import { createSelectorHook, createState } from "@state-designer/react" import { clamp, screenToWorld } from "utils/utils" import * as vec from "utils/vec" import { Data } from "types" import { defaultDocument } from "./data" import * as Sessions from "./sessions" const initialData: Data = { camera: { point: [0, 0], zoom: 1, }, brush: undefined, pointedId: null, selectedIds: [], currentPageId: "page0", document: defaultDocument, } const state = createState({ data: initialData, on: { ZOOMED_CAMERA: { do: "zoomCamera", }, PANNED_CAMERA: { do: "panCamera", }, }, initial: "selecting", states: { selecting: { on: { POINTED_CANVAS: { to: "brushSelecting" }, }, }, brushSelecting: { onEnter: "startBrushSession", on: { MOVED_POINTER: "updateBrushSession", PANNED_CAMERA: "updateBrushSession", STOPPED_POINTING: { do: "completeSession", to: "selecting" }, CANCELLED: { do: "cancelSession", to: "selecting" }, }, }, }, actions: { cancelSession(data) { session.cancel(data) session = undefined }, completeSession(data) { session.complete(data) session = undefined }, startBrushSession(data, payload: { point: number[] }) { session = new Sessions.BrushSession( data, screenToWorld(payload.point, data) ) }, updateBrushSession(data, payload: { point: number[] }) { session.update(data, screenToWorld(payload.point, data)) }, zoomCamera(data, payload: { delta: number; point: number[] }) { const { camera } = data const p0 = screenToWorld(payload.point, data) camera.zoom = clamp( camera.zoom - (payload.delta / 100) * camera.zoom, 0.5, 3 ) const p1 = screenToWorld(payload.point, data) camera.point = vec.add(camera.point, vec.sub(p1, p0)) }, panCamera(data, payload: { delta: number[]; point: number[] }) { const { camera } = data data.camera.point = vec.sub( camera.point, vec.div(payload.delta, camera.zoom) ) }, }, }) let session: Sessions.BaseSession export default state export const useSelector = createSelectorHook(state)