import CodeShape from './index' import { v4 as uuid } from 'uuid' import { RayShape, ShapeType } from 'types' import { vectorToPoint } from 'utils/utils' export default class Ray extends CodeShape { constructor(props = {} as Partial) { props.point = vectorToPoint(props.point) props.direction = vectorToPoint(props.direction) super({ id: uuid(), type: ShapeType.Ray, isGenerated: true, name: 'Ray', parentId: 'page0', childIndex: 0, point: [0, 0], direction: [0, 1], rotation: 0, isAspectRatioLocked: false, isLocked: false, isHidden: false, style: { fill: '#c6cacb', stroke: '#000', strokeWidth: 1, }, ...props, }) } export() { const shape = { ...this.shape } shape.point = vectorToPoint(shape.point) shape.direction = vectorToPoint(shape.direction) return shape } get direction() { return this.shape.direction } }