Commit graph

48 commits

Author SHA1 Message Date
Taha
7e673b5e37
E2e tests for the toolbar (#2709)
This PR adds some e2e tests for the toolbar.

Fixtures have been set up for the toolbar and style panel, and are
fairly barebones at the moment. Eventually each menu should have a
fixture associated with it, and all tests will use the class defined in
the fixtures file.

### Change Type

- [x] `tests` — Changes to any test code only[^2]

### Release Notes

- Add e2e tests for the toolbar
2024-02-16 14:15:00 +00:00
Steve Ruiz
ac0259a6af
Composable custom UI (#2796)
This PR refactors our menu systems and provides an interface to hide or
replace individual user interface elements.

# Background

Previously, we've had two types of overrides:
- "schema" overrides that would allow insertion or replacement of items
in the different menus
- "component" overrides that would replace components in the editor's
user interface

This PR is an attempt to unify the two and to provide for additional
cases where the "schema-based" user interface had begun to break down.

# Approach

This PR makes no attempt to change the `actions` or `tools`
overrides—the current system seems to be correct for those because they
are not reactive. The challenge with the other ui schemas is that they
_are_ reactive, and thus the overrides both need to a) be fed in from
outside of the editor as props, and b) react to changes from the editor,
which is an impossible situation.

The new approach is to use React to declare menu items. (Surprise!) 

```tsx
function CustomHelpMenuContent() {
	return (
		<>
			<DefaultHelpMenuContent />
			<TldrawUiMenuGroup id="custom stuff">
				<TldrawUiMenuItem
					id="about"
					label="Like my posts"
					icon="external-link"
					readonlyOk
					onSelect={() => {
						window.open('https://x.com/tldraw', '_blank')
					}}
				/>
			</TldrawUiMenuGroup>
		</>
	)
}

const components: TLComponents = {
	HelpMenuContent: CustomHelpMenuContent,
}

export default function CustomHelpMenuContentExample() {
	return (
		<div className="tldraw__editor">
			<Tldraw components={components} />
		</div>
	)
}
```

We use a `components` prop with the combined editor and ui components.

- [ ] Create a "layout" component?
- [ ] Make UI components more isolated? If possible, they shouldn't
depend on styles outside of themselves, so that they can be used in
other layouts. Maybe we wait on this because I'm feeling a slippery
slope toward presumptions about configurability.
- [ ] OTOH maybe we go hard and consider these things as separate
components, even packages, with their own interfaces for customizability
/ configurability, just go all the way with it, and see what that looks
like.

# Pros

Top line: you can customize tldraw's user interface in a MUCH more
granular / powerful way than before.

It solves a case where menu items could not be made stateful from
outside of the editor context, and provides the option to do things in
the menus that we couldn't allow previously with the "schema-based"
approach.

It also may (who knows) be more performant because we can locate the
state inside of the components for individual buttons and groups,
instead of all at the top level above the "schema". Because items /
groups decide their own state, we don't have to have big checks on how
many items are selected, or whether we have a flippable state. Items and
groups themselves are allowed to re-build as part of the regular React
lifecycle. Menus aren't constantly being rebuilt, if that were ever an
issue.

Menu items can be shared between different menu types. We'll are
sometimes able to re-use items between, for example, the menu and the
context menu and the actions menu.

Our overrides no longer mutate anything, so there's less weird searching
and finding.

# Cons

This approach can make customization menu contents significantly more
complex, as an end user would need to re-declare most of a menu in order
to make any change to it. Luckily a user can add things to the top or
bottom of the context menu fairly easily. (And who knows, folks may
actually want to do deep customization, and this allows for it.)

It's more code. We are shipping more react components, basically one for
each menu item / group.

Currently this PR does not export the subcomponents, i.e. menu items. If
we do want to export these, then heaven help us, it's going to be a
_lot_ of exports.

# Progress 

- [x] Context menu
- [x] Main menu
- [x] Zoom menu
- [x] Help menu
- [x] Actions menu
- [x] Keyboard shortcuts menu
- [x] Quick actions in main menu? (new)
- [x] Helper buttons? (new)
- [x] Debug Menu

And potentially
- [x] Toolbar
- [x] Style menu
- [ ] Share zone
- [x] Navigation zone
- [ ] Other zones

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. use the context menu
2. use the custom context menu example
3. use cursor chat in the context menu

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-15 12:10:09 +00:00
David Sheldrick
9d895aab13
[docs] Fix missing Persistence page (#2828)
Fixes #2826, extracted from #2680 

The problem is that we had two different articles whose ids were being
derived as `persistence`, the `persistence.mdx` file and the
`persistence/` example.

I've

1. Made it an error for two articles to have the same id
2. Renamed the `persistence/` article to `local-storage` since that's
the API it's using.

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
3.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-13 16:19:17 +00:00
Steve Ruiz
2fd6f254c8
Examples tweaks (#2681)
### Change Type

- [x] `documentation` — Changes to the documentation only[^2]
2024-02-02 17:36:30 +00:00
alex
c3ae981c2d
Positional keyboard shortcuts for toolbar (#2409)
Adds positional keyboard shortcuts to the toolbar. Use the 1, 2, 3, 4
etc keys to activate the corresponding tool on the toolbar.

![Kapture 2024-01-05 at 11 52
30](https://github.com/tldraw/tldraw/assets/1489520/82a21436-0f04-465d-9351-3f2768f61f55)


### Change Type
- [x] `minor` — New feature

### Test Plan

1. Use the number keys to activate toolbar items.
- [x] End to end tests

### Release Notes

- You can now use the number keys to select the corresponding tool from
the toolbar

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-01-26 14:49:21 +00:00
alex
cff5be4605
Make sure correct dark mode colours get used in exports (#2492)
Also tweaks the colours of menus in dark mode to have a little higher
contrast. Fixed #2493

### Change Type

- [x] `patch` — Bug fix


[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-01-17 14:31:38 +00:00
Lu Wilson
ab560d70a7
[hot take] Make dark mode colours pop more (#2478)
This PR makes dark mode colours pop more.
It uses the light mode colours as a starting point, with a few tweaks.

We could tweak these more, and bikeshed these to death. The goal of this
PR is to get us into a *brighter* ballpark.

If you don't want to recreate the following examples, copy paste them
from
[staging.tldraw.com/r/palette](https://staging.tldraw.com/r/palette)


![image](https://github.com/tldraw/tldraw/assets/15892272/d8e1302e-5fd1-40f3-bbaf-b4a6bdd77741)


![image](https://github.com/tldraw/tldraw/assets/15892272/4895c06b-da61-445a-9041-bc80d6fc6d91)


![image](https://github.com/tldraw/tldraw/assets/15892272/d90474ea-9b71-4c33-b8c7-28562ff4ee32)


![image](https://github.com/tldraw/tldraw/assets/15892272/21077583-6135-4b67-8c4b-bb6ac037a02d)


![image](https://github.com/tldraw/tldraw/assets/15892272/c0ac91f7-2703-4df9-bf3b-1356b7000401)


### Change Type

- [x] `patch` — Bug fix


### Test Plan


- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Tweaked dark mode colour styles to make them pop more.

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-01-16 17:03:58 +00:00
alex
25328f98d0
refactor copy/export, fix safari copy-as-image being broken (#2411)
In #2198, we introduced a regression on ios around image exports. ios
will block copys if they're not called syncronously in a UI event. It's
important to make ios copys like this:
```ts
navigator.clipboard.write(new ClipboardItem(getStuffToCopyAsAPromise())
```

instead of
```ts
getStuffToCopyAsAPromise().then(stuff => {
    navigator.clipboard.write(new ClipboardItem(stuff))
})
```

We've written and fixed this bug a few times, which i think is because
of how our export/copy code is written: the formatting is interspersed
with interacting with the browser APIs, which makes it hard to change
one without accidentally affecting the other.

This diff fixes the bug, but also restructures our export/copy code: all
the formatting is handled by `exportToBlob` and related which just
return `Blob`s. This leaves `copyAs`, `exportAs` etc. to just handle
interacting with the browser APIs.

Fixes #2312

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Test copy/export as on all browsers

### Release Notes

- Fix a bug preventing copying as an image on iOS

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-01-09 14:50:10 +00:00
Steve Ruiz
6b1005ef71
[tech debt] Primitives renaming party / cleanup (#2396)
This PR:
- renames Vec2d to Vec
- renames Vec2dModel to VecModel
- renames Box2d to Box
- renames Box2dModel to BoxModel
- renames Matrix2d to Mat
- renames Matrix2dModel to MatModel
- removes unused primitive helpers
- removes unused exports
- removes a few redundant tests in dgreensp

### Change Type

- [x] `major` — Breaking change

### Release Notes

- renames Vec2d to Vec
- renames Vec2dModel to VecModel
- renames Box2d to Box
- renames Box2dModel to BoxModel
- renames Matrix2d to Mat
- renames Matrix2dModel to MatModel
- removes unused primitive helpers
2024-01-03 12:13:15 +00:00
David Sheldrick
55f95bb666
Use custom font (#2343)
This PR adds our custom version of Shantell Sans. Not sure if we need to
keep the old file around for backwards compat?

### Change Type

- [x] `major` 

### Release Notes

- Add a brief release note for your PR here.

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2023-12-19 14:17:45 +00:00
alex
7c77944951
fix export snapshot race condition (#2280)
Fixes a race condition with our snapshot export tests that was causing
them to be flaky.

### Change Type

- [x] `tests` — Changes to any test code only[^2]

### Test Plan
- [x] End to end tests
2023-12-04 13:52:37 +00:00
David Sheldrick
34cfb85169
no impure getters pt 11 (#2236)
follow up to #2189 

adds runtime warnings for deprecated fields. cleans up remaining fields
and usages. Adds a lint rule to prevent access to deprecated fields.
Adds a lint rule to prevent using getters.

### Change Type

- [x] `patch` — Bug fix
2023-11-16 15:34:56 +00:00
Steve Ruiz
14e8d19a71
Custom Tools DX + screenshot example (#2198)
This PR adds a custom tool example, the `Screenshot Tool`.

It demonstrates how a user can create a custom tool together with custom
tool UI.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Use the screenshot example

### Release Notes

- adds ScreenshotTool custom tool example
- improvements and new exports related to copying and exporting images /
files
- loosens up types around icons and translations
- moving `StateNode.isActive` into an atom
- adding `Editor.path`
2023-11-15 18:06:02 +00:00
David Sheldrick
dc0f6ae0f2
No impure getters pt8 (#2221)
follow up to #2189 
### Change Type

- [x] `patch` — Bug fix
2023-11-14 16:32:27 +00:00
Steve Ruiz
7186368f0d
StateNode atoms (#2213)
This PR extracts some improvements from #2198 into a separate PR.

### Release Notes
- adds computed `StateNode.getPath`
- adds computed StateNode.getCurrent`
- adds computed StateNode.getIsActive`
- adds computed `Editor.getPath()`
- makes transition's second property optional

### Change Type

- [x] `minor` — New feature

### Test Plan

- [x] Unit Tests
- [x] End to end tests
2023-11-14 13:02:50 +00:00
David Sheldrick
7ffda2335c
No impure getters pt3 (#2203)
Follow up to #2189 and #2202 

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2023-11-13 14:31:27 +00:00
Steve Ruiz
5db3c1553e
Replace Atom.value with Atom.get() (#2189)
This PR replaces the `.value` getter for the atom with `.get()`

### Change Type

- [x] `major` — Breaking change

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-11-13 11:51:22 +00:00
Gabriel Lee
260a31db81
feat: add new prop to force mobile mode layout (#1734)
Adds a new prop to force mobile mode layout, similar to how the
?layout=mobile query param works.

An alternative of having the prop accept a breakpoint number was
considered, but while that provides more flexibility, it's best if
usages of tldraw don't need to know about the internal workings of
tldraw. (e.g. someone might use breakpoint 7 to get the "desktop" mode,
but that won't be reliable when in the future more breakpoints are
added)


![licecap-output-1](https://github.com/tldraw/tldraw/assets/5616556/b08fa239-be4f-46c2-9a78-c53b453e4d1a)

![licecap-output-2](https://github.com/tldraw/tldraw/assets/5616556/9be55807-adc7-4253-8b20-757a07a8b157)

Closes #1709 

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. `<Tldraw persistenceKey="tldraw_example" autoFocus
forceMobileModeLayout />`
2. notice that the layout stays in mobile mode no matter the width of
the screen

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- add new prop to force mobile mode layout

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-11-11 14:11:59 +00:00
Steve Ruiz
ddb73cb6cf
Tighten up editor ui (#2102)
This PR tightens up the editor UI. It removes padding around the editor.

![Kapture 2023-10-28 at 18 27
15](https://github.com/tldraw/tldraw/assets/23072548/18075308-7b62-43a1-8c80-ff4e4136197b)

<img width="1196" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/a8205ef1-b142-4fdc-9745-e400c0c4939a">

<img width="1196" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/87e9dcd1-39f5-466a-a256-9cbd2ff2cf7e">

### Change Type

- [x] `minor` — New feature

### Release Notes

- Small adjustment to editor ui.
2023-10-28 21:58:32 +00:00
alex
22955bb0ec
Only upload playwright to S3 if we have the right credentials (#2074)
These credentials aren't available to non-tldraw contributors which was
breaking uploads.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-10-13 13:42:41 +00:00
alex
421102282d
Fix newlines in text geo shapes (#2059)
Previously, entering a geo shape and adding a bunch of newlines wouldn't
correctly update the shape's height. This fixes that.

### Change Type

- [x] `patch` — Bug fix


### Test Plan

1. Create a geo shape
2. Enter text editing mode
3. Spam the enter key
4. See that the shape grows appropriately
5. Exit editing and check that the trailing newlines have been deleted.

- [ ] Unit Tests
- [x] End to end tests

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-10-10 12:58:28 +00:00
alex
4ccb6d8a50
re-enable visual regression tests (#2056)
Re-enable visual regression tests

### Change Type
- [x] `tests` — Changes to any test code only[^2]

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2023-10-10 12:33:16 +00:00
Steve Ruiz
d715fa3a2e
[fix] Focus events (actually) (#2015)
This PR restores the controlled nature of focus. Focus allows keyboard
shortcuts and other interactions to occur. The editor's focus should
always / entirely be controlled via the autoFocus prop or by manually
setting `editor.instanceState.isFocused`.

Design note: I'm starting to think that focus is the wrong abstraction,
and that we should instead use a kind of "disabled" state for editors
that the user isn't interacting with directly. In a page where multiple
editors exit (e.g. a notion page), a developer could switch from
disabled to enabled using a first interaction.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

- [x] End to end tests
2023-10-04 09:01:48 +00:00
alex
92886e1f40
fix text in geo shapes not causing its container to grow (#2003)
We got things sliggghhhtly wrong in #1980. That diff was attempting to
fix a bug where the text measurement element would refuse to go above
the viewport size in safari. This was most obvious in the case where
there was no fixed width on a text shape, and that diff fixed that case,
but it was also happening when a fixed width text shape was wider than
viewport - which wasn't covered by that fix. It turned out that that fix
also introduced a bug where shapes would no longer grow along the y-axis
- in part because the relationship between `width`, `maxWidth`, and
`minWidth` is very confusing.

The one-liner fix is to just use `max-content` instead of `fit-content`
- that way, the div ignores the size of its container. But I also
cleared up the API for text measurement to remove the `width` property
entirely in favour of `maxWidth`. I think this makes things much clearer
and as far as I can tell doesn't affect anything.

Closes #1998 

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create an arrow & geo shape with labels, plus a note and text shape
2. Try to break text measurement - overflow the bounds, make very wide
text, experiment with fixed/auto-size text, etc.
2023-10-03 14:26:13 +00:00
Taha
f73bf9a7fe
Fix text-wrapping on Safari (#1980)
Co-authored-by: Alex Alex@dytry.ch

closes [#1978](https://github.com/tldraw/tldraw/issues/1978)

Text was wrapping on Safari because the measure text div was rendered
differently on different browsers. Interestingly, when forcing the
text-measure div to be visible and on-screen in Chrome, the same
text-wrapping behaviour was apparent. By setting white-space to 'pre'
when width hasn't been set by the user, we can ensure that only line
breaks the user has inputted are rendered by default on all browsers.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. On Safari
2. Make a new text shape and start typing
3. At a certain point the text starts to wrap without the width having
been set


### Release Notes

- Fix text wrapping differently on Safari and Chrome/Firefox

Before/After

<image width="350"
src="https://github.com/tldraw/tldraw/assets/98838967/320171b4-61e0-4a41-b8d3-830bd90bea65">
<image width="350"
src="https://github.com/tldraw/tldraw/assets/98838967/b42d7156-0ce9-4894-9692-9338dc931b79">
2023-10-02 11:30:53 +00:00
Steve Ruiz
da33179a31
Remove focus management (#1953)
This PR removes the automatic focus events from the editor.

The `autoFocus` prop is now true by default. When true, the editor will
begin in a focused state (`editor.instanceState.isFocused` will be
`true`) and the component will respond to keyboard shortcuts and other
interactions. When false, the editor will begin in an unfocused state
and not respond to keyboard interactions.

**It's now up to the developer** using the component to update
`isFocused` themselves. There's no predictable way to do that on our
side, so we leave it to the developer to decide when to turn on or off
focus for a container (for example, using an intersection observer to
"unfocus" components that are off screen).

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Open the multiple editors example.
2. Click to focus each editor.
3. Use the keyboard shortcuts to check that the correct editor is
focused.
4. Start editing a shape, then select the other editor. The first
editing shape should complete.

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [editor] Make autofocus default, remove automatic blur / focus events.

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-10-02 11:29:54 +00:00
Steve Ruiz
b6ebe1e274
[improvement] quick actions (#1922)
This PR:

- improves the quick actions bar, enabling undo / redo actions when the
eraser is selected.
- for actions that effect selected shapes, calling the action when the
select tool is not selected will select the select tool and run the
action
- actions that effect selected shapes are hidden from the menu when the
select tool is not selected

### Change Type

- [x] `major`

### Test Plan

1. Select the eraser tool, the undo / redo buttons should still be
there.

1. Select two shapes
2. Select the draw tool
3. The menu should not display most options, e.g. cut or paste, but
should display undo / redo
4. Press Shift+H
5. The shapes should not move, but the select tool should be selected
again

### Release Notes

- Improve the menu / kbds behavior when select tool is not active
2023-09-19 15:33:39 +00:00
Steve Ruiz
0b3e83be52
Add snapshot prop, examples (#1856)
This PR:
- adds a `snapshot` prop to the <Tldraw> component. It does basically
the same thing as calling `loadSnapshot` after creating the store, but
happens before the editor actually loads.
- adds a largeish example (including a JSON snapshot) to the examples

We have some very complex ways of juggling serialized data between
multiplayer, file formats, and the snapshot APIs. I'd like to see these
simplified, or at least for our documentation to reflect a narrow subset
of all the options available.

The most common questions seem to be:

Q: How do I serialize data?
A: Via the `Editor.getSnapshot()` method

Q: How do I restore serialized data?
A: Via the `Editor.loadSnapshot()` method OR via the `<Tldraw>`
component's `snapshot` prop

The store has an `initialData` constructor prop, however this is quite
complex as the store also requires a schema class instance with which to
migrate the data. In our components (<Tldraw> and <TldrawEditor>) we
were also accepting `initialData`, however we weren't accepting a
schema, and either way I think it's unrealistic to also expect users to
create schemas themselves and pass those in.

AFAIK the `initialData` prop is only used in the file loading, which is
a good example of how complex it looks like to create a schema and
migrate data outside of the components.

### Change Type

- [x] `minor` — New feature
2023-09-08 14:48:55 +00:00
Steve Ruiz
bf27743595
Rename shapes apis (#1787)
This PR updates APIs related to shapes in the Editor.

- removes the requirement for an `id` when creating shapes
- `shapesOnCurrentPage` -> `currentPageShapes`
- `findAncestor` -> `findShapeAncestor`
- `findCommonAncestor` -> `findCommonShapeAncestor`
- Adds `getCurrentPageShapeIds`
- `getAncestors` -> `getShapeAncestors`
- `getClipPath` -> `getShapeClipPath`
- `getGeometry` -> `getShapeGeometry`
- `getHandles` -> `getShapeHandles`
- `getTransform` -> `getShapeLocalTransform`
- `getPageTransform` -> `getShapePageTransform`
- `getOutlineSegments` -> `getShapeOutlineSegments`
- `getPageBounds` -> `getShapePageBounds`
- `getPageTransform` -> `getShapePageTransform`
- `getParentTransform` -> `getShapeParentTransform`
- `selectionBounds` -> `selectionRotatedPageBounds`

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
2023-08-02 18:12:25 +00:00
Steve Ruiz
79fae186e4
Revert "Editor commands API / effects" (#1783)
Reverts tldraw/tldraw#1778.

Fuzz testing picked up errors related to deleting pages and undo/redo
which may doom this PR.

### Change Type

- [x] `major` — Breaking change
2023-08-01 17:03:31 +00:00
Steve Ruiz
e17074a8b3
Editor commands API / effects (#1778)
This PR shrinks the commands API surface and adds a manager
(`CleanupManager`) for side effects.

### Change Type

- [x] `major` — Breaking change

### Test Plan

Use the app! Especially undo and redo. Our tests are passing but I've
found more cases where our coverage fails to catch issues.

### Release Notes

- tbd
2023-08-01 13:21:14 +00:00
Steve Ruiz
d750da8f40
ShapeUtil.getGeometry, selection rewrite (#1751)
This PR is a significant rewrite of our selection / hit testing logic.

It
- replaces our current geometric helpers (`getBounds`, `getOutline`,
`hitTestPoint`, and `hitTestLineSegment`) with a new geometry API
- moves our hit testing entirely to JS using geometry
- improves selection logic, especially around editing shapes, groups and
frames
- fixes many minor selection bugs (e.g. shapes behind frames)
- removes hit-testing DOM elements from ShapeFill etc.
- adds many new tests around selection
- adds new tests around selection
- makes several superficial changes to surface editor APIs

This PR is hard to evaluate. The `selection-omnibus` test suite is
intended to describe all of the selection behavior, however all existing
tests are also either here preserved and passing or (in a few cases
around editing shapes) are modified to reflect the new behavior.

## Geometry

All `ShapeUtils` implement `getGeometry`, which returns a single
geometry primitive (`Geometry2d`). For example:

```ts
class BoxyShapeUtil {
  getGeometry(shape: BoxyShape) {
    return new Rectangle2d({
        width: shape.props.width, 
        height: shape.props.height, 
        isFilled: true,
        margin: shape.props.strokeWidth
      })
    }
}
```

This geometric primitive is used for all bounds calculation, hit
testing, intersection with arrows, etc.

There are several geometric primitives that extend `Geometry2d`:
- `Arc2d`
- `Circle2d`
- `CubicBezier2d`
- `CubicSpline2d`
- `Edge2d`
- `Ellipse2d`
- `Group2d`
- `Polygon2d`
- `Rectangle2d`
- `Stadium2d`

For shapes that have more complicated geometric representations, such as
an arrow with a label, the `Group2d` can accept other primitives as its
children.

## Hit testing

Previously, we did all hit testing via events set on shapes and other
elements. In this PR, I've replaced those hit tests with our own
calculation for hit tests in JavaScript. This removed the need for many
DOM elements, such as hit test area borders and fills which only existed
to trigger pointer events.

## Selection

We now support selecting "hollow" shapes by clicking inside of them.
This involves a lot of new logic but it should work intuitively. See
`Editor.getShapeAtPoint` for the (thoroughly commented) implementation.

![Kapture 2023-07-23 at 23 27
27](https://github.com/tldraw/tldraw/assets/23072548/a743275c-acdb-42d9-a3fe-b3e20dce86b6)

every sunset is actually the sun hiding in fear and respect of tldraw's
quality of interactions

This PR also fixes several bugs with scribble selection, in particular
around the shift key modifier.

![Kapture 2023-07-24 at 23 34
07](https://github.com/tldraw/tldraw/assets/23072548/871d67d0-8d06-42ae-a2b2-021effba37c5)

...as well as issues with labels and editing.

There are **over 100 new tests** for selection covering groups, frames,
brushing, scribbling, hovering, and editing. I'll add a few more before
I feel comfortable merging this PR.

## Arrow binding

Using the same "hollow shape" logic as selection, arrow binding is
significantly improved.

![Kapture 2023-07-22 at 07 46
25](https://github.com/tldraw/tldraw/assets/23072548/5aa724b3-b57d-4fb7-92d0-80e34246753c)

a thousand wise men could not improve on this

## Moving focus between editing shapes

Previously, this was handled in the `editing_shapes` state. This is
moved to `useEditableText`, and should generally be considered an
advanced implementation detail on a shape-by-shape basis. This addresses
a bug that I'd never noticed before, but which can be reproduced by
selecting an shape—but not focusing its input—while editing a different
shape. Previously, the new shape became the editing shape but its input
did not focus.

![Kapture 2023-07-23 at 23 19
09](https://github.com/tldraw/tldraw/assets/23072548/a5e157fb-24a8-42bd-a692-04ce769b1a9c)

In this PR, you can select a shape by clicking on its edge or body, or
select its input to transfer editing / focus.

![Kapture 2023-07-23 at 23 22
21](https://github.com/tldraw/tldraw/assets/23072548/7384e7ea-9777-4e1a-8f63-15de2166a53a)

tldraw, glorious tldraw

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Erase shapes
2. Select shapes
3. Calculate their bounding boxes

- [ ] Unit Tests // todo
- [ ] End to end tests // todo

### Release Notes

- [editor] Remove `ShapeUtil.getBounds`, `ShapeUtil.getOutline`,
`ShapeUtil.hitTestPoint`, `ShapeUtil.hitTestLineSegment`
- [editor] Add `ShapeUtil.getGeometry`
- [editor] Add `Editor.getShapeGeometry`
2023-07-25 16:10:15 +00:00
Steve Ruiz
0323ee1f6b
[fix] dark mode (#1754)
This PR fixes a bug where dark mode would not immediately cause shapes
to update their colors. Previously, we got the current theme during
render but not in a way that hooked into the change. In this update, we
hook into the change. We also pass the change down to shape fills as
props rather than getting the theme from deeper down.

### Change Type

- [x] `patch`

### Test Plan

1. Use dark mode.
2. Switch colors

### Release Notes

- [fix] dark mode colors not updating
2023-07-20 11:38:55 +00:00
Steve Ruiz
b22ea7cd4e
More cleanup, focus bug fixes (#1749)
This PR is another grab bag:
- renames `readOnly` to `readonly` throughout editor
- fixes a regression related to focus and keyboard shortcuts
- adds a small outline for focused editors

### Change Type

- [x] `major`

### Test Plan

- [x] End to end tests
2023-07-19 10:52:21 +00:00
Steve Ruiz
789b1d1ac6
Fix e2e test (#1748)
This PR fixes a failing end to end test that snuck in.

### Change Type

- [x] `tests` — Changes to any test code only[^2]

### Test Plan

- [x] End to end tests
2023-07-18 22:13:11 +00:00
Steve Ruiz
3e31ef2a7d
Remove helpers / extraneous API methods. (#1745)
This PR removes several extraneous computed values from the editor. It
adds some silly instance state onto the instance state record and
unifies a few methods which were inconsistent. This is fit and finish
work 🧽

## Computed Values

In general, where once we had a getter and setter for `isBlahMode`,
which really masked either an `_isBlahMode` atom on the editor or
`instanceState.isBlahMode`, these are merged into `instanceState`; they
can be accessed / updated via `editor.instanceState` /
`editor.updateInstanceState`.

## tldraw select tool specific things

This PR also removes some tldraw specific state checks and creates new
component overrides to allow us to include them in tldraw/tldraw.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [tldraw] rename `useReadonly` to `useReadOnly`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isChangingStyle`
- [editor] remove `Editor.isCoarsePointer`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isFocused`
- [editor] remove `Editor.isGridMode`
- [editor] remove `Editor.isPenMode`
- [editor] remove `Editor.isReadOnly`
- [editor] remove `Editor.isSnapMode`
- [editor] remove `Editor.isToolLocked`
- [editor] remove `Editor.locale`
- [editor] rename `Editor.pageState` to `Editor.currentPageState`
- [editor] add `Editor.pageStates`
- [editor] add `Editor.setErasingIds`
- [editor] add `Editor.setEditingId`
- [editor] add several new component overrides
2023-07-18 21:50:23 +00:00
Steve Ruiz
b7d9c8684c
tldraw zero - package shuffle (#1710)
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw

At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.

## Library changes

@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.

- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.

- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw

Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.

## API Changes

The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.

All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.

You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.

The `components` prop now also accepts `SelectionForeground`.

The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.

Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.

The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.

- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw

---------

Co-authored-by: alex <alex@dytry.ch>
2023-07-17 21:22:34 +00:00
David Sheldrick
83a391b46b
Add cloud shape (#1708)
![Kapture 2023-07-04 at 16 36
31](https://github.com/tldraw/tldraw/assets/1242537/bcb19959-ac66-46fa-92ea-50fe4692a96c)


### Change Type

- [x] `minor` — New feature


[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Make some cloud shapes, try different sizes, colors, fills.
2. Export cloud shapes to images.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds a cloud shape.
2023-07-07 15:32:08 +00:00
Steve Ruiz
80595232d2
[internal] Add basic list to examples (#1688)
This PR adds a basic list of all examples to the examples site

### Change Type

- [x] `internal`
2023-07-05 14:07:28 +00:00
Steve Ruiz
91dfdecc93
[fix] Lock shortcut (#1677)
This PR fixes the shortcut for lock shapes, which may be blocked by
browser defaults. We now use Shift+L instead of Cmd+Shift+L. Closes
https://github.com/tldraw/tldraw/issues/1676.

### Change Type

- [x] `patch` 

### Test Plan

1. Try the lock tool shortcuts.

- [x] End to end tests

### Release Notes

- [@tldraw/editor] Fix lock tool shortcut
2023-06-29 21:43:28 +00:00
Steve Ruiz
fd29006538
[feature] add meta property to records (#1627)
This PR adds a `meta` property to shapes and other records.

It adds it to:
- asset
- camera
- document
- instance
- instancePageState
- instancePresence
- page
- pointer
- rootShape

## Setting meta

This data can generally be added wherever you would normally update the
corresponding record.

An exception exists for shapes, which can be updated using a partial of
the `meta` in the same way that we update shapes with a partial of
`props`.

```ts
this.updateShapes([{
    id: myShape.id,
    type: "geo",
    meta: { 
      nemesis: "steve",
      special: true
    }
])
```

## `Editor.getInitialMetaForShape`

The `Editor.getInitialMetaForShape` method is kind of a hack to set the
initial meta property for newly created shapes. You can set it
externally. Escape hatch!

### Change Type

- [x] `minor` — New feature

### Test Plan

todo

- [ ] Unit Tests (todo)

### Release Notes

- todo
2023-06-28 14:24:05 +00:00
alex
e8bc114bf3
Styles API follow-ups (#1636)
tldraw-zero themed follow-ups to the styles API added in #1580.

- Removed style related helpers from `ShapeUtil`
- `editor.css` no longer includes the tldraw default color palette.
Instead, a global `DefaultColorPalette` is defined as part of the color
style. If developers wish to cusomise the colors, they can mutate that
global.
- `ShapeUtil.toSvg` no longer takes font/color. Instead, it takes an
"svg export context" that can be used to add `<defs>` to the exported
SVG element. Converting e.g. fonts to inlined data urls is now the
responsibility of the shapes that use them rather than the Editor.
- `usePattern` is not longer a core part of the editor. Instead,
`ShapeUtil` has a `getCanvasSvgDefs` method for returning react
components representing anything a shape needs included in `<defs>` for
the canvas.
- The shape-specific cleanup logic in `setStyle` has been deleted. It
turned out that none of that logic has been running anyway, and instead
the relevant logic lives in shape `onBeforeChange` callbacks already.

### Change Type
- [x] `minor` — New feature

### Test Plan


- [x] Unit Tests
- [x] End to end tests

### Release Notes
 --

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-24 13:46:04 +00:00
alex
245f74010c
speed up playwright and add visual regression tests (#1638)
This diff:
- tweaks how playwright runs in CI to have it go a bit faster
- uploads nice browsable reports to S3 for looking at playwright
failures and traces
- adds visual regression testing to playwright

### Change Type

- [x] `tests` — Changes to any test code only[^2]

### Test Plan

- [ ] Unit Tests
- [x] End to end tests

### Release Notes

--

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2023-06-23 11:53:04 +00:00
Lu Wilson
3e2f2e0884
Add tsdocs to Editor methods (#1581)
This PR does a first-pass of adding tsdocs to the methods of the Editor
class.
It's a minimal start — just descriptions of them, and their parameters.
It makes the Editor docs page a lot more fleshed out though, and easier
to quickly scan.
There's still a lot more to do!

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

### Release Notes

- [dev] Added initial documentation for the Editor class.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-14 06:40:10 +00:00
Steve Ruiz
735f1c41b7
rename app to editor (#1503)
This PR renames `App`, `app` and all appy names to `Editor`, `editor`,
and editorry names.

### Change Type

- [x] `major` — Breaking Change

### Release Notes

- Rename `App` to `Editor` and many other things that reference `app` to
`editor`.
2023-06-02 15:21:45 +00:00
Steve Ruiz
a3c39cde4b
replace console.log with nicelog (#1496)
This PR replaces our `console.log` with `nicelog` so that I can more
easily grep for errant console.logs.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
2023-06-01 18:01:49 +00:00
Steve Ruiz
0c4174c0b8
[refactor] User-facing APIs (#1478)
This PR updates our user-facing APIs for the Tldraw and TldrawEditor
components, as well as the Editor (App). It mainly incorporates surface
changes from #1450 without any changes to validators or migrators,
incorporating feedback / discussion with @SomeHats and @ds300.

Here we:
- remove the TldrawEditorConfig
- bring back a loose version of shape definitions
- make a separation between "core" shapes and "default" shapes
- do not allow custom shapes, migrators or validators to overwrite core
shapes
- but _do_ allow new shapes

## `<Tldraw>` component

In this PR, the `Tldraw` component wraps both the `TldrawEditor`
component and our `TldrawUi` component. It accepts a union of props for
both components. Previously, this component also added local syncing via
a `useLocalSyncClient` hook call, however that has been pushed down to
the `TldrawEditor` component.

## `<TldrawEditor>` component

The `TldrawEditor` component now more neatly wraps up the different ways
that the editor can be configured.

## The store prop (`TldrawEditorProps.store`)

There are three main ways for the `TldrawEditor` component to be run:
1. with an externally defined store
2. with an externally defined syncing store (local or remote)
3. with an internally defined store
4. with an internally defined locally syncing store

The `store` prop allows for these configurations.

If the `store` prop is defined, it may be defined either as a `TLStore`
or as a `SyncedStore`. If the store is a `TLStore`, then the Editor will
assume that the store is ready to go; if it is defined as a SyncedStore,
then the component will display the loading / error screens as needed,
or the final editor once the store's status is "synced".

When the store is left undefined, then the `TldrawEditor` will create
its own internal store using the optional `instanceId`, `initialData`,
or `shapes` props to define the store / store schema.

If the `persistenceKey` prop is left undefined, then the store will not
be synced. If the `persistenceKey` is defined, then the store will be
synced locally. In the future, we may also here accept the API key /
roomId / etc for creating a remotely synced store.

The `SyncedStore` type has been expanded to also include types used for
remote syncing, e.g. with `ConnectionStatus`.

## Tools

By default, the App has two "baked-in" tools: the select tool and the
zoom tool. These cannot (for now) be replaced or removed. The default
tools are used by default, but may be replaced by other tools if
provided.

## Shapes

By default, the App has a set of "core" shapes:
- group
- embed
- bookmark
- image
- video
- text

That cannot by overwritten because they're created by the app at
different moments, such as when double clicking on the canvas or via a
copy and paste event. In follow up PRs, we'll split these out so that
users can replace parts of the code where these shapes are created.

### Change Type

- [x] `major` — Breaking Change

### Test Plan

- [x] Unit Tests
2023-06-01 15:47:34 +00:00
Steve Ruiz
e3cf05f408
Add playwright tests (#1484)
This PR replaces our webdriver end to end tests with playwright tests.

It:
- replaces our webdriver workflow with a new e2e workflow based on
playwright
- removes the webdriver project
- adds e2e tests to our examples app
- replaces all `data-wd` attributes with `data-testid`

### Coverage

Most of the tests from our previous e2e tests are reproduced here,
though there are some related to our gestures that will need to be done
in a different way—or not at all. I've also added a handful of new
tests, too.

### Where are they

The tests are now part of our examples app rather than being in its own
different app. This should help us test our different examples too. As
far as I can tell there are no downsides here in terms of the regular
developer experience, though they might complicate any CodeSandbox
projects that are hooked into the examples app.

### Change Type

- [x] `tests` — Changes to any testing-related code only (will not
publish a new version)
2023-05-30 15:28:56 +01:00