import _state from 'state' import tld from 'utils/tld' import inputs from 'state/inputs' import { createShape, getShapeUtils } from 'state/shape-utils' import { Corner, Data, Edge, Shape, ShapeType, ShapeUtility } from 'types' import { deepClone, deepCompareArrays, uniqueId, vec } from 'utils' import * as mockDocument from './__mocks__/document.json' type State = typeof _state export const rectangleId = 'e43559cb-6f41-4ae4-9c49-158ed1ad2f72' export const arrowId = 'fee77127-e779-4576-882b-b1bf7c7e132f' interface PointerOptions { id?: number x?: number y?: number shiftKey?: boolean altKey?: boolean ctrlKey?: boolean } class TestState { _state: State snapshot: Data constructor() { this._state = _state this.state.send('TOGGLED_TEST_MODE') this.snapshot = deepClone(this.state.data) this.reset() } /** * Get the underlying state-designer state. * * ### Example * *```ts * tt.state *``` */ get state(): State { return this._state } /** * Get the state's current data. * * ### Example * *```ts * tt.data *``` */ get data(): Readonly { return this.state.data } /* -------- Reimplemenation of State Methods -------- */ /** * Send a message to the state. * * ### Example * *```ts * tt.send("MOVED_TO_FRONT") *``` */ send(eventName: string, payload?: unknown): TestState { this.state.send(eventName, payload) return this } /** * Check whether a state node is active. If multiple names are provided, then the method will return true only if ALL of the provided state nodes are active. * * ### Example * *```ts * tt.isIn("ready") // true * tt.isIn("ready", "selecting") // true * tt.isInAny("ready", "notReady") // false *``` */ isIn(...ids: string[]): boolean { return this.state.isIn(...ids) } /** * Check whether a state node is active. If multiple names are provided, then the method will return true if ANY of the provided state nodes are active. * * ### Example * *```ts * tt.isIn("ready") // true * tt.isIn("ready", "selecting") // true * tt.isInAny("ready", "notReady") // true *``` */ isInAny(...ids: string[]): boolean { return this.state.isInAny(...ids) } /** * Check whether the state can handle a certain event (and optionally payload). The method will return true if the event is handled by one or more currently active state nodes and if the event will pass its conditions (if present) in at least one of those handlers. * * ### Example * *```ts * example *``` */ can(eventName: string, payload?: unknown): boolean { return this.state.can(eventName, payload) } /* -------------------- Specific -------------------- */ /** * Save a snapshot of the state's current data. * * ### Example * *```ts * tt.save() * tt.restore() *``` */ save(): TestState { this.snapshot = deepClone(this.data) return this } /** * Restore the state's saved data. * * ### Example * *```ts * tt.save() * tt.restore() *``` */ restore(): TestState { this.state.forceData(this.snapshot) return this } /** * Reset the test state. * * ### Example * *```ts * tt.reset() *``` */ reset(): TestState { this.state.reset() this.state .send('UNMOUNTED') .send('MOUNTED', { roomId: 'TESTING' }) .send('MOUNTED_SHAPES') .send('LOADED_FROM_FILE', { json: JSON.stringify(mockDocument) }) return this } /** * Reset the document state. Will remove all shapes and extra pages. * * ### Example * *```ts * tt.resetDocumentState() *``` */ resetDocumentState(): TestState { this.state.send('RESET_DOCUMENT_STATE').send('TOGGLED_TEST_MODE') return this } /** * Create a new shape on the current page. Optionally provide an id. * * ### Example * *```ts * tt.createShape({ type: ShapeType.Rectangle, point: [100, 100]}) * tt.createShape({ type: ShapeType.Rectangle, point: [100, 100]}, "myId") *``` */ createShape(props: Partial, id = uniqueId()): TestState { const shape = createShape(props.type, props) getShapeUtils(shape) .setProperty(shape, 'id', id) .setProperty(shape, 'parentId', this.data.currentPageId) this.data.document.pages[this.data.currentPageId].shapes[shape.id] = shape return this } /** * Click a shape. * * ### Example * *```ts * tt.clickShape("myShapeId") *``` */ clickShape(id: string, options: PointerOptions = {}): TestState { const shape = tld.getShape(this.data, id) const [x, y] = shape ? vec.add(shape.point, [1, 1]) : [0, 0] this.state .send( 'POINTED_SHAPE', inputs.pointerDown(TestState.point({ x, y, ...options }), id) ) .send( 'STOPPED_POINTING', inputs.pointerUp(TestState.point({ x, y, ...options }), id) ) return this } /** * Start a click (but do not stop it). * * ### Example * *```ts * tt.startClick("myShapeId") *``` */ startClick(id: string, options: PointerOptions = {}): TestState { const shape = tld.getShape(this.data, id) const [x, y] = shape ? vec.add(shape.point, [1, 1]) : [0, 0] if (id === 'canvas') { this.state.send( 'POINTED_CANVAS', inputs.pointerDown(TestState.point({ x, y, ...options }), id) ) return this } this.state.send( 'POINTED_SHAPE', inputs.pointerDown(TestState.point({ x, y, ...options }), id) ) return this } /** * Stop a click (after starting it). * * ### Example * *```ts * tt.stopClick("myShapeId") *``` */ stopClick(id: string, options: PointerOptions = {}): TestState { const shape = tld.getShape(this.data, id) const [x, y] = shape ? vec.add(shape.point, [1, 1]) : [0, 0] this.state.send( 'STOPPED_POINTING', inputs.pointerUp(TestState.point({ x, y, ...options }), id) ) return this } /** * Double click a shape. * * ### Example * *```ts * tt.clickShape("myShapeId") *``` */ doubleClickShape(id: string, options: PointerOptions = {}): TestState { const shape = tld.getShape(this.data, id) const [x, y] = shape ? vec.add(shape.point, [1, 1]) : [0, 0] this.state .send( 'DOUBLE_POINTED_SHAPE', inputs.pointerDown(TestState.point({ x, y, ...options }), id) ) .send( 'STOPPED_POINTING', inputs.pointerUp(TestState.point({ x, y, ...options }), id) ) return this } /** * Click the canvas. * * ### Example * *```ts * tt.clickCanvas("myShapeId") *``` */ clickCanvas(options: PointerOptions = {}): TestState { this.state .send( 'POINTED_CANVAS', inputs.pointerDown(TestState.point(options), 'canvas') ) .send( 'STOPPED_POINTING', inputs.pointerUp(TestState.point(options), 'canvas') ) return this } /** * Click the background / body of the bounding box. * * ### Example * *```ts * tt.clickBounds() *``` */ clickBounds(options: PointerOptions = {}): TestState { this.state .send( 'POINTED_BOUNDS', inputs.pointerDown(TestState.point(options), 'bounds') ) .send( 'STOPPED_POINTING', inputs.pointerUp(TestState.point(options), 'bounds') ) return this } /** * Start clicking bounds. * * ### Example * *```ts * tt.startClickingBounds() *``` */ startClickingBounds(options: PointerOptions = {}): TestState { this.state.send( 'POINTED_BOUNDS', inputs.pointerDown(TestState.point(options), 'bounds') ) return this } /** * Stop clicking the bounding box. * * ### Example * *```ts * tt.stopClickingBounds() *``` */ stopClickingBounds(options: PointerOptions = {}): TestState { this.state.send( 'STOPPED_POINTING', inputs.pointerUp(TestState.point(options), 'bounds') ) return this } /** * Start clicking a bounds handle. * * ### Example * *```ts * tt.startClickingBoundsHandle(Edge.Top) *``` */ startClickingBoundsHandle( handle: Corner | Edge | 'center', options: PointerOptions = {} ): TestState { this.state.send( 'POINTED_BOUNDS_HANDLE', inputs.pointerDown(TestState.point(options), handle) ) return this } /** * Move the pointer to a new point, or to several points in order. * * ### Example * *```ts * tt.movePointerTo([100, 100]) * tt.movePointerTo([100, 100], { shiftKey: true }) * tt.movePointerTo([[100, 100], [150, 150], [200, 200]]) *``` */ movePointerTo( to: number[] | number[][], options: Omit = {} ): TestState { if (Array.isArray(to[0])) { ;(to as number[][]).forEach(([x, y]) => { this.state.send( 'MOVED_POINTER', inputs.pointerMove(TestState.point({ x, y, ...options })) ) }) } else { const [x, y] = to as number[] this.state.send( 'MOVED_POINTER', inputs.pointerMove(TestState.point({ x, y, ...options })) ) } return this } /** * Move the pointer by a delta. * * ### Example * *```ts * tt.movePointerBy([10,10]) * tt.movePointerBy([10,10], { shiftKey: true }) *``` */ movePointerBy( by: number[] | number[][], options: Omit = {} ): TestState { let pt = inputs.pointer?.point || [0, 0] if (Array.isArray(by[0])) { ;(by as number[][]).forEach((delta) => { pt = vec.add(pt, delta) this.state.send( 'MOVED_POINTER', inputs.pointerMove( TestState.point({ x: pt[0], y: pt[1], ...options }) ) ) }) } else { pt = vec.add(pt, by as number[]) this.state.send( 'MOVED_POINTER', inputs.pointerMove(TestState.point({ x: pt[0], y: pt[1], ...options })) ) } return this } /** * Move pointer over a shape. Will move the pointer to the top-left corner of the shape. * * ### * ``` * tt.movePointerOverShape('myShapeId', [100, 100]) * ``` */ movePointerOverShape( id: string, options: Omit = {} ): TestState { const shape = tld.getShape(this.state.data, id) const [x, y] = vec.add(shape.point, [1, 1]) this.state.send( 'MOVED_OVER_SHAPE', inputs.pointerEnter(TestState.point({ x, y, ...options }), id) ) return this } /** * Move the pointer over a group. Will move the pointer to the top-left corner of the group. * * ### Example * *```ts * tt.movePointerOverHandle('myGroupId') * tt.movePointerOverHandle('myGroupId', { shiftKey: true }) *``` */ movePointerOverGroup( id: string, options: Omit = {} ): TestState { const shape = tld.getShape(this.state.data, id) const [x, y] = vec.add(shape.point, [1, 1]) this.state.send( 'MOVED_OVER_GROUP', inputs.pointerEnter(TestState.point({ x, y, ...options }), id) ) return this } /** * Move the pointer over a handle. Will move the pointer to the top-left corner of the handle. * * ### Example * *```ts * tt.movePointerOverHandle('bend') * tt.movePointerOverHandle('bend', { shiftKey: true }) *``` */ movePointerOverHandle( id: string, options: Omit = {} ): TestState { const shape = tld.getShape(this.state.data, id) const handle = shape.handles?.[id] const [x, y] = vec.add(handle.point, [1, 1]) this.state.send( 'MOVED_OVER_HANDLE', inputs.pointerEnter(TestState.point({ x, y, ...options }), id) ) return this } /** * Select all shapes. * * ### Example * *```ts * tt.deselectAll() *``` */ selectAll(): TestState { this.state.send('SELECTED_ALL') return this } /** * Deselect all shapes. * * ### Example * *```ts * tt.deselectAll() *``` */ deselectAll(): TestState { this.state.send('DESELECTED_ALL') return this } /** * Delete the selected shapes. * * ### Example * *```ts * tt.pressDelete() *``` */ pressDelete(): TestState { this.state.send('DELETED') return this } /** * Undo. * * ### Example * *```ts * tt.undo() *``` */ undo(): TestState { this.state.send('UNDO') return this } /** * Redo. * * ### Example * *```ts * tt.redo() *``` */ redo(): TestState { this.state.send('REDO') return this } /* ---------------- Getting Data Out ---------------- */ /** * Get a shape by its id. Note: the shape must be in the current page. * * ### Example * *```ts * tt.getShape("myShapeId") *``` */ getShape(id: string): T { return tld.getShape(this.data, id) as T } /** * Get the current selected ids. * * ### Example * *```ts * example *``` */ get selectedIds(): string[] { return tld.getSelectedIds(this.data) } /** * Get shapes for the current page. * * ### Example * *```ts * tt.getShapes() *``` */ getShapes(): Shape[] { return Object.values( this.data.document.pages[this.data.currentPageId].shapes ) } /** * Get ids of the page's children sorted by their child index. * * ### Example * *```ts * tt.getSortedPageShapes() *``` */ getSortedPageShapeIds(): string[] { return this.getShapes() .sort((a, b) => a.childIndex - b.childIndex) .map((shape) => shape.id) } /** * Get the only selected shape. If more than one shape is selected, the test will fail. * * ### Example * *```ts * tt.getOnlySelectedShape() *``` */ getOnlySelectedShape(): Shape { const selectedShapes = tld.getSelectedShapes(this.data) return selectedShapes.length === 1 ? selectedShapes[0] : undefined } /** * Get whether the provided ids are the current selected ids. If the `strict` argument is `true`, then the result will be false if the state has selected ids in addition to those provided. * * ### Example * *```ts * tt.idsAreSelected(state.data, ['rectangleId', 'ellipseId']) * tt.idsAreSelected(state.data, ['rectangleId', 'ellipseId'], true) *``` */ idsAreSelected(ids: string[], strict = true): boolean { const selectedIds = tld.getSelectedIds(this.data) return ( (strict ? selectedIds.length === ids.length : true) && ids.every((id) => selectedIds.includes(id)) ) } /** * Get whether the shape with the provided id has the provided parent id. * * ### Example * *```ts * tt.hasParent('childId', 'parentId') *``` */ hasParent(childId: string, parentId: string): boolean { return tld.getShape(this.data, childId).parentId === parentId } /** * Assert that a shape has the provided type. * * ### Example * *```ts * tt.example *``` */ assertShapeType(shapeId: string, type: ShapeType): boolean { const shape = tld.getShape(this.data, shapeId) if (shape.type !== type) { throw new TypeError( `expected shape ${shapeId} to be of type ${type}, found ${shape?.type} instead` ) } return true } /** * Assert that the provided shape has the provided props. * * ### Example * *``` * tt.assertShapeProps(myShape, { point: [0,0], style: { color: ColorStyle.Blue } } ) *``` */ assertShapeProps( shape: T, props: { [K in keyof Partial]: T[K] } ): boolean { for (const key in props) { let result: boolean const value = props[key] if (Array.isArray(value)) { result = deepCompareArrays(value, shape[key] as typeof value) } else if (typeof value === 'object') { const target = shape[key] as typeof value result = target && Object.entries(value).every(([k, v]) => target[k] === props[key][v]) } else { result = shape[key] === value } if (!result) { throw new TypeError( `expected shape ${shape.id} to have property ${key}: ${props[key]}, found ${key}: ${shape[key]} instead` ) } } return true } /** * Get a shape and test it. * * ### Example * *```ts * tt.testShape("myShapeId", (myShape, utils) => expect(utils(myShape).getBounds()).toMatchSnapshot() ) *``` */ testShape( id: string, fn: (shape: T, shapeUtils: ShapeUtility) => boolean ): boolean { const shape = this.getShape(id) return fn(shape, shape && getShapeUtils(shape)) } /** * Get a fake PointerEvent. * * ### Example * *```ts * tt.point() * tt.point({ x: 0, y: 0}) * tt.point({ x: 0, y: 0, shiftKey: true } ) *``` */ static point(options: PointerOptions = {} as PointerOptions): PointerEvent { const { id = 1, x = 0, y = 0, shiftKey = false, altKey = false, ctrlKey = false, } = options return { shiftKey, altKey, ctrlKey, pointerId: id, clientX: x, clientY: y, } as any } } export default TestState