import { v4 as uuid } from 'uuid' import * as vec from 'utils/vec' import { RayShape, ShapeType } from 'types' import { registerShapeUtils } from './index' import { boundsContained } from 'utils/bounds' import { intersectCircleBounds } from 'utils/intersections' import { DotCircle, ThinLine } from 'components/canvas/misc' import { translateBounds } from 'utils/utils' const ray = registerShapeUtils({ boundsCache: new WeakMap([]), create(props) { return { id: uuid(), type: ShapeType.Ray, isGenerated: false, name: 'Ray', parentId: 'page0', childIndex: 0, point: [0, 0], direction: [0, 1], rotation: 0, isAspectRatioLocked: false, isLocked: false, isHidden: false, style: { fill: '#c6cacb', stroke: '#000', strokeWidth: 1, }, ...props, } }, render({ id, direction }) { const [x2, y2] = vec.add([0, 0], vec.mul(direction, 10000)) return ( ) }, applyStyles(shape, style) { Object.assign(shape.style, style) return this }, getRotatedBounds(shape) { return this.getBounds(shape) }, getBounds(shape) { if (!this.boundsCache.has(shape)) { const bounds = { minX: 0, maxX: 1, minY: 0, maxY: 1, width: 1, height: 1, } this.boundsCache.set(shape, bounds) } return translateBounds(this.boundsCache.get(shape), shape.point) }, getCenter(shape) { return shape.point }, hitTest(shape, test) { return true }, hitTestBounds(this, shape, brushBounds) { const shapeBounds = this.getBounds(shape) return ( boundsContained(shapeBounds, brushBounds) || intersectCircleBounds(shape.point, 4, brushBounds).length > 0 ) }, rotateTo(shape) { return this }, translateTo(shape, point) { shape.point = vec.toPrecision(point) return this }, transform(shape, bounds) { shape.point = [bounds.minX, bounds.minY] return this }, transformSingle(shape, bounds, info) { return this.transform(shape, bounds, info) }, setProperty(shape, prop, value) { shape[prop] = value return this }, canTransform: false, canChangeAspectRatio: false, }) export default ray