import { Data } from 'types' import * as vec from 'utils/vec' import BaseSession from './base-session' import commands from 'state/commands' import { current } from 'immer' import { getPage } from 'utils/utils' import { getShapeUtils } from 'lib/shape-utils' export default class HandleSession extends BaseSession { delta = [0, 0] origin: number[] snapshot: HandleSnapshot constructor(data: Data, shapeId: string, handleId: string, point: number[]) { super(data) this.origin = point this.snapshot = getHandleSnapshot(data, shapeId, handleId) } update(data: Data, point: number[], isAligned: boolean) { const { currentPageId, handleId, initialShape } = this.snapshot const shape = getPage(data, currentPageId).shapes[initialShape.id] const delta = vec.vec(this.origin, point) if (isAligned) { if (Math.abs(delta[0]) < Math.abs(delta[1])) { delta[0] = 0 } else { delta[1] = 0 } } const handles = initialShape.handles // rotate the delta ? // rotate the handle ? // rotate the shape around the previous center point getShapeUtils(shape).onHandleChange(shape, { [handleId]: { ...handles[handleId], point: vec.add(handles[handleId].point, delta), // vec.rot(delta, shape.rotation)), }, }) } cancel(data: Data) { const { currentPageId, handleId, initialShape } = this.snapshot getPage(data, currentPageId).shapes[initialShape.id] = initialShape } complete(data: Data) { commands.handle( data, this.snapshot, getHandleSnapshot( data, this.snapshot.initialShape.id, this.snapshot.handleId ) ) } } export function getHandleSnapshot( data: Data, shapeId: string, handleId: string ) { const initialShape = getPage(current(data)).shapes[shapeId] return { currentPageId: data.currentPageId, handleId, initialShape, } } export type HandleSnapshot = ReturnType