewId ?? env.TLDRAW_ENV}/`,
})
)
const [mostRecent, ...others] =
// filter out the one we just uploaded
Contents?.filter((obj) => obj.Key !== objectKey).sort(
(a, b) => (b.LastModified?.getTime() ?? 0) - (a.LastModified?.getTime() ?? 0)
) ?? []
if (!mostRecent) {
nicelog('No previous assets found')
return
}
// Always include the assets from the directly previous build, but also if there
// have been more deploys in the last two weeks, include those too.
const twoWeeks = 1000 * 60 * 60 * 24 * 14
const recentOthers = others.filter(
(o) => (o.LastModified?.getTime() ?? 0) > Date.now() - twoWeeks
)
const objectsToFetch = [mostRecent, ...recentOthers]
nicelog(
`Fetching ${objectsToFetch.length} previous assets from R2 bucket:`,
objectsToFetch.map((k) => k.Key)
)
for (const obj of objectsToFetch) {
const { Body } = await R2.send(
new GetObjectCommand({
Bucket: R2_BUCKET,
Key: obj.Key,
})
)
if (!Body) {
throw new Error(`Could not fetch object ${obj.Key}`)
}
// pipe into untar
// `keep-existing` is important here because we don't want to overwrite the new assets
// if they have the same name as the old assets becuase they will have different sentry debugIds
// and it will mess up the inline source viewer on sentry errors.
const out = tar.x({ cwd: assetsDir, 'keep-existing': true })
for await (const chunk of Body?.transformToWebStream() as any as AsyncIterable<Uint8Array>) {
out.write(Buffer.from(chunk.buffer))
}
out.end()
}
}
main().catch(async (err) => {
// don't notify discord on preview builds
if (env.TLDRAW_ENV !== 'preview') {
await discordMessage(`${AT_TEAM_MENTION} Deploy failed: ${err.stack}`, { always: true })
}
console.error(err)
process.exit(1)
})