import { v4 as uuid } from "uuid" import * as vec from "utils/vec" import { BaseLibShape, CircleShape, ShapeType } from "types" import { boundsCache } from "./index" const Circle: BaseLibShape = { create(props): CircleShape { return { id: uuid(), type: ShapeType.Circle, name: "Circle", parentId: "page0", childIndex: 0, point: [0, 0], radius: 20, rotation: 0, style: {}, ...props, } }, render({ id, radius }) { return }, getBounds(shape) { if (boundsCache.has(shape)) { return boundsCache.get(shape) } const { point: [x, y], radius, } = shape const bounds = { minX: x, maxX: x + radius * 2, minY: y, maxY: y + radius * 2, width: radius * 2, height: radius * 2, } boundsCache.set(shape, bounds) return bounds }, hitTest(shape, test) { return ( vec.dist(vec.addScalar(shape.point, shape.radius), test) < shape.radius ) }, rotate(shape) { return shape }, translate(shape, delta) { shape.point = vec.add(shape.point, delta) return shape }, scale(shape, scale: number) { return shape }, stretch(shape, scaleX: number, scaleY: number) { return shape }, } export default Circle