import { v4 as uuid } from "uuid" import * as vec from "utils/vec" import { CircleShape, ShapeType } from "types" import { registerShapeUtils } from "./index" import { boundsContained } from "utils/bounds" import { intersectCircleBounds } from "utils/intersections" import { pointInCircle } from "utils/hitTests" import { translateBounds } from "utils/utils" const circle = registerShapeUtils({ boundsCache: new WeakMap([]), create(props) { return { id: uuid(), type: ShapeType.Circle, isGenerated: false, name: "Circle", parentId: "page0", childIndex: 0, point: [0, 0], rotation: 0, radius: 20, style: { fill: "#c6cacb", stroke: "#000", }, ...props, } }, render({ id, radius }) { return }, getBounds(shape) { if (!this.boundsCache.has(shape)) { const { radius } = shape const bounds = { minX: 0, maxX: radius * 2, minY: 0, maxY: radius * 2, width: radius * 2, height: radius * 2, } this.boundsCache.set(shape, bounds) } return translateBounds(this.boundsCache.get(shape), shape.point) }, getRotatedBounds(shape) { return this.getBounds(shape) }, getCenter(shape) { return [shape.point[0] + shape.radius, shape.point[1] + shape.radius] }, hitTest(shape, point) { return pointInCircle( point, vec.addScalar(shape.point, shape.radius), shape.radius ) }, hitTestBounds(shape, bounds) { const shapeBounds = this.getBounds(shape) return ( boundsContained(shapeBounds, bounds) || intersectCircleBounds( vec.addScalar(shape.point, shape.radius), shape.radius, bounds ).length > 0 ) }, translate(shape, delta) { shape.point = vec.add(shape.point, delta) return this }, rotate(shape) { return this }, transform(shape, bounds, { initialShape, transformOrigin, scaleX, scaleY }) { shape.radius = initialShape.radius * Math.min(Math.abs(scaleX), Math.abs(scaleY)) shape.point = [ bounds.minX + (bounds.width - shape.radius * 2) * (scaleX < 0 ? 1 - transformOrigin[0] : transformOrigin[0]), bounds.minY + (bounds.height - shape.radius * 2) * (scaleY < 0 ? 1 - transformOrigin[1] : transformOrigin[1]), ] return this }, transformSingle(shape, bounds, info) { shape.radius = Math.min(bounds.width, bounds.height) / 2 shape.point = [bounds.minX, bounds.minY] return this }, setParent(shape, parentId) { shape.parentId = parentId return this }, setChildIndex(shape, childIndex) { shape.childIndex = childIndex return this }, canTransform: true, canChangeAspectRatio: false, }) export default circle