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Steve Ruiz 01bc73e750
Editor.run, locked shapes improvements (#4042)
This PR:
- creates `Editor.run` (previously `Editor.batch`)
- deprecates `Editor.batch`
- introduces a `ignoreShapeLock` option top the `Editor.run` method that
allows the editor to update and delete locked shapes
- fixes a bug with `updateShapes` that allowed updating locked shapes
- fixes a bug with `ungroupShapes` that allowed ungrouping locked shapes
- makes `Editor.history` private
- adds `Editor.squashToMark`
- adds `Editor.clearHistory`
- removes `History.ignore`
- removes `History.onBatchComplete`
- makes `_updateCurrentPageState` private

```ts
editor.run(() => {
  editor.updateShape({ ...myLockedShape })
  editor.deleteShape(myLockedShape)
}, { ignoreShapeLock: true })
```

It also:

## How it works

Normally `updateShape`/`updateShapes` and `deleteShape`/`deleteShapes`
do not effect locked shapes.

```ts
const myLockedShape = editor.getShape(myShapeId)!

// no change from update
editor.updateShape({ ...myLockedShape, x: 100 })
expect(editor.getShape(myShapeId)).toMatchObject(myLockedShape)

// no change from delete
editor.deleteShapes([myLockedShape])
expect(editor.getShape(myShapeId)).toMatchObject(myLockedShape)
```

The new `run` method adds the option to ignore shape lock.

```ts
const myLockedShape = editor.getShape(myShapeId)!

// update works
editor.run(() => { editor.updateShape({ ...myLockedShape, x: 100 }) }, { ignoreShapeLock: true })
expect(editor.getShape(myShapeId)).toMatchObject({ ...myLockedShape, x: 100 })

// delete works
editor.run(() => { editor.deleteShapes([myLockedShape]), { ignoreShapeLock: true })
expect(editor.getShape(myShapeId)).toBeUndefined()
```

## History changes

This is a related but not entirely related change in this PR.

Previously, we had a few ways to run code that ignored the history.

- `editor.history.ignore(() => { ... })`
- `editor.batch(() => { ... }, { history: "ignore" })`
- `editor.history.batch(() => { ... }, { history: "ignore" })`
- `editor.updateCurrentPageState(() => { ... }, { history: "ignore" })`

We now have one way to run code that ignores history:

- `editor.run(() => { ... }, { history: "ignore" })`

## Design notes

We want a user to be able to update or delete locked shapes
programmatically.

### Callback vs. method options?

We could have added a `{ force: boolean }` property to the
`updateShapes` / `deleteShapes` methods, however there are places where
those methods are called from other methods (such as
`distributeShapes`). If we wanted to make these work, we would have also
had to provide a `force` option / bag to those methods.

Using a wrapper callback allows for "regular" tldraw editor code to work
while allowing for updates and deletes.

### Interaction logic?

We don't want this change to effect any of our interaction logic.

A lot of our interaction logic depends on identifying which shapes are
locked and which shapes aren't. For example, clicking on a locked shape
will go to the `pointing_canvas` state rather than the `pointing_shape`.
This PR has no effect on that part of the library.

It only effects the updateShapes and deleteShapes methods. As an example
of this, when `_force` is set to true by default, the only tests that
should fail are in `lockedShapes.test.ts`. The "user land" experience of
locked shapes is identical to what it is now.

### Change type

- [x] `bugfix`
- [ ] `improvement`
- [x] `feature`
- [x] `api`
- [ ] `other`

### Test plan

1. Create a shape
2. Lock it
3. From the console, update it
4. From the console, delete it

- [x] Unit tests

### Release notes

- SDK: Adds `Editor.force()` to permit updating / deleting locked shapes
- Fixed a bug that would allow locked shapes to be updated
programmatically
- Fixed a bug that would allow locked group shapes to be ungrouped
programmatically

---------

Co-authored-by: alex <alex@dytry.ch>
2024-07-15 14:10:09 +00:00
.github sdk: wires up tldraw to have licensing mechanisms (#4021) 2024-07-11 11:49:18 +00:00
.husky Don't check api.json files into git (#3565) 2024-04-24 15:58:26 +00:00
.yarn/patches Fix markdown list rendering on docs site (#3813) 2024-05-23 13:00:22 +00:00
apps Editor.run, locked shapes improvements (#4042) 2024-07-15 14:10:09 +00:00
assets serve icons via a single merged .svg file (#4150) 2024-07-15 11:03:11 +00:00
config sdk: wires up tldraw to have licensing mechanisms (#4021) 2024-07-11 11:49:18 +00:00
packages Editor.run, locked shapes improvements (#4042) 2024-07-15 14:10:09 +00:00
scripts serve icons via a single merged .svg file (#4150) 2024-07-15 11:03:11 +00:00
templates Bump the npm_and_yarn group across 3 directories with 4 updates (#3920) 2024-06-11 13:33:44 +00:00
.dockerignore unbrivate, dot com in (#2475) 2024-01-16 14:38:05 +00:00
.eslintignore put sync stuff in bemo worker (#4060) 2024-07-03 14:10:54 +00:00
.eslintplugin.js transfer-out: transfer out 2023-04-25 12:01:25 +01:00
.eslintrc.js Better generated docs for react components (#3930) 2024-06-13 13:09:27 +00:00
.gitignore check worker bundle sizes (#4032) 2024-06-27 13:48:17 +00:00
.ignore put sync stuff in bemo worker (#4060) 2024-07-03 14:10:54 +00:00
.prettierignore put sync stuff in bemo worker (#4060) 2024-07-03 14:10:54 +00:00
.prettierrc Unbiome (#2776) 2024-02-07 16:02:22 +00:00
.yarnrc.yml [dx] Allow vscode to search inside md files by default (#3105) 2024-03-11 14:08:04 +00:00
CHANGELOG.md Update CHANGELOG.md [skip ci] 2024-06-25 13:27:57 +00:00
CLA.md Change licenses to tldraw (#2167) 2023-12-19 10:41:01 +00:00
CODE_OF_CONDUCT.md transfer-out: transfer out 2023-04-25 12:01:25 +01:00
CONTRIBUTING.md dev: swap yarn test and test-dev for better dx (#2773) 2024-02-14 16:05:59 +00:00
lazy.config.ts Don't check api.json files into git (#3565) 2024-04-24 15:58:26 +00:00
lerna.json sdk: wires up tldraw to have licensing mechanisms (#4021) 2024-07-11 11:49:18 +00:00
LICENSE.md Change licenses to tldraw (#2167) 2023-12-19 10:41:01 +00:00
package.json [3/5] Automatically enable multiplayer UI when using demo sync (#4119) 2024-07-10 15:46:09 +00:00
README.md Update README.md (#3818) 2024-05-23 09:27:40 +00:00
RELEASES.md css more shapes that need transparent behavior (#3497) 2024-04-16 15:19:30 +00:00
TRADEMARKS.md Change licenses to tldraw (#2167) 2023-12-19 10:41:01 +00:00
tsdoc.json Better generated docs for react components (#3930) 2024-06-13 13:09:27 +00:00
yarn.config.cjs Bump Yarn to 4.0.2 and add version constraints (#2481) 2024-01-18 11:09:17 +00:00
yarn.lock Split @tldraw/state into @tldraw/state and @tldraw/state-react (#4170) 2024-07-15 11:18:59 +00:00

tldraw

Welcome to the public monorepo for tldraw. tldraw is a library for creating infinite canvas experiences in React. It's the software behind the digital whiteboard tldraw.com.

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import 'tldraw/tldraw.css'

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			<Tldraw />
		</div>
	)
}

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