import { uniqueId } from 'utils/utils' import vec from 'utils/vec' import { DashStyle, DrawShape, ShapeType } from 'types' import { intersectPolylineBounds } from 'utils/intersections' import getStroke, { getStrokePoints } from 'perfect-freehand' import { getBoundsCenter, getBoundsFromPoints, getSvgPathFromStroke, translateBounds, boundsContain, } from 'utils' import { defaultStyle, getShapeStyle } from 'state/shape-styles' import { registerShapeUtils } from './register' const rotatedCache = new WeakMap([]) const drawPathCache = new WeakMap([]) const simplePathCache = new WeakMap([]) const polygonCache = new WeakMap([]) const draw = registerShapeUtils({ boundsCache: new WeakMap([]), canStyleFill: true, defaultProps: { id: uniqueId(), type: ShapeType.Draw, name: 'Draw', parentId: 'page1', childIndex: 0, point: [0, 0], points: [], rotation: 0, style: defaultStyle, }, shouldRender(shape, prev) { return shape.points !== prev.points || shape.style !== prev.style }, render(shape) { const { id, points, style } = shape const styles = getShapeStyle(style) const strokeWidth = +styles.strokeWidth const shouldFill = points.length > 3 && vec.dist(points[0], points[points.length - 1]) < +styles.strokeWidth * 2 // For very short lines, draw a point instead of a line if (points.length > 0 && points.length < 3) { return ( ) } // For drawn lines, draw a line from the path cache if (shape.style.dash === DashStyle.Draw) { if (!drawPathCache.has(points)) { drawPathCache.set(shape.points, getDrawStrokePath(shape)) } if (shouldFill && !polygonCache.has(points)) { polygonCache.set(shape.points, getFillPath(shape)) } return ( {shouldFill && ( )} ) } // For solid, dash and dotted lines, draw a regular stroke path const strokeDasharray = { [DashStyle.Dotted]: `${strokeWidth / 10} ${strokeWidth * 3}`, [DashStyle.Dashed]: `${strokeWidth * 3} ${strokeWidth * 3}`, [DashStyle.Solid]: `none`, }[style.dash] const strokeDashoffset = { [DashStyle.Dotted]: `-${strokeWidth / 20}`, [DashStyle.Dashed]: `-${strokeWidth}`, [DashStyle.Solid]: `none`, }[style.dash] if (!simplePathCache.has(points)) { simplePathCache.set(points, getSolidStrokePath(shape)) } const path = simplePathCache.get(points) return ( {style.dash !== DashStyle.Solid && ( )} ) }, getBounds(shape) { if (!this.boundsCache.has(shape)) { const bounds = getBoundsFromPoints(shape.points) this.boundsCache.set(shape, bounds) } return translateBounds(this.boundsCache.get(shape), shape.point) }, getRotatedBounds(shape) { return translateBounds( getBoundsFromPoints(shape.points, shape.rotation), shape.point ) }, getCenter(shape) { return getBoundsCenter(this.getBounds(shape)) }, hitTest(shape, point) { const pt = vec.sub(point, shape.point) const min = +getShapeStyle(shape.style).strokeWidth return shape.points.some( (curr, i) => i > 0 && vec.distanceToLineSegment(shape.points[i - 1], curr, pt) < min ) }, hitTestBounds(this, shape, brushBounds) { // Test axis-aligned shape if (shape.rotation === 0) { return ( boundsContain(brushBounds, this.getBounds(shape)) || intersectPolylineBounds( shape.points, translateBounds(brushBounds, vec.neg(shape.point)) ).length > 0 ) } // Test rotated shape const rBounds = this.getRotatedBounds(shape) if (!rotatedCache.has(shape)) { const c = getBoundsCenter(getBoundsFromPoints(shape.points)) rotatedCache.set( shape, shape.points.map((pt) => vec.rotWith(pt, c, shape.rotation)) ) } return ( boundsContain(brushBounds, rBounds) || intersectPolylineBounds( rotatedCache.get(shape), translateBounds(brushBounds, vec.neg(shape.point)) ).length > 0 ) }, transform(shape, bounds, { initialShape, scaleX, scaleY }) { const initialShapeBounds = this.boundsCache.get(initialShape) shape.points = initialShape.points.map(([x, y, r]) => { return [ bounds.width * (scaleX < 0 // * sin? ? 1 - x / initialShapeBounds.width : x / initialShapeBounds.width), bounds.height * (scaleY < 0 // * cos? ? 1 - y / initialShapeBounds.height : y / initialShapeBounds.height), r, ] }) const newBounds = getBoundsFromPoints(shape.points) shape.point = vec.sub( [bounds.minX, bounds.minY], [newBounds.minX, newBounds.minY] ) return this }, // applyStyles(shape, style) { // const styles = { ...shape.style, ...style } // styles.dash = DashStyle.Solid // shape.style = styles // return this // }, onSessionComplete(shape) { const bounds = this.getBounds(shape) const [x1, y1] = vec.sub([bounds.minX, bounds.minY], shape.point) shape.points = shape.points.map(([x0, y0, p]) => [x0 - x1, y0 - y1, p]) this.translateTo(shape, vec.add(shape.point, [x1, y1])) return this }, }) export default draw const simulatePressureSettings = { simulatePressure: true, } const realPressureSettings = { easing: (t: number) => t * t, simulatePressure: false, start: { taper: 1 }, end: { taper: 1 }, } /** * Get the fill path for a closed draw shape. * * ### Example * *```ts * someCache.set(getFillPath(shape)) *``` */ function getFillPath(shape: DrawShape) { const styles = getShapeStyle(shape.style) if (shape.points.length < 2) { return '' } return getSvgPathFromStroke( getStrokePoints(shape.points, { size: 1 + +styles.strokeWidth * 2, thinning: 0.85, end: { taper: +styles.strokeWidth * 20 }, start: { taper: +styles.strokeWidth * 20 }, }).map((pt) => pt.point) ) } /** * Get the path data for a draw stroke. * * ### Example * *```ts * someCache.set(getDrawStrokePath(shape)) *``` */ function getDrawStrokePath(shape: DrawShape) { const styles = getShapeStyle(shape.style) if (shape.points.length < 2) { return '' } const options = shape.points[1][2] === 0.5 ? simulatePressureSettings : realPressureSettings const stroke = getStroke(shape.points, { size: 1 + +styles.strokeWidth * 2, thinning: 0.85, end: { taper: +styles.strokeWidth * 10 }, start: { taper: +styles.strokeWidth * 10 }, ...options, }) return getSvgPathFromStroke(stroke) } /** * Get the path data for a solid draw stroke. * * ### Example * *```ts * getSolidStrokePath(shape) *``` */ function getSolidStrokePath(shape: DrawShape) { let { points } = shape let len = points.length if (len === 0) return 'M 0 0 L 0 0' if (len < 3) return `M ${points[0][0]} ${points[0][1]}` // Remove duplicates from points points = points.reduce((acc, pt, i) => { if (i === 0 || !vec.isEqual(pt, acc[i - 1])) { acc.push(pt) } return acc }, []) len = points.length const d = points.reduce( (acc, [x0, y0], i, arr) => { if (i === len - 1) { acc.push('L', x0, y0) return acc } const [x1, y1] = arr[i + 1] acc.push( x0.toFixed(2), y0.toFixed(2), ((x0 + x1) / 2).toFixed(2), ((y0 + y1) / 2).toFixed(2) ) return acc }, ['M', points[0][0], points[0][1], 'Q'] ) const path = d.join(' ').replaceAll(/(\s[0-9]*\.[0-9]{2})([0-9]*)\b/g, '$1') return path }