## API Report File for "@tldraw/primitives" > Do not edit this file. It is a report generated by [API Extractor](https://api-extractor.com/). ```ts import { Box2dModel } from '@tldraw/tlschema'; import { Vec2dModel } from '@tldraw/tlschema'; // @public export function angleDelta(a0: number, a1: number): number; // @public export function approximately(a: number, b: number, precision?: number): boolean; // @public export function areAnglesCompatible(a: number, b: number): boolean; // @public (undocumented) export class Box2d { constructor(x?: number, y?: number, w?: number, h?: number); // (undocumented) get aspectRatio(): number; // (undocumented) get center(): Vec2d; set center(v: Vec2d); // (undocumented) clone(): Box2d; // (undocumented) static Collides: (A: Box2d, B: Box2d) => boolean; // (undocumented) collides(B: Box2d): boolean; // (undocumented) static Common: (boxes: Box2d[]) => Box2d; // (undocumented) static Contains: (A: Box2d, B: Box2d) => boolean; // (undocumented) contains(B: Box2d): boolean; // (undocumented) static ContainsPoint: (A: Box2d, B: number | VecLike, y?: number) => boolean; // (undocumented) containsPoint(V: number | VecLike, y?: number): boolean; // (undocumented) get corners(): Vec2d[]; // (undocumented) static Equals(a: Box2d | Box2dModel, b: Box2d | Box2dModel): boolean; // (undocumented) equals(other: Box2d | Box2dModel): boolean; // (undocumented) static Expand(A: Box2d, B: Box2d): Box2d; // (undocumented) expand(A: Box2d): this; // (undocumented) static ExpandBy(A: Box2d, n: number): Box2d; // (undocumented) expandBy(n: number): this; // (undocumented) static From(box: Box2dModel): Box2d; // (undocumented) static FromPoints(points: VecLike[]): Box2d; // (undocumented) getHandlePoint(handle: SelectionCorner | SelectionEdge): Vec2d; // (undocumented) h: number; // (undocumented) get height(): number; set height(n: number); // (undocumented) static Includes: (A: Box2d, B: Box2d) => boolean; // (undocumented) includes(B: Box2d): boolean; // (undocumented) get maxX(): number; // (undocumented) get maxY(): number; // (undocumented) get midX(): number; // (undocumented) get midY(): number; // (undocumented) get minX(): number; set minX(n: number); // (undocumented) get minY(): number; set minY(n: number); // (undocumented) get point(): Vec2d; set point(val: Vec2d); // (undocumented) static Resize(box: Box2d, handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number, isAspectRatioLocked?: boolean): { box: Box2d; scaleX: number; scaleY: number; }; // (undocumented) resize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number): void; // (undocumented) scale(n: number): this; // (undocumented) set(x?: number, y?: number, w?: number, h?: number): this; // (undocumented) setTo(B: Box2d): this; // (undocumented) static Sides: (A: Box2d, inset?: number) => Vec2d[][]; // (undocumented) get sides(): Array<[Vec2d, Vec2d]>; // (undocumented) get size(): Vec2d; // (undocumented) get snapPoints(): Vec2d[]; // (undocumented) snapToGrid(size: number): void; // (undocumented) toFixed(): this; // (undocumented) toJson(): Box2dModel; // (undocumented) translate(delta: VecLike): this; // (undocumented) w: number; // (undocumented) get width(): number; set width(n: number); // (undocumented) x: number; // (undocumented) y: number; } // @public (undocumented) export function canolicalizeRotation(a: number): number; // @public export function clamp(n: number, min: number): number; // @public export function clamp(n: number, min: number, max: number): number; // @public export function clampRadians(r: number): number; // @public (undocumented) export class CubicSegment2d extends BaseSegment2d { // (undocumented) [Symbol.iterator]: (this: InstanceType) => Generator; constructor(a: VecLike, b: VecLike, c: VecLike, d: VecLike, p?: number); // (undocumented) getPath(head?: boolean): string; // (undocumented) getPoint(t: number): Vec2d; // (undocumented) getX(t: number): number; // (undocumented) getY(t: number): number; } // @public (undocumented) export interface CubicSegment2dModel { // (undocumented) a: VecLike; // (undocumented) b: VecLike; // (undocumented) c: VecLike; // (undocumented) d: VecLike; // (undocumented) p: number; } // @public (undocumented) export class CubicSpline2d extends BaseSpline2d { constructor(points: VecLike[], k?: number, p?: number); // (undocumented) static FromPoints(points: Vec2d[]): CubicSpline2d; // (undocumented) getSegmentsFromPoints(points: VecLike[], k?: number, p?: number): CubicSegment2d[]; // (undocumented) segments: CubicSegment2d[]; } // @public (undocumented) export function decomposeMatrix2d(m: MatLike): { x: number; y: number; scaleX: number; scaleY: number; rotation: number; }; // @public export function degreesToRadians(d: number): number; // @public (undocumented) export const EASINGS: { readonly linear: (t: number) => number; readonly easeInQuad: (t: number) => number; readonly easeOutQuad: (t: number) => number; readonly easeInOutQuad: (t: number) => number; readonly easeInCubic: (t: number) => number; readonly easeOutCubic: (t: number) => number; readonly easeInOutCubic: (t: number) => number; readonly easeInQuart: (t: number) => number; readonly easeOutQuart: (t: number) => number; readonly easeInOutQuart: (t: number) => number; readonly easeInQuint: (t: number) => number; readonly easeOutQuint: (t: number) => number; readonly easeInOutQuint: (t: number) => number; readonly easeInSine: (t: number) => number; readonly easeOutSine: (t: number) => number; readonly easeInOutSine: (t: number) => number; readonly easeInExpo: (t: number) => number; readonly easeOutExpo: (t: number) => number; readonly easeInOutExpo: (t: number) => number; }; // @public (undocumented) export type EasingType = keyof typeof EASINGS; // @public (undocumented) export const EPSILON: number; // @public (undocumented) export function flipSelectionHandleX(handle: SelectionHandle): "bottom_left" | "bottom_right" | "bottom" | "left" | "right" | "top_left" | "top_right" | "top"; // @public (undocumented) export function flipSelectionHandleY(handle: SelectionHandle): "bottom_left" | "bottom_right" | "bottom" | "left" | "right" | "top_left" | "top_right" | "top"; // @public export function getArcLength(C: VecLike, r: number, A: VecLike, B: VecLike): number; // @public (undocumented) export function getDrawLinePathData(id: string, outline: VecLike[], strokeWidth: number): string[]; // @public (undocumented) export function getHeight(pts: VecLike[]): number; // @public (undocumented) export function getMaxX(pts: VecLike[]): number; // @public (undocumented) export function getMaxY(pts: VecLike[]): number; // @public (undocumented) export function getMidX(pts: VecLike[]): number; // @public (undocumented) export function getMidY(pts: VecLike[]): number; // @public (undocumented) export function getMinX(pts: VecLike[]): number; // @public (undocumented) export function getMinY(pts: VecLike[]): number; // @public export function getPointOnCircle(cx: number, cy: number, r: number, a: number): Vec2d; // @public (undocumented) export function getPolygonVertices(width: number, height: number, sides: number): Vec2d[]; // @public (undocumented) export function getRoundedInkyPolygonPath(points: VecLike[]): string; // @public (undocumented) export function getRoundedPolygonPoints(id: string, outline: VecLike[], offset: number, roundness: number, passes: number): VecLike[]; // @public export const getStarBounds: (sides: number, w: number, h: number) => Box2d; // @public export function getStroke(points: VecLike[], options?: StrokeOptions): Vec2d[]; // @public export function getStrokeOutlinePoints(strokePoints: StrokePoint[], options?: StrokeOptions): Vec2d[]; // @public export function getStrokePoints(rawInputPoints: VecLike[], options?: StrokeOptions): StrokePoint[]; // @public export function getSweep(C: VecLike, A: VecLike, B: VecLike): number; // @public (undocumented) export function getWidth(pts: VecLike[]): number; // @public export function intersectCircleCircle(c1: VecLike, r1: number, c2: VecLike, r2: number): Vec2d[]; // @public export function intersectCirclePolygon(c: VecLike, r: number, points: VecLike[]): null | VecLike[]; // @public export function intersectCirclePolyline(c: VecLike, r: number, points: VecLike[]): null | VecLike[]; // @public export function intersectLineSegmentCircle(a1: VecLike, a2: VecLike, c: VecLike, r: number): null | VecLike[]; // @public export function intersectLineSegmentLineSegment(a1: VecLike, a2: VecLike, b1: VecLike, b2: VecLike): null | Vec2d; // @public export function intersectLineSegmentPolygon(a1: VecLike, a2: VecLike, points: VecLike[]): null | VecLike[]; // @public export function intersectLineSegmentPolyline(a1: VecLike, a2: VecLike, points: VecLike[]): null | VecLike[]; // @public export function intersectPolygonBounds(points: VecLike[], bounds: Box2d): null | VecLike[]; // @public export function intersectPolygonPolygon(polygonA: VecLike[], polygonB: VecLike[]): null | VecLike[]; // @public export function isAngleBetween(a: number, b: number, c: number): boolean; // @public (undocumented) export function isSelectionCorner(selection: string): selection is SelectionCorner; // @public export function lerpAngles(a0: number, a1: number, t: number): number; // @public (undocumented) export class LineSegment2d extends BaseSegment2d { constructor(a: VecLike, b: VecLike, p?: number); // (undocumented) a: VecLike; // (undocumented) static Angle(A: LineSegment2d): number; // (undocumented) get angle(): number; // (undocumented) b: VecLike; // (undocumented) get bounds(): Box2d; getClosestPointTo(point: VecLike): { point: Vec2d; distance: number; }; // (undocumented) getNormal(): Vec2d; // (undocumented) getPath(head?: boolean): string; // (undocumented) getPoint(t: number): Vec2d; // (undocumented) getX(t: number): number; // (undocumented) getY(t: number): number; // (undocumented) static Length(A: LineSegment2d): number; // (undocumented) get length(): number; // (undocumented) static Tangent(A: LineSegment2d): Vec2d; // (undocumented) get tangent(): Vec2d; } // @public (undocumented) export interface LineSegment2dModel { // (undocumented) a: VecLike; // (undocumented) b: VecLike; // (undocumented) p: number; } // @public (undocumented) export function linesIntersect(A: VecLike, B: VecLike, C: VecLike, D: VecLike): boolean; // @public export function longAngleDist(a0: number, a1: number): number; // @public (undocumented) export type MatLike = Matrix2d | Matrix2dModel; // @public (undocumented) export class Matrix2d { constructor(a: number, b: number, c: number, d: number, e: number, f: number); // (undocumented) a: number; // (undocumented) static Absolute(m: MatLike): Matrix2dModel; // (undocumented) static applyToBounds(m: MatLike, box: Box2d): Box2d; // (undocumented) applyToPoint(point: VecLike): Vec2d; // (undocumented) static applyToPoint(m: MatLike, point: VecLike): Vec2d; // (undocumented) applyToPoints(points: VecLike[]): Vec2d[]; // (undocumented) static applyToPoints(m: MatLike, points: VecLike[]): Vec2d[]; // (undocumented) static applyToXY(m: MatLike, x: number, y: number): number[]; // (undocumented) b: number; // (undocumented) c: number; // (undocumented) clone(): Matrix2d; // (undocumented) static Compose(...matrices: MatLike[]): Matrix2d; // (undocumented) d: number; // (undocumented) static Decompose(m: MatLike): MatrixInfo; // (undocumented) decompose(): MatrixInfo; // (undocumented) decomposed(): MatrixInfo; // (undocumented) e: number; // (undocumented) equals(m: Matrix2d | Matrix2dModel): boolean; // (undocumented) f: number; // (undocumented) static From(m: MatLike): Matrix2d; // (undocumented) static Identity(): Matrix2d; // (undocumented) identity(): this; // (undocumented) static Inverse(m: Matrix2dModel): Matrix2dModel; // (undocumented) invert(): this; // (undocumented) static Multiply(m1: Matrix2dModel, m2: Matrix2dModel): Matrix2dModel; // (undocumented) multiply(m: Matrix2d | Matrix2dModel): this; // (undocumented) static Rotate(r: number, cx?: number, cy?: number): Matrix2d; // (undocumented) rotate(r: number, cx?: number, cy?: number): Matrix2d; // (undocumented) static Scale: { (x: number, y: number): Matrix2dModel; (x: number, y: number, cx: number, cy: number): Matrix2dModel; }; // (undocumented) scale(x: number, y: number): this; // (undocumented) setTo(model: Matrix2dModel): this; // (undocumented) static Smooth(m: MatLike, precision?: number): MatLike; // (undocumented) toCssString(): string; // (undocumented) static toCssString(m: MatLike): string; // (undocumented) static Translate(x: number, y: number): Matrix2d; // (undocumented) translate(x: number, y: number): Matrix2d; } // @public (undocumented) export interface Matrix2dModel { // (undocumented) a: number; // (undocumented) b: number; // (undocumented) c: number; // (undocumented) d: number; // (undocumented) e: number; // (undocumented) f: number; } // @public (undocumented) export interface MatrixInfo { // (undocumented) rotation: number; // (undocumented) scaleX: number; // (undocumented) scaleY: number; // (undocumented) x: number; // (undocumented) y: number; } // @public export function perimeterOfEllipse(rx: number, ry: number): number; // @public (undocumented) export const PI: number; // @public (undocumented) export const PI2: number; // @public export function pointInBounds(A: VecLike, b: Box2d): boolean; // @public export function pointInCircle(A: VecLike, C: VecLike, r: number): boolean; // @public export function pointInEllipse(A: VecLike, C: VecLike, rx: number, ry: number, rotation?: number): boolean; // @public export function pointInPolygon(A: VecLike, points: VecLike[]): boolean; // @public export function pointInPolyline(A: VecLike, points: VecLike[], distance?: number): boolean; // @public export function pointInRect(A: VecLike, point: VecLike, size: VecLike): boolean; // @public export function pointNearToLineSegment(A: VecLike, p1: VecLike, p2: VecLike, distance?: number): boolean; // @public export function pointNearToPolyline(A: VecLike, points: VecLike[], distance?: number): boolean; // @public (undocumented) export function polygonsIntersect(a: VecLike[], b: VecLike[]): boolean; // @public (undocumented) export class Polyline2d extends BaseSpline2d { constructor(points: VecLike[], k?: number, p?: number); // (undocumented) static FromPoints(points: VecLike[]): Polyline2d; // (undocumented) getSegmentsFromPoints(points: VecLike[], p?: number): LineSegment2d[]; // (undocumented) segments: LineSegment2d[]; } // @public export function radiansToDegrees(r: number): number; // @public export function rangeIntersection(a0: number, a1: number, b0: number, b1: number): [number, number] | null; // @public (undocumented) export function rangesOverlap(a0: number, a1: number, b0: number, b1: number): boolean; // @public (undocumented) export const ROTATE_CORNER_TO_SELECTION_CORNER: { readonly top_left_rotate: "top_left"; readonly top_right_rotate: "top_right"; readonly bottom_right_rotate: "bottom_right"; readonly bottom_left_rotate: "bottom_left"; readonly mobile_rotate: "top_left"; }; // @public (undocumented) export type RotateCorner = 'bottom_left_rotate' | 'bottom_right_rotate' | 'mobile_rotate' | 'top_left_rotate' | 'top_right_rotate'; // @public (undocumented) export function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle; // @public (undocumented) export type SelectionCorner = 'bottom_left' | 'bottom_right' | 'top_left' | 'top_right'; // @public (undocumented) export type SelectionEdge = 'bottom' | 'left' | 'right' | 'top'; // @public (undocumented) export type SelectionHandle = SelectionCorner | SelectionEdge; // @public (undocumented) export function setStrokePointRadii(strokePoints: StrokePoint[], options: StrokeOptions): StrokePoint[]; // @public export function shortAngleDist(a0: number, a1: number): number; // @public export function simplify(points: VecLike[], tolerance?: number): VecLike[]; // @public (undocumented) export function simplify2(points: VecLike[], tolerance?: number): VecLike[]; // @public (undocumented) export const SIN: (x: number) => number; // @public export function snapAngle(r: number, segments: number): number; // @public export interface StrokeOptions { easing?: (pressure: number) => number; end?: { cap?: boolean; taper?: boolean | number; easing?: (distance: number) => number; }; last?: boolean; simulatePressure?: boolean; size?: number; smoothing?: number; start?: { cap?: boolean; taper?: boolean | number; easing?: (distance: number) => number; }; // (undocumented) streamline?: number; thinning?: number; } // @public export interface StrokePoint { // (undocumented) distance: number; // (undocumented) input: Vec2d; // (undocumented) point: Vec2d; // (undocumented) pressure: number; // (undocumented) radius: number; // (undocumented) runningLength: number; // (undocumented) vector: Vec2d; } // @public (undocumented) export const TAU: number; // @public export function toDomPrecision(v: number): number; // @public export function toPrecision(n: number, precision?: number): number; // @public (undocumented) export class Vec2d { constructor(x?: number, y?: number, z?: number); // (undocumented) static Abs(A: VecLike): Vec2d; // (undocumented) abs(): this; // (undocumented) static Add(A: VecLike, B: VecLike): Vec2d; // (undocumented) add(V: VecLike): this; // (undocumented) static AddScalar(A: VecLike, n: number): Vec2d; // (undocumented) addScalar(n: number): this; // (undocumented) static AddXY(A: VecLike, x: number, y: number): Vec2d; // (undocumented) addXY(x: number, y: number): this; // (undocumented) static Angle(A: VecLike, B: VecLike): number; // (undocumented) angle(B: VecLike): number; // (undocumented) static Average(arr: VecLike[]): Vec2d; // (undocumented) static Cast(A: VecLike): Vec2d; // (undocumented) static Clamp(A: Vec2d, min: number, max?: number): Vec2d; // (undocumented) clamp(min: number, max?: number): this; // (undocumented) static Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean; // (undocumented) clone(): Vec2d; // (undocumented) static Cpr(A: VecLike, B: VecLike): number; // (undocumented) cpr(V: VecLike): number; // (undocumented) static Cross(A: VecLike, V: VecLike): Vec2d; // (undocumented) cross(V: VecLike): this; // (undocumented) static Dist(A: VecLike, B: VecLike): number; // (undocumented) dist(V: VecLike): number; // (undocumented) static Dist2(A: VecLike, B: VecLike): number; // (undocumented) static DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp?: boolean): number; // (undocumented) distanceToLineSegment(A: VecLike, B: VecLike): number; // (undocumented) static DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number; // (undocumented) static Div(A: VecLike, t: number): Vec2d; // (undocumented) div(t: number): this; // (undocumented) static DivV(A: VecLike, B: VecLike): Vec2d; // (undocumented) divV(V: VecLike): this; // (undocumented) static Dpr(A: VecLike, B: VecLike): number; // (undocumented) dpr(V: VecLike): number; // (undocumented) static Equals(A: VecLike, B: VecLike): boolean; // (undocumented) equals(B: VecLike): boolean; // (undocumented) static EqualsXY(A: VecLike, x: number, y: number): boolean; // (undocumented) equalsXY(x: number, y: number): boolean; // (undocumented) static From({ x, y, z }: Vec2dModel): Vec2d; // (undocumented) static FromArray(v: number[]): Vec2d; // (undocumented) static Len(A: VecLike): number; // (undocumented) len(): number; // (undocumented) static Len2(A: VecLike): number; // (undocumented) len2(): number; // (undocumented) static Lrp(A: VecLike, B: VecLike, t: number): Vec2d; // (undocumented) lrp(B: VecLike, t: number): Vec2d; // (undocumented) static Max(A: VecLike, B: VecLike): Vec2d; // (undocumented) static Med(A: VecLike, B: VecLike): Vec2d; // (undocumented) static Min(A: VecLike, B: VecLike): Vec2d; // (undocumented) static Mul(A: VecLike, t: number): Vec2d; // (undocumented) mul(t: number): this; // (undocumented) static MulV(A: VecLike, B: VecLike): Vec2d; // (undocumented) mulV(V: VecLike): this; // (undocumented) static NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp?: boolean): Vec2d; static NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec2d; // (undocumented) static Neg(A: VecLike): Vec2d; // (undocumented) neg(): this; // (undocumented) norm(): this; // (undocumented) static Nudge(A: VecLike, B: VecLike, distance: number): Vec2d; // (undocumented) nudge(B: VecLike, distance: number): this; // (undocumented) static Per(A: VecLike): Vec2d; // (undocumented) per(): this; static PointsBetween(A: Vec2dModel, B: Vec2dModel, steps?: number): Vec2d[]; // (undocumented) get pressure(): number; // (undocumented) static Pry(A: VecLike, B: VecLike): number; // (undocumented) pry(V: VecLike): number; // (undocumented) static Rescale(A: VecLike, n: number): Vec2d; // (undocumented) static Rot(A: VecLike, r?: number): Vec2d; // (undocumented) rot(r: number): this; // (undocumented) static RotWith(A: VecLike, C: VecLike, r: number): Vec2d; // (undocumented) rotWith(C: VecLike, r: number): this; // (undocumented) static ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike): Vec2d; // (undocumented) set(x?: number, y?: number, z?: number): this; // (undocumented) setTo({ x, y, z }: VecLike): this; // (undocumented) static Slope(A: VecLike, B: VecLike): number; // (undocumented) slope(B: VecLike): number; // (undocumented) static Snap(A: VecLike, step?: number): Vec2d; // (undocumented) static SnapToGrid(A: VecLike, gridSize?: number): Vec2d; // (undocumented) snapToGrid(gridSize: number): this; // (undocumented) static Sub(A: VecLike, B: VecLike): Vec2d; // (undocumented) sub(V: VecLike): this; // (undocumented) static SubScalar(A: VecLike, n: number): Vec2d; // (undocumented) subScalar(n: number): this; // (undocumented) static SubXY(A: VecLike, x: number, y: number): Vec2d; // (undocumented) subXY(x: number, y: number): this; // (undocumented) static Tan(A: VecLike, B: VecLike): Vec2d; // (undocumented) tan(V: VecLike): Vec2d; // (undocumented) static ToAngle(A: VecLike): number; // (undocumented) toAngle(): number; // (undocumented) static ToArray(A: VecLike): number[]; // (undocumented) toArray(): number[]; // (undocumented) static ToFixed(A: VecLike, n?: number): Vec2d; // (undocumented) toFixed(): Vec2d; // (undocumented) static ToJson(A: VecLike): { x: number; y: number; z: number | undefined; }; // (undocumented) toJson(): Vec2dModel; // (undocumented) static ToString(A: VecLike): string; // (undocumented) toString(): string; // (undocumented) static Uni(A: VecLike): Vec2d; // (undocumented) uni(): Vec2d; // (undocumented) x: number; // (undocumented) y: number; // (undocumented) z: number; } // @public (undocumented) export type VecLike = Vec2d | Vec2dModel; // (No @packageDocumentation comment for this package) ```