import { Data } from "types" import * as vec from "utils/vec" import BaseSession from "./base-session" import commands from "state/commands" import { current } from "immer" import { clampToRotationToSegments, getBoundsCenter, getCommonBounds, getPage, getSelectedShapes, getShapeBounds, } from "utils/utils" const PI2 = Math.PI * 2 export default class RotateSession extends BaseSession { delta = [0, 0] origin: number[] snapshot: RotateSnapshot constructor(data: Data, point: number[]) { super(data) this.origin = point this.snapshot = getRotateSnapshot(data) } update(data: Data, point: number[], isLocked: boolean) { const { boundsCenter, shapes } = this.snapshot const page = getPage(data) const a1 = vec.angle(boundsCenter, this.origin) const a2 = vec.angle(boundsCenter, point) let rot = a2 - a1 if (isLocked) { rot = clampToRotationToSegments(rot, 24) } data.boundsRotation = (PI2 + (this.snapshot.boundsRotation + rot)) % PI2 for (let { id, center, offset, rotation } of shapes) { const shape = page.shapes[id] shape.rotation = (PI2 + (rotation + rot)) % PI2 const newCenter = vec.rotWith(center, boundsCenter, rot % PI2) shape.point = vec.sub(newCenter, offset) } } cancel(data: Data) { const page = getPage(data, this.snapshot.currentPageId) for (let { id, point, rotation } of this.snapshot.shapes) { const shape = page.shapes[id] shape.rotation = rotation shape.point = point } } complete(data: Data) { commands.rotate(data, this.snapshot, getRotateSnapshot(data)) } } export function getRotateSnapshot(data: Data) { const shapes = getSelectedShapes(current(data)) // A mapping of selected shapes and their bounds const shapesBounds = Object.fromEntries( shapes.map((shape) => [shape.id, getShapeBounds(shape)]) ) // The common (exterior) bounds of the selected shapes const bounds = getCommonBounds(...Object.values(shapesBounds)) const boundsCenter = getBoundsCenter(bounds) return { boundsCenter, currentPageId: data.currentPageId, boundsRotation: data.boundsRotation, shapes: shapes.map(({ id, point, rotation }) => { const bounds = shapesBounds[id] const offset = [bounds.width / 2, bounds.height / 2] const center = getBoundsCenter(bounds) return { id, point, rotation, offset, center, } }), } } export type RotateSnapshot = ReturnType