export default `// Basic nodes and globs const nodeA = new Node({ x: -100, y: 0, }); const nodeB = new Node({ x: 100, y: 0, }); const glob = new Glob({ start: nodeA, end: nodeB, D: { x: 0, y: 60 }, Dp: { x: 0, y: 90 }, }); // Something more interesting... const PI2 = Math.PI * 2, center = { x: 0, y: 0 }, radius = 400; let prev; for (let i = 0; i < 21; i++) { const t = i * (PI2 / 20); const node = new Node({ x: center.x + radius * Math.sin(t), y: center.y + radius * Math.cos(t), }); if (prev !== undefined) { new Glob({ start: prev, end: node, D: center, Dp: center, }); } prev = node; } `