# v2.0.0-alpha.17 (Tue Oct 17 2023) ### Release Notes #### Add offline indicator (also to top zone example) ([#2083](https://github.com/tldraw/tldraw/pull/2083)) - [@tldraw/tldraw] add offline indicator to ui components --- #### πŸš€ Enhancement - Add offline indicator (also to top zone example) [#2083](https://github.com/tldraw/tldraw/pull/2083) ([@steveruizok](https://github.com/steveruizok)) #### Authors: 1 - Steve Ruiz ([@steveruizok](https://github.com/steveruizok)) --- # v2.0.0-alpha.15 (Fri Oct 06 2023) ### Release Notes #### [feature] Add val town embed ([#1777](https://github.com/tldraw/tldraw/pull/1777)) - (feature) val town #### Add cloud shape ([#1708](https://github.com/tldraw/tldraw/pull/1708)) - Adds a cloud shape. --- #### πŸš€ Enhancement - [feature] Add val town embed [#1777](https://github.com/tldraw/tldraw/pull/1777) ([@steveruizok](https://github.com/steveruizok)) - Add cloud shape [#1708](https://github.com/tldraw/tldraw/pull/1708) ([@ds300](https://github.com/ds300)) #### Authors: 2 - David Sheldrick ([@ds300](https://github.com/ds300)) - Steve Ruiz ([@steveruizok](https://github.com/steveruizok)) --- # v2.0.0-alpha.13 (Wed Jun 28 2023) ### Release Notes #### Revert "Update dependencies (#1613)" ([#1617](https://github.com/tldraw/tldraw/pull/1617)) - #### [3/3] Highlighter styling ([#1490](https://github.com/tldraw/tldraw/pull/1490)) Highlighter pen is here! πŸŽ‰πŸŽ‰πŸŽ‰ #### [1/3] initial highlighter shape/tool ([#1401](https://github.com/tldraw/tldraw/pull/1401)) [internal only change layout ground work for highlighter] #### [feature] add laser pointer ([#1412](https://github.com/tldraw/tldraw/pull/1412)) - Adds the laser pointer tool. #### Vertical text alignment for geo shapes ([#1414](https://github.com/tldraw/tldraw/pull/1414)) - This adds vertical text alignment property to geo shapes. #### Rework the assets package for strategy-specific imports ([#1341](https://github.com/tldraw/tldraw/pull/1341)) - [dev] If you're using the `@tldraw/assets` package, you need to update your code to `import { getAssetUrlsByImport } from '@tldraw/assets/imports'` instead of `import { getBundlerAssetUrls } from '@tldraw/assets` --- #### πŸ’₯ Breaking Change - Rework the assets package for strategy-specific imports [#1341](https://github.com/tldraw/tldraw/pull/1341) ([@SomeHats](https://github.com/SomeHats)) #### πŸš€ Enhancement - [3/3] Highlighter styling [#1490](https://github.com/tldraw/tldraw/pull/1490) ([@SomeHats](https://github.com/SomeHats) [@steveruizok](https://github.com/steveruizok)) - [1/3] initial highlighter shape/tool [#1401](https://github.com/tldraw/tldraw/pull/1401) ([@SomeHats](https://github.com/SomeHats)) - [feature] add laser pointer [#1412](https://github.com/tldraw/tldraw/pull/1412) ([@steveruizok](https://github.com/steveruizok)) - Vertical text alignment for geo shapes [#1414](https://github.com/tldraw/tldraw/pull/1414) ([@MitjaBezensek](https://github.com/MitjaBezensek) [@steveruizok](https://github.com/steveruizok)) - open menus refactor [#1400](https://github.com/tldraw/tldraw/pull/1400) ([@steveruizok](https://github.com/steveruizok)) #### πŸ› Bug Fix - Asset improvements [#1557](https://github.com/tldraw/tldraw/pull/1557) ([@MitjaBezensek](https://github.com/MitjaBezensek)) - [feature] `check-box` geo shape [#1330](https://github.com/tldraw/tldraw/pull/1330) ([@steveruizok](https://github.com/steveruizok)) - New vite-based examples app [#1226](https://github.com/tldraw/tldraw/pull/1226) ([@SomeHats](https://github.com/SomeHats)) - readmes [#1195](https://github.com/tldraw/tldraw/pull/1195) ([@steveruizok](https://github.com/steveruizok)) - [chore] update lazyrepo [#1211](https://github.com/tldraw/tldraw/pull/1211) ([@ds300](https://github.com/ds300)) - derived presence state [#1204](https://github.com/tldraw/tldraw/pull/1204) ([@ds300](https://github.com/ds300)) - [lite] upgrade lazyrepo [#1198](https://github.com/tldraw/tldraw/pull/1198) ([@ds300](https://github.com/ds300)) - transfer-out: transfer out [#1195](https://github.com/tldraw/tldraw/pull/1195) ([@SomeHats](https://github.com/SomeHats)) #### ⚠️ Pushed to `main` - update lazyrepo ([@ds300](https://github.com/ds300)) #### πŸ”© Dependency Updates - Revert "Update dependencies (#1613)" [#1617](https://github.com/tldraw/tldraw/pull/1617) ([@SomeHats](https://github.com/SomeHats)) - Update dependencies [#1613](https://github.com/tldraw/tldraw/pull/1613) ([@steveruizok](https://github.com/steveruizok)) #### Authors: 4 - alex ([@SomeHats](https://github.com/SomeHats)) - David Sheldrick ([@ds300](https://github.com/ds300)) - Mitja BezenΕ‘ek ([@MitjaBezensek](https://github.com/MitjaBezensek)) - Steve Ruiz ([@steveruizok](https://github.com/steveruizok)) --- # v2.0.0-alpha.12 (Mon Apr 03 2023) #### πŸ› Bug Fix - add community translations [#1559](https://github.com/tldraw/tldraw-lite/pull/1559) ([@steveruizok](https://github.com/steveruizok) [@TodePond](https://github.com/TodePond)) - Make sure all types and build stuff get run in CI [#1548](https://github.com/tldraw/tldraw-lite/pull/1548) ([@SomeHats](https://github.com/SomeHats)) - add pre-commit api report generation [#1517](https://github.com/tldraw/tldraw-lite/pull/1517) ([@SomeHats](https://github.com/SomeHats)) - [chore] restore api extractor [#1500](https://github.com/tldraw/tldraw-lite/pull/1500) ([@steveruizok](https://github.com/steveruizok)) - Asset loading overhaul [#1457](https://github.com/tldraw/tldraw-lite/pull/1457) ([@SomeHats](https://github.com/SomeHats)) #### Authors: 3 - alex ([@SomeHats](https://github.com/SomeHats)) - Lu[ke] Wilson ([@TodePond](https://github.com/TodePond)) - Steve Ruiz ([@steveruizok](https://github.com/steveruizok))