![]() Before  After  The probelm was manifesting because our camera updates were not throttled and our render tick was on a different tick timeline to our tick manager. Fixing the latter gets rid of the lag without requiring us to throttle the camera updates. ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [x] `sdk` — Changes the tldraw SDK - [ ] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [x] `bugfix` — Bug fix ### Test Plan 1. Add a step-by-step description of how to test your PR here. 2. - [ ] Unit Tests - [ ] End to end tests ### Release Notes - Add a brief release note for your PR here. --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com> |
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editor | ||
namespaced-tldraw | ||
state | ||
store | ||
tldraw | ||
tlschema | ||
tlsync | ||
utils | ||
validate |