22329c51fc
This PR includes further UX improvements to selection. - clicking inside of a hollow shape will no longer select it on pointer up - clicking a shape's filled label will select it on pointer down - clicking a shape's empty label will select it on pointer up - clicking and dragging a selected arrow is now better limited to its body, not its bounds - arrows will no longer bind to labels ### Text labels A big change here relates to text labels. Previously, we had listeners set on the text label elements; I've removed these and we now check the actual label bounds geometry for a hit. For geo shapes, this geometry is now placed correctly based on the alignment / vertical alignment of the label. - Clicking on a label with text in it will select the shape on pointer down. - Clicking on an empty text label will select the shape on pointer up. ## Hollow shapes Previously, shapes with `fill: none` were also being selected on pointer up. I've removed that logic because it was producing wrong-feeling selections too often. We now select these shapes only when clicking on the label (as mentioned above) or when clicking on the edges of the shape. This is in line with the original behavior (currently on tldraw.com, prior to the earlier PR that updated selection logic). ## Arrows Arrows still hit the inside of hollow shapes, using the "smallest hovered" logic previously used for pointer-up selection on hollow shapes. They also now correctly do so while ignoring text labels. ### Change Type - [x] `minor` — New feature ### Test Plan 1. try selecting geo shapes, nested geo shapes, arrows and shapes with labels or without labels - [x] Unit Tests |
||
---|---|---|
.. | ||
e2e | ||
src | ||
package.json | ||
README.md | ||
tsconfig.json | ||
vercel.json | ||
vite.config.ts |