tldraw/apps/www/components/MultiplayerEditor.tsx
Faraz Shaikh 1c65c031b2
Add Image and Video shapes (#460)
* Added image and video shapes

* Fixed bugs; Added optional onImageUpload callback

* Added id field to onImageUpload

* Added onImageDelete callback for cleanup

* Added firebase storage to multiplayer for media

* Added firebase storage to multiplayer for media

* Silence unnecessary TS errors

* Fixed bugs; Added tests

* Added tests

* Disable images for multiplayer example

* switch to assets in document, rather than on shapes, fix resize, fix sizes

* bump version, add migration for assets table

* Rename onImageUpload

* Add isPlaying state to video (not complete)

* Revert "Add isPlaying state to video (not complete)"

This reverts commit 3dc2ba703f4194eb7c47524d384dc8392daa18be.

* Adds controls when editing video, sync current time when cloning

* Remove unused tools

* avoid duplication in assets

* Remove unused image styles from style menu

* Fix placement of clone buttons

* Fix flag to hide image assets in multiplayer

* move getSizeFromDataUrl to filesystem

* Update VideoUtil.tsx

* Re-center video after it loads

* Add copy and paste support for assets

* Fix bug in state manager, remove unused assets on load, fix indicators

* Add multiplayer with images example

* Update MultiplayerEditor.tsx

* Add images to copy SVG

* tighten up some code around svg export

* Update TldrawApp.spec.ts

* Update useBoundsHandleEvents.tsx

* Reset image size by double clicking bounds

* fix reset size

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2021-12-25 17:06:33 +00:00

75 lines
1.8 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-non-null-assertion */
import * as React from 'react'
import { Tldraw, TldrawApp, useFileSystem } from '@tldraw/tldraw'
import { createClient } from '@liveblocks/client'
import { LiveblocksProvider, RoomProvider } from '@liveblocks/react'
import { useAccountHandlers } from 'hooks/useAccountHandlers'
import { styled } from 'styles'
import { useMultiplayerState } from 'hooks/useMultiplayerState'
const client = createClient({
publicApiKey: process.env.NEXT_PUBLIC_LIVEBLOCKS_PUBLIC_API_KEY || '',
throttle: 80,
})
export default function MultiplayerEditor({
roomId,
isUser = false,
isSponsor = false,
}: {
roomId: string
isUser: boolean
isSponsor: boolean
}) {
return (
<LiveblocksProvider client={client}>
<RoomProvider id={roomId} defaultStorageRoot={TldrawApp.defaultDocument}>
<Editor roomId={roomId} isSponsor={isSponsor} isUser={isUser} />
</RoomProvider>
</LiveblocksProvider>
)
}
// Inner Editor
function Editor({
roomId,
isUser,
isSponsor,
}: {
roomId: string
isUser: boolean
isSponsor: boolean
}) {
const fileSystemEvents = useFileSystem()
const { onSignIn, onSignOut } = useAccountHandlers()
const { error, ...events } = useMultiplayerState(roomId)
if (error) return <LoadingScreen>Error: {error.message}</LoadingScreen>
return (
<div className="tldraw">
<Tldraw
autofocus
disableAssets
showPages={false}
showSponsorLink={!isSponsor}
onSignIn={isSponsor ? undefined : onSignIn}
onSignOut={isUser ? onSignOut : undefined}
{...fileSystemEvents}
{...events}
/>
</div>
)
}
const LoadingScreen = styled('div', {
position: 'absolute',
top: 0,
left: 0,
width: '100%',
height: '100%',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
})