225 lines
5.5 KiB
TypeScript
225 lines
5.5 KiB
TypeScript
import { uniqueId } from 'utils'
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import vec from 'utils/vec'
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import { DashStyle, RectangleShape, ShapeType } from 'types'
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import { getSvgPathFromStroke, translateBounds, rng, shuffleArr } from 'utils'
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import { defaultStyle, getShapeStyle } from 'state/shape-styles'
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import getStroke from 'perfect-freehand'
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import { registerShapeUtils } from './register'
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import { getPerfectDashProps } from 'utils/dashes'
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const pathCache = new WeakMap<number[], string>([])
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const rectangle = registerShapeUtils<RectangleShape>({
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boundsCache: new WeakMap([]),
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create(props) {
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return {
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id: uniqueId(),
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type: ShapeType.Rectangle,
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isGenerated: false,
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name: 'Rectangle',
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parentId: 'page1',
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childIndex: 0,
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point: [0, 0],
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size: [1, 1],
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radius: 2,
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rotation: 0,
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isAspectRatioLocked: false,
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isLocked: false,
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isHidden: false,
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style: defaultStyle,
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...props,
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}
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},
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shouldRender(shape, prev) {
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return shape.size !== prev.size || shape.style !== prev.style
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},
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render(shape) {
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const { id, size, radius, style } = shape
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const styles = getShapeStyle(style)
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const strokeWidth = +styles.strokeWidth
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if (style.dash === DashStyle.Solid) {
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if (!pathCache.has(shape.size)) {
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renderPath(shape)
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}
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const path = pathCache.get(shape.size)
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return (
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<g id={id}>
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<rect
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rx={radius}
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ry={radius}
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x={+styles.strokeWidth / 2}
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y={+styles.strokeWidth / 2}
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width={Math.max(0, size[0] - strokeWidth)}
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height={Math.max(0, size[1] - strokeWidth)}
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strokeWidth={0}
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fill={styles.fill}
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/>
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<path d={path} fill={styles.stroke} />
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</g>
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)
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}
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const sw = strokeWidth * 1.618
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const w = Math.max(0, size[0] - sw / 2)
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const h = Math.max(0, size[1] - sw / 2)
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const strokes: [number[], number[], number][] = [
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[[sw / 2, sw / 2], [w, sw / 2], w - sw / 2],
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[[w, sw / 2], [w, h], h - sw / 2],
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[[w, h], [sw / 2, h], w - sw / 2],
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[[sw / 2, h], [sw / 2, sw / 2], h - sw / 2],
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]
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const paths = strokes.map(([start, end, length], i) => {
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const { strokeDasharray, strokeDashoffset } = getPerfectDashProps(
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length,
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sw,
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shape.style.dash === DashStyle.Dotted ? 'dotted' : 'dashed'
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)
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return (
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<line
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key={id + '_' + i}
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x1={start[0]}
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y1={start[1]}
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x2={end[0]}
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y2={end[1]}
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stroke={styles.stroke}
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strokeWidth={sw}
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strokeLinecap="round"
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strokeDasharray={strokeDasharray}
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strokeDashoffset={strokeDashoffset}
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/>
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)
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})
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return (
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<g id={id}>
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<rect
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x={sw / 2}
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y={sw / 2}
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width={w}
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height={h}
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fill={styles.fill}
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stroke="none"
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/>
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{paths}
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</g>
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)
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},
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getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
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const [width, height] = shape.size
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const bounds = {
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minX: 0,
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maxX: width,
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minY: 0,
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maxY: height,
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width,
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height,
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}
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this.boundsCache.set(shape, bounds)
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}
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return translateBounds(this.boundsCache.get(shape), shape.point)
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},
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hitTest() {
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return true
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},
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transform(shape, bounds, { initialShape, transformOrigin, scaleX, scaleY }) {
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if (shape.rotation === 0 && !shape.isAspectRatioLocked) {
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shape.size = [bounds.width, bounds.height]
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shape.point = [bounds.minX, bounds.minY]
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} else {
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shape.size = vec.mul(
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initialShape.size,
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Math.min(Math.abs(scaleX), Math.abs(scaleY))
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)
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shape.point = [
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bounds.minX +
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(bounds.width - shape.size[0]) *
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(scaleX < 0 ? 1 - transformOrigin[0] : transformOrigin[0]),
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bounds.minY +
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(bounds.height - shape.size[1]) *
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(scaleY < 0 ? 1 - transformOrigin[1] : transformOrigin[1]),
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]
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shape.rotation =
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(scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0)
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? -initialShape.rotation
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: initialShape.rotation
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}
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return this
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},
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transformSingle(shape, bounds) {
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shape.size = [bounds.width, bounds.height]
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shape.point = [bounds.minX, bounds.minY]
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return this
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},
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})
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export default rectangle
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function renderPath(shape: RectangleShape) {
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const styles = getShapeStyle(shape.style)
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const getRandom = rng(shape.id)
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const strokeWidth = +styles.strokeWidth
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const baseOffset = strokeWidth / 2
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const offsets = Array.from(Array(4)).map(() => [
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getRandom() * baseOffset,
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getRandom() * baseOffset,
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])
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const sw = strokeWidth
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const w = Math.max(0, shape.size[0] - sw / 2)
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const h = Math.max(0, shape.size[1] - sw / 2)
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const tl = vec.add([sw / 2, sw / 2], offsets[0])
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const tr = vec.add([w, sw / 2], offsets[1])
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const br = vec.add([w, h], offsets[2])
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const bl = vec.add([sw / 2, h], offsets[3])
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const lines = shuffleArr(
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[
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vec.pointsBetween(tr, br),
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vec.pointsBetween(br, bl),
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vec.pointsBetween(bl, tl),
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vec.pointsBetween(tl, tr),
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],
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Math.floor(5 + getRandom() * 4)
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)
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const stroke = getStroke(
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[...lines.flat().slice(2), ...lines[0], ...lines[0].slice(4)],
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{
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size: 1 + +styles.strokeWidth,
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thinning: 0.6,
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easing: (t) => t * t * t * t,
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end: { taper: +styles.strokeWidth * 20 },
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start: { taper: +styles.strokeWidth * 20 },
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simulatePressure: false,
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}
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)
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pathCache.set(shape.size, getSvgPathFromStroke(stroke))
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}
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