import { uniqueId } from 'utils' import vec from 'utils/vec' import { DashStyle, DrawShape, ShapeStyles, ShapeType } from 'types' import { intersectPolylineBounds } from 'utils/intersections' import getStroke, { getStrokePoints } from 'perfect-freehand' import { getBoundsCenter, getBoundsFromPoints, getSvgPathFromStroke, translateBounds, boundsContain, } from 'utils' import { defaultStyle, getShapeStyle } from 'state/shape-styles' import { registerShapeUtils } from './register' const rotatedCache = new WeakMap([]) const pathCache = new WeakMap([]) const polygonCache = new WeakMap([]) const draw = registerShapeUtils({ boundsCache: new WeakMap([]), canStyleFill: true, create(props) { return { id: uniqueId(), type: ShapeType.Draw, isGenerated: false, name: 'Draw', parentId: 'page1', childIndex: 0, point: [0, 0], points: [], rotation: 0, isAspectRatioLocked: false, isLocked: false, isHidden: false, ...props, style: { ...defaultStyle, ...props.style, }, } }, shouldRender(shape, prev) { // return true return shape.points !== prev.points || shape.style !== prev.style }, render(shape) { const { id, points, style } = shape const styles = getShapeStyle(style) if (!pathCache.has(points)) { renderPath(shape, style) } if (points.length > 0 && points.length < 3) { return ( ) } const shouldFill = points.length > 3 && vec.dist(points[0], points[points.length - 1]) < +styles.strokeWidth * 2 if (shouldFill && !polygonCache.has(points)) { renderFill(shape, style) } return ( {shouldFill && ( )} ) }, getBounds(shape) { if (!this.boundsCache.has(shape)) { const bounds = getBoundsFromPoints(shape.points) this.boundsCache.set(shape, bounds) } return translateBounds(this.boundsCache.get(shape), shape.point) }, getRotatedBounds(shape) { return translateBounds( getBoundsFromPoints(shape.points, shape.rotation), shape.point ) }, getCenter(shape) { return getBoundsCenter(this.getBounds(shape)) }, hitTest(shape, point) { const pt = vec.sub(point, shape.point) const min = +getShapeStyle(shape.style).strokeWidth return shape.points.some( (curr, i) => i > 0 && vec.distanceToLineSegment(shape.points[i - 1], curr, pt) < min ) }, hitTestBounds(this, shape, brushBounds) { // Test axis-aligned shape if (shape.rotation === 0) { return ( boundsContain(brushBounds, this.getBounds(shape)) || intersectPolylineBounds( shape.points, translateBounds(brushBounds, vec.neg(shape.point)) ).length > 0 ) } // Test rotated shape const rBounds = this.getRotatedBounds(shape) if (!rotatedCache.has(shape)) { const c = getBoundsCenter(getBoundsFromPoints(shape.points)) rotatedCache.set( shape, shape.points.map((pt) => vec.rotWith(pt, c, shape.rotation)) ) } return ( boundsContain(brushBounds, rBounds) || intersectPolylineBounds( rotatedCache.get(shape), translateBounds(brushBounds, vec.neg(shape.point)) ).length > 0 ) }, transform(shape, bounds, { initialShape, scaleX, scaleY }) { const initialShapeBounds = this.boundsCache.get(initialShape) shape.points = initialShape.points.map(([x, y, r]) => { return [ bounds.width * (scaleX < 0 // * sin? ? 1 - x / initialShapeBounds.width : x / initialShapeBounds.width), bounds.height * (scaleY < 0 // * cos? ? 1 - y / initialShapeBounds.height : y / initialShapeBounds.height), r, ] }) const newBounds = getBoundsFromPoints(shape.points) shape.point = vec.sub( [bounds.minX, bounds.minY], [newBounds.minX, newBounds.minY] ) return this }, applyStyles(shape, style) { const styles = { ...shape.style, ...style } styles.dash = DashStyle.Solid shape.style = styles return this }, onSessionComplete(shape) { const bounds = this.getBounds(shape) const [x1, y1] = vec.sub([bounds.minX, bounds.minY], shape.point) shape.points = shape.points.map(([x0, y0, p]) => [x0 - x1, y0 - y1, p]) this.translateTo(shape, vec.add(shape.point, [x1, y1])) return this }, }) export default draw const simulatePressureSettings = { simulatePressure: true, } const realPressureSettings = { easing: (t: number) => t * t, simulatePressure: false, start: { taper: 1 }, end: { taper: 1 }, } function renderPath(shape: DrawShape, style: ShapeStyles) { const styles = getShapeStyle(style) if (shape.points.length < 2) { pathCache.set(shape.points, '') return } const options = shape.points[1][2] === 0.5 ? simulatePressureSettings : realPressureSettings const stroke = getStroke(shape.points, { size: 1 + +styles.strokeWidth * 2, thinning: 0.85, end: { taper: +styles.strokeWidth * 20 }, start: { taper: +styles.strokeWidth * 20 }, ...options, }) pathCache.set(shape.points, getSvgPathFromStroke(stroke)) } function renderFill(shape: DrawShape, style: ShapeStyles) { const styles = getShapeStyle(style) if (shape.points.length < 2) { polygonCache.set(shape.points, '') return } return polygonCache.set( shape.points, getSvgPathFromStroke( getStrokePoints(shape.points, { size: 1 + +styles.strokeWidth * 2, thinning: 0.85, end: { taper: +styles.strokeWidth * 20 }, start: { taper: +styles.strokeWidth * 20 }, }).map((pt) => pt.point) ) ) }