import { v4 as uuid } from "uuid" import * as vec from "utils/vec" import { DotShape, ShapeType } from "types" import { createShape } from "./index" import { boundsContained } from "utils/bounds" import { intersectCircleBounds } from "utils/intersections" const dot = createShape({ boundsCache: new WeakMap([]), create(props) { return { id: uuid(), type: ShapeType.Dot, name: "Dot", parentId: "page0", childIndex: 0, point: [0, 0], rotation: 0, style: {}, ...props, } }, render({ id }) { return }, getBounds(shape) { if (this.boundsCache.has(shape)) { return this.boundsCache.get(shape) } const { point: [x, y], } = shape const bounds = { minX: x, maxX: x + 1, minY: y, maxY: y + 1, width: 1, height: 1, } this.boundsCache.set(shape, bounds) return bounds }, hitTest(shape, test) { return vec.dist(shape.point, test) < 4 }, hitTestBounds(this, shape, brushBounds) { const shapeBounds = this.getBounds(shape) return ( boundsContained(shapeBounds, brushBounds) || intersectCircleBounds(shape.point, 4, brushBounds).length > 0 ) }, rotate(shape) { return shape }, translate(shape, delta) { shape.point = vec.add(shape.point, delta) return shape }, scale(shape, scale: number) { return shape }, stretch(shape, scaleX: number, scaleY: number) { return shape }, transform(shape, bounds) { shape.point = [bounds.minX, bounds.minY] return shape }, }) export default dot