import { v4 as uuid } from 'uuid' import * as vec from 'utils/vec' import { PolylineShape, ShapeType } from 'types' import { registerShapeUtils } from './index' import { intersectPolylineBounds } from 'utils/intersections' import { boundsContainPolygon } from 'utils/bounds' import { getBoundsFromPoints, translateBounds } from 'utils/utils' const polyline = registerShapeUtils({ boundsCache: new WeakMap([]), create(props) { return { id: uuid(), type: ShapeType.Polyline, isGenerated: false, name: 'Polyline', parentId: 'page0', childIndex: 0, point: [0, 0], points: [[0, 0]], rotation: 0, isAspectRatioLocked: false, isLocked: false, isHidden: false, style: { strokeWidth: 2, strokeLinecap: 'round', strokeLinejoin: 'round', }, ...props, } }, render({ id, points }) { return }, applyStyles(shape, style) { Object.assign(shape.style, style) return this }, getBounds(shape) { if (!this.boundsCache.has(shape)) { this.boundsCache.set(shape, getBoundsFromPoints(shape.points)) } return translateBounds(this.boundsCache.get(shape), shape.point) }, getRotatedBounds(shape) { return this.getBounds(shape) }, getCenter(shape) { const bounds = this.getBounds(shape) return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2] }, hitTest(shape, point) { let pt = vec.sub(point, shape.point) let prev = shape.points[0] for (let i = 1; i < shape.points.length; i++) { let curr = shape.points[i] if (vec.distanceToLineSegment(prev, curr, pt) < 4) { return true } prev = curr } return false }, hitTestBounds(this, shape, brushBounds) { const b = this.getBounds(shape) const center = [b.minX + b.width / 2, b.minY + b.height / 2] const rotatedCorners = [ [b.minX, b.minY], [b.maxX, b.minY], [b.maxX, b.maxY], [b.minX, b.maxY], ].map((point) => vec.rotWith(point, center, shape.rotation)) return ( boundsContainPolygon(brushBounds, rotatedCorners) || intersectPolylineBounds( shape.points.map((point) => vec.add(point, shape.point)), brushBounds ).length > 0 ) }, rotateTo(shape, rotation) { shape.rotation = rotation return this }, translateTo(shape, point) { shape.point = vec.toPrecision(point) return this }, transform(shape, bounds, { initialShape, scaleX, scaleY }) { const initialShapeBounds = this.getBounds(initialShape) shape.points = shape.points.map((_, i) => { const [x, y] = initialShape.points[i] return [ bounds.width * (scaleX < 0 ? 1 - x / initialShapeBounds.width : x / initialShapeBounds.width), bounds.height * (scaleY < 0 ? 1 - y / initialShapeBounds.height : y / initialShapeBounds.height), ] }) shape.point = [bounds.minX, bounds.minY] return this }, transformSingle(shape, bounds, info) { this.transform(shape, bounds, info) return this }, setProperty(shape, prop, value) { shape[prop] = value return this }, canTransform: true, canChangeAspectRatio: true, }) export default polyline