import { NextApiRequest, NextApiResponse } from 'next' import { TDDocument } from '@tldraw/tldraw' import { Utils } from '@tldraw/core' type RequestBody = { pageId: string document: TDDocument } export default async function CreateMultiplayerRoom(req: NextApiRequest, res: NextApiResponse) { try { // 1. Get an authentication token from Liveblocks const { token } = await fetch('https://liveblocks.io/api/authorize', { headers: { Authorization: `Bearer ${process.env.LIVEBLOCKS_SECRET_KEY}`, 'Content-Type': 'application/json', }, }).then(d => d.json()) // 2. Create the Liveblocks storage JSON const { pageId, document } = JSON.parse(req.body) as RequestBody const storageJson = { liveblocksType: 'LiveObject', data: { version: 2.1, shapes: { liveblocksType: 'LiveMap', data: {}, }, bindings: { liveblocksType: 'LiveMap', data: {}, }, assets: { liveblocksType: 'LiveMap', data: {}, }, }, } const page = document.pages[pageId] storageJson.data.shapes.data = page.shapes ?? {} storageJson.data.bindings.data = page.bindings ?? {} storageJson.data.assets.data = document.assets ?? {} // 3. Post the JSON and token to Liveblocks const roomId = Utils.uniqueId() const result = await fetch(`https://liveblocks.net/api/v1/room/${roomId}/storage`, { method: 'POST', body: JSON.stringify(storageJson), headers: { Authorization: `Bearer ${token}`, 'Content-Type': 'application/json', }, }) if (result.status === 200) { // If success, send back the url for the new multiplayer project res.send({ status: 'success', message: result.statusText, url: '/r/' + roomId }) } else { throw Error(result.statusText) } } catch (e) { res.send({ status: 'error', message: e.message }) } }