import { getShapeUtils } from 'lib/shape-utils' import state, { useSelector } from 'state' import { Bounds, GroupShape, PageState } from 'types' import { boundsCollide, boundsContain } from 'utils/bounds' import { deepCompareArrays, getPage, getViewport, screenToWorld, } from 'utils/utils' import Shape from './shape' /* On each state change, compare node ids of all shapes on the current page. Kind of expensive but only happens here; and still cheaper than any other pattern I've found. */ const noOffset = [0, 0] const viewportCache = new WeakMap() export default function Page() { const currentPageShapeIds = useSelector((s) => { const page = getPage(s.data) const pageState = s.data.pageStates[page.id] if (!viewportCache.has(pageState)) { const viewport = getViewport(s.data) viewportCache.set(pageState, viewport) } const viewport = viewportCache.get(pageState) return s.values.currentShapes .filter((shape) => { const shapeBounds = getShapeUtils(shape).getBounds(shape) return ( boundsContain(viewport, shapeBounds) || boundsCollide(viewport, shapeBounds) ) }) .map((shape) => shape.id) }, deepCompareArrays) const isSelecting = useSelector((s) => s.isIn('selecting')) return ( {currentPageShapeIds.map((shapeId) => ( ))} ) }