6b1005ef71
This PR: - renames Vec2d to Vec - renames Vec2dModel to VecModel - renames Box2d to Box - renames Box2dModel to BoxModel - renames Matrix2d to Mat - renames Matrix2dModel to MatModel - removes unused primitive helpers - removes unused exports - removes a few redundant tests in dgreensp ### Change Type - [x] `major` — Breaking change ### Release Notes - renames Vec2d to Vec - renames Vec2dModel to VecModel - renames Box2d to Box - renames Box2dModel to BoxModel - renames Matrix2d to Mat - renames Matrix2dModel to MatModel - removes unused primitive helpers
89 lines
2.2 KiB
TypeScript
89 lines
2.2 KiB
TypeScript
import { defineMigrations } from '@tldraw/store'
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import { T } from '@tldraw/validate'
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import { vecModelValidator } from '../misc/geometry-types'
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import { DefaultColorStyle } from '../styles/TLColorStyle'
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import { DefaultDashStyle } from '../styles/TLDashStyle'
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import { DefaultFillStyle } from '../styles/TLFillStyle'
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import { DefaultSizeStyle } from '../styles/TLSizeStyle'
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import { ShapePropsType, TLBaseShape } from './TLBaseShape'
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export const DrawShapeSegment = T.object({
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type: T.literalEnum('free', 'straight'),
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points: T.arrayOf(vecModelValidator),
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})
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/** @public */
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export type TLDrawShapeSegment = T.TypeOf<typeof DrawShapeSegment>
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/** @public */
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export const drawShapeProps = {
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color: DefaultColorStyle,
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fill: DefaultFillStyle,
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dash: DefaultDashStyle,
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size: DefaultSizeStyle,
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segments: T.arrayOf(DrawShapeSegment),
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isComplete: T.boolean,
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isClosed: T.boolean,
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isPen: T.boolean,
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}
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/** @public */
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export type TLDrawShapeProps = ShapePropsType<typeof drawShapeProps>
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/** @public */
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export type TLDrawShape = TLBaseShape<'draw', TLDrawShapeProps>
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const Versions = {
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AddInPen: 1,
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} as const
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/** @internal */
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export const drawShapeMigrations = defineMigrations({
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currentVersion: Versions.AddInPen,
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migrators: {
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[Versions.AddInPen]: {
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up: (shape) => {
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// Rather than checking to see whether the shape is a pen at runtime,
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// from now on we're going to use the type of device reported to us
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// as well as the pressure data received; but for existing shapes we
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// need to check the pressure data to see if it's a pen or not.
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const { points } = shape.props.segments[0]
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if (points.length === 0) {
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return {
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...shape,
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props: {
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...shape.props,
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isPen: false,
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},
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}
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}
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let isPen = !(points[0].z === 0 || points[0].z === 0.5)
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if (points[1]) {
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// Double check if we have a second point (we probably should)
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isPen = isPen && !(points[1].z === 0 || points[1].z === 0.5)
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}
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return {
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...shape,
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props: {
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...shape.props,
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isPen,
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},
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}
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},
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down: (shape) => {
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const { isPen: _isPen, ...propsWithOutIsPen } = shape.props
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return {
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...shape,
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props: {
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...propsWithOutIsPen,
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},
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}
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},
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},
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},
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})
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