import { uniqueId } from 'utils/utils' import vec from 'utils/vec' import { PolylineShape, ShapeType } from 'types' import { intersectPolylineBounds } from 'utils/intersections' import { boundsContainPolygon, getBoundsFromPoints, translateBounds, } from 'utils' import { defaultStyle, getShapeStyle } from 'state/shape-styles' import { registerShapeUtils } from './register' const polyline = registerShapeUtils({ boundsCache: new WeakMap([]), defaultProps: { id: uniqueId(), type: ShapeType.Polyline, name: 'Polyline', parentId: 'page1', childIndex: 0, point: [0, 0], points: [[0, 0]], rotation: 0, style: defaultStyle, }, shouldRender(shape, prev) { return shape.points !== prev.points || shape.style !== prev.style }, render(shape) { const { id, points } = shape const styles = getShapeStyle(shape.style) return ( ) }, getBounds(shape) { if (!this.boundsCache.has(shape)) { this.boundsCache.set(shape, getBoundsFromPoints(shape.points)) } return translateBounds(this.boundsCache.get(shape), shape.point) }, getRotatedBounds(shape) { return this.getBounds(shape) }, getCenter(shape) { const bounds = this.getBounds(shape) return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2] }, hitTest(shape, point) { const pt = vec.sub(point, shape.point) let prev = shape.points[0] for (let i = 1; i < shape.points.length; i++) { const curr = shape.points[i] if (vec.distanceToLineSegment(prev, curr, pt) < 4) { return true } prev = curr } return false }, hitTestBounds(this, shape, brushBounds) { const b = this.getBounds(shape) const center = [b.minX + b.width / 2, b.minY + b.height / 2] const rotatedCorners = [ [b.minX, b.minY], [b.maxX, b.minY], [b.maxX, b.maxY], [b.minX, b.maxY], ].map((point) => vec.rotWith(point, center, shape.rotation)) return ( boundsContainPolygon(brushBounds, rotatedCorners) || intersectPolylineBounds( shape.points.map((point) => vec.add(point, shape.point)), brushBounds ).length > 0 ) }, transform(shape, bounds, { initialShape, scaleX, scaleY }) { const initialShapeBounds = this.getBounds(initialShape) shape.points = shape.points.map((_, i) => { const [x, y] = initialShape.points[i] return [ bounds.width * (scaleX < 0 ? 1 - x / initialShapeBounds.width : x / initialShapeBounds.width), bounds.height * (scaleY < 0 ? 1 - y / initialShapeBounds.height : y / initialShapeBounds.height), ] }) shape.point = [bounds.minX, bounds.minY] return this }, transformSingle(shape, bounds, info) { this.transform(shape, bounds, info) return this }, canTransform: true, canChangeAspectRatio: true, canStyleFill: false, }) export default polyline