import { MutableRefObject, useCallback } from 'react' import state from 'state' import { fastBrushSelect, fastDrawUpdate } from 'state/hacks' import inputs from 'state/inputs' import { isMobile } from 'utils/utils' export default function useCanvasEvents( rCanvas: MutableRefObject ) { const handlePointerDown = useCallback((e: React.PointerEvent) => { if (!inputs.canAccept(e.pointerId)) return rCanvas.current.setPointerCapture(e.pointerId) state.send('POINTED_CANVAS', inputs.pointerDown(e, 'canvas')) }, []) const handleTouchStart = useCallback((e: React.TouchEvent) => { if (isMobile()) { if (e.touches.length === 2) { state.send('TOUCH_UNDO') } else state.send('TOUCHED_CANVAS') } }, []) const handlePointerMove = useCallback((e: React.PointerEvent) => { if (!inputs.canAccept(e.pointerId)) return if (state.isIn('draw.editing')) { fastDrawUpdate(inputs.pointerMove(e)) return } if (state.isIn('brushSelecting')) { const info = inputs.pointerMove(e) fastBrushSelect(info.point) return } state.send('MOVED_POINTER', inputs.pointerMove(e)) }, []) const handlePointerUp = useCallback((e: React.PointerEvent) => { if (!inputs.canAccept(e.pointerId)) return rCanvas.current.releasePointerCapture(e.pointerId) state.send('STOPPED_POINTING', { id: 'canvas', ...inputs.pointerUp(e) }) }, []) return { onPointerDown: handlePointerDown, onTouchStart: handleTouchStart, onPointerMove: handlePointerMove, onPointerUp: handlePointerUp, } }