import Command from './command' import history from '../history' import { Data } from 'types' import { current } from 'immer' import { getPage, getSelectedShapes } from 'utils/utils' import { getShapeUtils } from 'lib/shape-utils' import vec from 'utils/vec' import storage from 'state/storage' export default function changePage(data: Data, pageId: string) { const snapshot = getSnapshot(data, pageId) history.execute( data, new Command({ name: 'change_page', category: 'canvas', do(data) { data.currentPageId = snapshot.nextPageId delete data.document.pages[pageId] delete data.pageStates[pageId] storage.loadPage(data, snapshot.nextPageId) }, undo(data) { data.currentPageId = snapshot.currentPageId data.document.pages[pageId] = snapshot.page data.pageStates[pageId] = snapshot.pageState storage.loadPage(data, snapshot.currentPageId) }, }) ) } function getSnapshot(data: Data, pageId: string) { const cData = current(data) const { currentPageId, document } = cData const page = document.pages[pageId] const pageState = cData.pageStates[pageId] const isCurrent = currentPageId === pageId // const nextIndex = isCurrent // ? page.childIndex === 0 // ? 1 // : page.childIndex - 1 // : document.pages[currentPageId].childIndex const nextPageId = isCurrent ? Object.values(document.pages).filter((page) => page.id !== pageId)[0]?.id // TODO: should be at nextIndex : cData.currentPageId return { nextPageId, isCurrent, currentPageId, page, pageState, } }