import { current } from "immer" import { Bounds, Data } from "types" import BaseSession from "./base-session" import { getShapeUtils } from "lib/shape-utils" import { getBoundsFromPoints, getShapes } from "utils/utils" import * as vec from "utils/vec" export default class BrushSession extends BaseSession { origin: number[] snapshot: BrushSnapshot constructor(data: Data, point: number[]) { super(data) this.origin = vec.round(point) this.snapshot = getBrushSnapshot(data) } update = (data: Data, point: number[]) => { const { origin, snapshot } = this const brushBounds = getBoundsFromPoints([origin, point]) for (let id in snapshot.shapeHitTests) { const test = snapshot.shapeHitTests[id] if (test(brushBounds)) { data.selectedIds.add(id) } else if (data.selectedIds.has(id)) { data.selectedIds.delete(id) } } data.brush = brushBounds } cancel = (data: Data) => { data.brush = undefined data.selectedIds = new Set(this.snapshot.selectedIds) } complete = (data: Data) => { data.brush = undefined } } /** * Get a snapshot of the current selected ids, for each shape that is * not already selected, the shape's id and a test to see whether the * brush will intersect that shape. For tests, start broad -> fine. */ export function getBrushSnapshot(data: Data) { return { selectedIds: new Set(data.selectedIds), shapeHitTests: Object.fromEntries( getShapes(current(data)).map((shape) => [ shape.id, (bounds: Bounds) => getShapeUtils(shape).hitTestBounds(shape, bounds), ]) ), } } export type BrushSnapshot = ReturnType