This PR updates our user-facing APIs for the Tldraw and TldrawEditor
components, as well as the Editor (App). It mainly incorporates surface
changes from #1450 without any changes to validators or migrators,
incorporating feedback / discussion with @SomeHats and @ds300.
Here we:
- remove the TldrawEditorConfig
- bring back a loose version of shape definitions
- make a separation between "core" shapes and "default" shapes
- do not allow custom shapes, migrators or validators to overwrite core
shapes
- but _do_ allow new shapes
## `<Tldraw>` component
In this PR, the `Tldraw` component wraps both the `TldrawEditor`
component and our `TldrawUi` component. It accepts a union of props for
both components. Previously, this component also added local syncing via
a `useLocalSyncClient` hook call, however that has been pushed down to
the `TldrawEditor` component.
## `<TldrawEditor>` component
The `TldrawEditor` component now more neatly wraps up the different ways
that the editor can be configured.
## The store prop (`TldrawEditorProps.store`)
There are three main ways for the `TldrawEditor` component to be run:
1. with an externally defined store
2. with an externally defined syncing store (local or remote)
3. with an internally defined store
4. with an internally defined locally syncing store
The `store` prop allows for these configurations.
If the `store` prop is defined, it may be defined either as a `TLStore`
or as a `SyncedStore`. If the store is a `TLStore`, then the Editor will
assume that the store is ready to go; if it is defined as a SyncedStore,
then the component will display the loading / error screens as needed,
or the final editor once the store's status is "synced".
When the store is left undefined, then the `TldrawEditor` will create
its own internal store using the optional `instanceId`, `initialData`,
or `shapes` props to define the store / store schema.
If the `persistenceKey` prop is left undefined, then the store will not
be synced. If the `persistenceKey` is defined, then the store will be
synced locally. In the future, we may also here accept the API key /
roomId / etc for creating a remotely synced store.
The `SyncedStore` type has been expanded to also include types used for
remote syncing, e.g. with `ConnectionStatus`.
## Tools
By default, the App has two "baked-in" tools: the select tool and the
zoom tool. These cannot (for now) be replaced or removed. The default
tools are used by default, but may be replaced by other tools if
provided.
## Shapes
By default, the App has a set of "core" shapes:
- group
- embed
- bookmark
- image
- video
- text
That cannot by overwritten because they're created by the app at
different moments, such as when double clicking on the canvas or via a
copy and paste event. In follow up PRs, we'll split these out so that
users can replace parts of the code where these shapes are created.
### Change Type
- [x] `major` — Breaking Change
### Test Plan
- [x] Unit Tests
This diff modifies our canvas/rendering code to support shapes rendering
into a "background layer". The background layer isn't a layer in the
sense of our own html/svg/indicator layers, but is instead part of the
HTML canvas layer and is created by allocating z-indexes to shapes below
all others.
For most shapes, the background starts at the canvas. If a shape is in a
frame, then the frame is treated as the background.
![Kapture 2023-05-19 at 11 38
12](https://github.com/tldraw/tldraw/assets/1489520/3ab6e0c0-f71e-4bfd-a996-c5411be28a71)
Exports now use the `renderingShapes` algorithm which fixed a small bug
with exports where opacity wouldn't get correctly propagated down
through child shapes.
### The plan
1. initial highlighter shape/tool #1401
2. sandwich rendering for highlighter shapes #1418 **>you are here<**
3. shape styling - new colours and sizes, lightweight perfect freehand
changes
### Change Type
- [x] `minor` — New Feature
### Test Plan
not yet!
- [x] Unit Tests
### Release Notes
[not yet!]
This diff adds an initial version of the highlighter shape. At this
stage, it's a complete copy of the draw tool minus the following
features:
* Fills
* Stroke types
* Closed shapes
I've created a new shape util (a copy-paste of the draw one with stuff
renamed/deleted) but reused the state chart nodes for the draw shape.
Currently this new tool looks exactly like the draw tool, but that'll be
changing soon!
![Kapture 2023-05-17 at 15 37
33](https://github.com/tldraw/tldraw/assets/1489520/982e78f4-6495-4a68-aa51-c8f7b5bcdd01)
The UI here is extremely WIP. The highlighter tool is behind a feature
flag, but once enabled is accessible through the tool bar. There's a
first-draft highlighter icon (i didn't spend much time on this, it's not
super legible on non-retina displays yet imo), and the tool is bound to
the `i` key (any better suggestions? `h` is taken by the hand tool)
### The plan
1. initial highlighter shape/tool #1401 **>you are here<**
2. sandwich rendering for highlighter shapes #1418
3. shape styling - new colours and sizes, lightweight perfect freehand
changes
### Change Type
- [x] `minor` — New Feature
### Test Plan
(not yet)
### Release Notes
[internal only change layout ground work for highlighter]
This PR removes unused scripts related to benchmarking, and some other
unused dependencies.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
This PR adds a user preference to reduce motion. When enabled the app
will not animate the camera (and perhaps skip other animations in the
future). It's actual implementation is as an `animateSpeed` property, so
we can also use it to speed up or slow down our animations if that's
something we want to do!
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Turn on reduce motion
2. Use minimap / camera features to zoom in / out / etc
- [x] Unit Tests
### Release Notes
- [editor] Add `reduceMotion` user preference
- Add reduce motion option to preferences
This PR replaces our webdriver end to end tests with playwright tests.
It:
- replaces our webdriver workflow with a new e2e workflow based on
playwright
- removes the webdriver project
- adds e2e tests to our examples app
- replaces all `data-wd` attributes with `data-testid`
### Coverage
Most of the tests from our previous e2e tests are reproduced here,
though there are some related to our gestures that will need to be done
in a different way—or not at all. I've also added a handful of new
tests, too.
### Where are they
The tests are now part of our examples app rather than being in its own
different app. This should help us test our different examples too. As
far as I can tell there are no downsides here in terms of the regular
developer experience, though they might complicate any CodeSandbox
projects that are hooked into the examples app.
### Change Type
- [x] `tests` — Changes to any testing-related code only (will not
publish a new version)
As part of my highlighter work, I've been writing a few test cases
around rendering with different combinations of nested frames and
groups. Writing these test cases using `createShapes` is really hard,
and reading them is even harder. I wanted to see if there was an easier
way for us to define shapes for test cases, and turns out... there is!
This diff introduces a JSX-based DSL for defining test cases. It looks
something like this:
```tsx
// create some shapes
const ids = app.createShapesFromJsx([
<TL.geo ref="A" x={100} y={100} w={100} h={100} />,
<TL.frame ref="B" x={200} y={200} w={300} h={300}>
<TL.geo ref="C" x={200} y={200} w={50} h={50} />
<TL.text ref="D" x={1000} y={1000} text="Hello, world!" align="end" />
</TL.frame>,
])
// refer to shape IDs according to their `ref`
app.select(ids.C)
```
It's probably not worth trying to migrate everything possible to this,
but i picked a few random tests to convert over to show how it works
(and because i wanted this diff to end up red overall)
In the future, I'd like to use this with visual regression testing to
test rendering/exports on some complex combinations of shapes too.
### Change Type
- [x] `tests` — Changes to any testing-related code only (will not
publish a new version)
### Release Notes
[internal only change]
This diff tweaks our `debugFlags` framework to support setting different
default value for different environments, makes it easier to define
feature flags, and makes feature flags show up in the debug menu by
default. With this change, feature flags will default to being enabled
in dev and preview environments, but disabled in production.
Specify a feature flag like this:
```ts
const featureFlags = {
myCoolNewFeature: createFeatureFlag('myCoolNewFeature')
}
```
optionally, pass a second value to control its defaults:
```ts
const featureFlags = {
featureEnabledInProduction: createFeatureFlag('someFeature', { all: true }),
customEnabled: createFeatureFlag('otherFeature', {development: true, staging: false, production: false}),
}
```
In code, the value can be read using `featureFlags.myFeature.value`.
Remember to wrap reading it in a reactive context!
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
-
### Release Notes
[internal only change]
This PR adds an `isPageId` helper.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- [tlschema] Add `isPageId`
This PR renames our record types to avoid a type collision with the type
that they are based on. For example `TLCamera` is both a type and a
record; after this PR, we use `CameraRecordType` for the camera's record
type.
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- [editor] rename record types
This PR adds a colored box around the current window when following
another user.
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Follow a user
2. Check out the box
### Release Notes
- Adds viewport following indicator
fixes#1464
The user preference changes were not broadcasting correctly in firefox
because it has a race condition wherein the broadcast message was being
received by a peer tab before the localStorage data was ready to be
consumed in that tab.
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [x] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
1. in firefox, have two tabs open in the same user context.
2. toggle dark mode.
3. the change should propagate to the other tab
This PR fixes the default custom cursor being slightly out-of-position
compared to MacOS cursor.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. On Mac, right-click on the canvas.
2. When the cursor swaps out for the OS cursor... it should stay in the
same position.
This PR changes the pointer cursor back to white (from black).
I made it black to do some debugging, and I forgot to change it back.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Make a bookmark shape by pasting a link.
2. Hover the hyperlink of the bookmark.
3. Check that the 'pointer' cursor is white.
- Remove TLUser, TLUserPresence
- Add first-class support for user preferences that persists across
rooms and tabs
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
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<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Add a brief release note for your PR here.
Bumps use-gesture. Should fix#1393
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
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<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change
- [x] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
1. on iPad, with no shapes selected, long press on the canvas to open
the context menu.
2. tap outside of the menu to dismiss it
3. you should still be able to pan and pinch normally and select shapes
and everything.
### Release Notes
- Updates use-gesture to fix pinch gesture bug on iPad.
This adds a migration to migrate existing alignment options to their
legacy counter parts (`start` -> `start-legacy`, `end` -> `end-legacy`,
`middle` -> `middle-legacy`).
With this change the legacy options don't show any align as active in
the Styles panel:
![CleanShot 2023-05-23 at 19 53
45](https://github.com/tldraw/tldraw/assets/2523721/4017e03a-9492-4a02-b991-ac206f40ae17)
I think this is probably what we want.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Use some old preview link to create Geo and Note shapes with old
alignment options. You can use this one:
https://examples-kzwtf68jr-tldraw.vercel.app/
2. Copy and paste these shapes over to staging. Nothing should change
visually.
3. Also try out exporting to svg (with both old and new alignment
options)
- [x] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Add support for legacy alignment options.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
We noticed that when inferring the type of a shape from its ID, it was
getting inferred as `any` which was hiding some issues. This diff
switches `BaseRecord`'s automatic ID to an explicit one, which lets us
pass in our correct `TLShapeId` definition and still have it play nicely
with other places.
### Change Type
- [x] `patch` — Bug Fix
### Release Notes
[internal only, covered by #1432 changelog]
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR restores `createTLSchema`.
It also:
- removes `TldrawEditorConfig.default`
- makes `config` a required property of `<TldrawEditor>`, though it's
created automatically in `<Tldraw>`.
- makes `config` a required property of `App`
- removes `TLShapeType` and replaces the rare usage with
`TLShape["type"]`
- adds `TLDefaultShape` for a union of our default shapes
- makes `TLShape` a union of `TLDefaultShape` and `TLUnknownShape`
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- [editor] Simplifies custom shape definition
- [tldraw] Updates props for <TldrawEditor> component to require a
`TldrawEditorConfig`.
This PR fixes cursor shadow getting clipped in some cases.
Kap doesn't record the error so you'll have to take my word on this one!
### Change Type
- [x] `patch` — Bug Fix
### Release Notes
- Fixed a bug where custom cursors could have their shadow clipped.
Fixes#1410
This PR adds custom SVGs for all cursor types.
This will unblock some upcoming collaboration features!
It also adds some basic debugging for custom cursors.
![2023-05-19 at 11 02 57 - Coffee
Shrimp](https://github.com/tldraw/tldraw/assets/15892272/dbc84d04-604f-43e5-acd2-69df956e5784)
It uses custom cursors for any shape-related UI, like links.
![2023-05-19 at 11 07 04 - Amaranth
Aphid](https://github.com/tldraw/tldraw/assets/15892272/7eb25f6a-0552-47bd-b2b9-f6c3dc2fca70)
But it sticks with the default browser cursors for the non-canvas UI.
![2023-05-23 at 15 06 29 - Apricot
Bovid](https://github.com/tldraw/tldraw/assets/15892272/2fe35afb-095a-4454-a6c3-aa8337b71506)
### Change Type
- [x] `minor`
### Test Plan
1. Enable debug mode.
2. From the debug menu, enable "Debug cursors".
3. Hover the cursor over the shapes that appear.
4. Check that the cursor appears correctly over each one.
5. (Don't forget to turn off "Debug cursors" after use).
### Release Notes
- Added consistent custom cursors.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR removes `createTLSchema`, now that the default shapes / utils
are in the editor's `TldrawEditorConfig`. There were a few places that
still called `createTLSchema`, though they would have been missing many
parts of the
### Change Type
- [x] `major` — Breaking Change
### Test Plan
- [x] Unit Tests
### Release Notes
- [tlschema] Removes `createTLSchema` in favor of `TldrawEditorConfig`
This PR removes `TLShapeDef` and associated helpers / references.
It purposely loosens the configuration and typings to better support
customization.
### Change Type
- [x] `major` — Breaking Change
### Test Plan
1. Use the app!
### Release Notes
- [tlschema] Update props of `createTLSchema`
- [editor] Update props of `TldrawEditorConfig`
- [editor] Remove `App.getShapeUtilByType`
- [editor] Update `App.getShapeUtil` to take a type rather than a shape
---------
Co-authored-by: alex <alex@dytry.ch>
This PR stops collaborator cursors wobbling while viewport-following.
It's a **new wobble** that we haven't seen before! (It crept in at some
point)
It happens when these three things happen at the same time:
* You're following someone
* They're panning
* They're not moving their pointer
eg: This happens when they're trackpad-panning.
So this is *not* the **old wobble** that we fixed before! That one is
still fixed.
---
The **new wobble** looks like this:
![2023-05-22 at 12 08 51 - Magenta
Urial](https://github.com/tldraw/tldraw/assets/15892272/4b738766-cde3-4a9c-9169-76d622bec3bf)
It's sometimes hard-to-spot because of the _smoothing_ that we do.
When we drastically increase the strength of smoothing... the **new
wobble** is less noticeable:
![2023-05-22 at 12 12 40 - Rose
Goat](https://github.com/tldraw/tldraw/assets/15892272/4ece229a-60e8-4923-89f8-4a0f9b702491)
But we can do better!
So for demonstration purposes... let's turn off _smoothing_ to let us
see the **new wobble** more clearly.
![2023-05-22 at 12 16 02 - Gold
Macaw](https://github.com/tldraw/tldraw/assets/15892272/9030cf2a-bdf3-47f0-87f0-a1195ab2fcbf)
Now we can clearly see what's going on...
The cursor is updating every animation **frame**.
The camera is updating every **tick**.
Depending on your screen's refresh rate, these _might be different_!
Let's test that theory by throttling the **tick** further.
As expected, it increases the **new wobble**:
![2023-05-22 at 14 16 21 - Blush
Caterpillar](https://github.com/tldraw/tldraw/assets/15892272/c70ee08c-8fd3-40ae-a4b3-95637c08acc7)
Let's test the theory again by trying on a screen where the _tick_ and
_frame_ are in sync.
As expected, the **new wobble** doesn't happen _most of the time_.
However, _frame_ and _tick_ can still get out of sync! Which causes the
occasional wobble:
![2023-05-22 at 14 38 21 - Lime
Eagle](https://github.com/tldraw/tldraw/assets/15892272/2a9d8c98-194f-4b73-a7ea-ee85ac1fa28f)
So let's fix both cases...
Instead of making the following-camera update every _tick_...
Let's make it update every _frame_!
![2023-05-22 at 15 28 47 - Salmon
Smelt](https://github.com/tldraw/tldraw/assets/15892272/e9f5c10c-d421-4611-b049-7a961218c087)
The perceptive among you might notice a slight wobble that's still
there...
This is an entirely **different wobble** caused by different things.
We can get to it in the future! But we're back at our original
wobble-quota for now.
![2023-05-22 at 14 32 18 - Brown
Tern](https://github.com/tldraw/tldraw/assets/15892272/e1250715-0bf2-4b87-b6e7-a357bccf4106)
When we turn smoothing back on, things look better than before 👍
![2023-05-22 at 14 42 48 - Cyan
Roundworm](https://github.com/tldraw/tldraw/assets/15892272/f3616c6f-7969-4a8d-80b1-26ee44e6f451)
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Open a single shared project in two different browser sessions.
2. Make one session's user follow the other.
3. Trackpad-pan the leader's camera around.
4. Check that the wobble has reduced.
This PR removes comments from our record types, makes initial version
optional, and unifies the order of initial / current version.
- Initial versions are zero by default
- If no current version is provided to `defineMigrations`, migrations
should be undefined
- Fixes TypeScript quirks in versioning (e.g. only initial version)
This PR also:
- Makes migrations optional when empty
- Removes reference to empty migrations
### Change Type
- [x] `major` — Breaking Change
### Test Plan
- [x] Unit Tests
- [ ] Webdriver tests
### Release Notes
- [tlschema] Improve `defineMigrations`
- [editor] Simplify migration definitions
This diff fixes a number of issues with text export by completely
overhauling how we approach laying out text in exports.
Currently, we try to carefully replicate in-browser behaviour around
line breaks and whitespace collapsing. We do this using an iterative
algorithm that forces the browser to perform a layout for each word, and
attempting to re-implement how the browser does things like whitespace
collapsing & finding line break opportunities. Lots of export issues
come from the fact that this is almost impossible to do well (short of
sending a complete text layout algorithm & full unicode lookup tables).
Luckily, the browser already has a complete text layout algorithm and
full unicode lookup tables! In the new approach, we ask the browser to
lay the text out once. Then, we use the
[`Range`](https://developer.mozilla.org/en-US/docs/Web/API/Range) API to
loop over every character in the rendered text and measure its position.
These character positions are then grouped into "spans". A span is a
contiguous range of either whitespace or non-whitespace characters,
uninterrupted by any browser-inserting line breaks. When we come to
render the SVG, each span gets its own `<tspan>` element, absolutely
positioned according to where it ended up in the user's browser.
This fixes a bunch of issues:
**Misaligned text due to whitespace collapsing at line breaks**
![Kapture 2023-05-17 at 12 07
30](https://github.com/tldraw/tldraw/assets/1489520/5ab66fe0-6ceb-45bb-8787-90ccb124664a)
**Hyphenated text (or text with non-trivial/whitespace-based breaking
rules like Thai) not splitting correctly**
![Kapture 2023-05-17 at 12 21
40](https://github.com/tldraw/tldraw/assets/1489520/d2d5fd13-3e79-48c4-8e76-ae2c70a6471e)
**Weird alignment issues in note shapes**
![Kapture 2023-05-17 at 12 24
59](https://github.com/tldraw/tldraw/assets/1489520/a0e51d57-7c1c-490e-9952-b92417ffdf9e)
**Frame labels not respecting multiple spaces & not truncating
correctly**
![Kapture 2023-05-17 at 12 27
27](https://github.com/tldraw/tldraw/assets/1489520/39b2f53c-0180-460e-b10a-9fd955a6fa78)
#### Quick note on browser compatibility
This approach works well across all browsers, but in some cases actually
_increases_ x-browser variance. Consider these screenshots of the same
element (original above, export below):
![image](https://github.com/tldraw/tldraw/assets/1489520/5633b041-8cb3-4c92-bef6-4f3c202305de)
Notice how on chrome, the whitespace at the end of each line of
right-aligned text is preserved. On safari, it's collapsed. The safari
option looks better - so our manual line-breaking/white-space-collapsing
algorithm preferred safari's approach. That meant that in-app, this
shape looks very slightly different from browser to browser. But out of
the app, the exports would have been the same (although also note that
hyphenation is broken). Now, because these shapes look different across
browsers, the exports now look different across browsers too. We're
relying on the host-browsers text layout algorithm, which means we'll
faithfully reproduce any quirks/inconsistencies of that algorithm. I
think this is an acceptable tradeoff.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
* Comprehensive testing of text in exports, paying close attention to
details around white-space, line-breaking and alignment
* Consider setting `tldrawDebugSvg = true`
* Check text shapes, geo shapes with labels, arrow shapes with labels,
note shapes, frame labels
* Check different alignments and fonts (including vertical alignment)
### Release Notes
- Add a brief release note for your PR here.
This PR makes two improvements to the laser pointer:
- it increases the opacity of collaborator lasers
- it fixes a case where a scribble could have no points
### Change Type
- [x] `patch` — Bug Fix
This PR moves our "fractical indices" library into its own package.
- [x] `major` — Breaking Change
### Release Notes
- [@tldraw/editor] Remove fractional indices code into `@tldraw/indices`
- [@tldraw/indices] Create library for fractional indices code
This PR makes it so that horizontal alignment in geo and sticky note
shapes also effects the position of the text within the shape.
<img width="1169" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/96b28a7d-0f13-46ba-9ea1-82d02b4f870b">
<img width="1274" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/fa768c71-4e9e-4cfe-ad8a-94d7700c445d">
This PR also places the shape's label at the center when there is no
text and the shape is not editing.
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Create shapes with labels
2. Confirm that their labels are positioned correctly
3. Export the shapes and verify the export
### Release Notes
- Geo shapes and sticky notes now position their labels based on their
alignment.
This PR adds a laser pointer. It's also available in readonly rooms.
![Kapture 2023-05-18 at 17 00
18](https://github.com/tldraw/tldraw/assets/23072548/4f638dff-8c17-4f9d-8177-4a63a524b7fd)
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Select the laser pointer tool
2. Draw some lasers.
### Release Notes
- Adds the laser pointer tool.
This PR fixes a bug in firefox where the pointer can get stuck down
while pressing the control key.
It achieves this by taking a previous fix (specifically for
`useShapeEvents`), and it applies the fix at a deeper level (within
`app.dispatch`).
## Before
![2023-05-16 at 15 33 02 - Crimson
Coyote](https://github.com/tldraw/tldraw/assets/15892272/7d4b5bb1-a2e5-400c-9935-fddcc9645e52)
## After
![2023-05-16 at 15 34 03 - Purple
Panda](https://github.com/tldraw/tldraw/assets/15892272/34a598b2-bf6d-4847-8ce9-a3d52c418174)
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Use firefox.
2. On the canvas... pointer down (to start a selection box).
3. Control key down.
4. Pointer up.
5. Make sure that that the selection box is gone.
^ Repeat the above for:
Pointer down on a shape.
Pointer down on a handle.
### Release Notes
- [Firefox] Fixed a bug where the pointer could get stuck down when the
control key is held down.
Vertical text alignment for geo shapes.
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- This adds vertical text alignment property to geo shapes.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Forgot to port over my fix for viewport following for the new ephemeral
state stuff.
### Change Type
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- [x] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
1. Open a multiplayer room in two different browsers
2. Open the people menu and click the follow button next to the other
user's name.
3. pan and zoom in the viewport of the user being followed
4. the other viewport should follow the same movements
Followup to https://github.com/tldraw/brivate/pull/1584
- Removes the old collaborators component, replacing with the new one.
- Removes the associated debug flag
### Change Type
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- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
Check that multiplayer presence UI renders correctly
- cursors
- cursor hints (when a peer's cursor goes off the screen)
- selection brush box
- selection/erasing brush
- selected shape(s) outline
### Release Notes
- [Breaking] Removes the old version of LiveCollaborators, replacing it
with the new one based on `TLInstancePresence`
This PR refactors our clipboard handlers. It should simplify the way
that things work and better handle the difference between how the native
API events are handled vs. the browser's clipboard API events.
![Kapture 2023-05-17 at 13 26
34](https://github.com/tldraw/tldraw/assets/23072548/5dedcc25-a1d2-423f-8bc2-415f761b643b)
Everything that used to be supported now also still works.
In addition, we now have several useful features:
### Multiline text can be pasted into the app
When pasting text that contains more than one line, the text is pasted
correctly; even if the clipboard also includes HTML data. Previously, we
would try to paste HTML data if we found it, because that data might
contain tldraw's own content as a comment; but if that failed, we would
paste the data as text instead. This led to pasting text that lost lots
of information from that text, such as line breaks and indentations.
### Multiline text shapes are aligned correctly
When pasting raw text that has more than one line, the text will be left
aligned—or right aligned if the text is likely from a RTL language.
![Kapture 2023-05-17 at 13 42
54](https://github.com/tldraw/tldraw/assets/23072548/f705acd5-136c-4144-80da-6e97ff766a58)
### Common minimum indentation is removed from each line
![Kapture 2023-05-17 at 13 56
28](https://github.com/tldraw/tldraw/assets/23072548/d45c95f6-6d28-4c9f-8cd3-8078700ce928)
This is something that absolutely every app should implement, but here
we go. When multiline text has "common indentation" on each line, which
is often the case when pasting text from code, then that indentation is
removed from each line.
### Auto wrapping for big pastes
When a line has no text breaks but a lot of text, we now set the width
of the text shape.
![Kapture 2023-05-17 at 14 00
04](https://github.com/tldraw/tldraw/assets/23072548/0b7f69c3-bcf9-42e9-a1ed-df026f868793)
## How it works
A `ClipboardThing` is the common interface for things that we found on
the clipboard, native or otherwise. Both `handlePasteFromClipboardApi`
and `handlePasteFromEventClipboardData` parse out `ClipboardThing`s and
pass them to `handleClipboardThings`.
<img width="905" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/fd087539-edbb-4527-b5ff-ca7d7c1726b2">
A `ClipboardResult` is the result of processing a `ClipboardThing`, and
usually contains text and other information about that text. We make
decisions on what to create based on which `ClipboardResult`s we find.
When pasting text, we check to see whether the result would be bigger
than the viewport, or if the text is multiline, or if the text is of an
RTL language by testing certain common RTL characters. We make some
adjustments based on those factors, ensuring that the top-left corner of
the text is on screen and reasonably positioned within the viewport if
possible.
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Copy and paste shapes
2. Copy and paste text from elsewhere into the app
3. Copy and paste images from elsewhere into the app
4. Try on different browsers
### Release Notes
- Improves clipboard logic when pasting text
- Adds support for pasting multi-line text
- Adds maximum widths when pasting single-line text
- Adds support for RTL languages when pasting multi-line or wrapped text
- Strips leading indentation when pasting text
We were storing the state of whether or not a document is read-only in
the store. It does not need to be stored there, and it was creating
consistency problems for us, so let's not store it in there.
fixes https://github.com/tldraw/brivate/issues/1864
### Change Type
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<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
1. Create a multiplayer room
2. Create a read-only link for the room
3. Paste the link into a new browser tab (not incognito, needs to have
the same session state)
4. Check the room is read-only in the new tab
5. Check the room is still writable in the previous tab.
### Release Notes
- Removes the isReadOnly value from the `user_document_settings` record
type.
This PR fixes a bug where pasted tabs didn't get converted to spaces.
Fixes#1387
We manually convert tabs to spaces when pressing the tab key. But we
were missing cases where you pasted tabs.
This may or may not be needed with @SomeHats's incoming text change!
<img width="825" alt="Screenshot 2023-05-16 at 12 35 37"
src="https://github.com/tldraw/tldraw/assets/15892272/239771d5-ab65-41e1-9215-60af3fab5c8b">
<img width="763" alt="Screenshot 2023-05-16 at 12 25 03"
src="https://github.com/tldraw/tldraw/assets/15892272/307a6c3a-9f8f-44a8-9e66-a694b92c5067">
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Copy a tab character: ` `
2. Make a text shape.
3. Paste the tab character.
4. Make sure that it has been converted into 2 spaces.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Fixed a bug where pasted tabs wouldn't get converted into spaces.
This PR fixes several issues with the way that SVG overlays were
rendered.
- fixes editing embed shape on firefox (weird SVG pointer events bug)
- fixes layering of overlays
- collaborator cursors are offset
### Change Type
- [x] `patch` — change to unshipped changes
### Test Plan
1. Try editing an embed shape on Firefox
2. Confirm that cursor hints are no longer spinning
3. Confirm that cursors are displayed correctly over other shapes
This fixes an issue with empty text shape not being deleted when you
clicked on another text shape. This correctly worked if you clicked on a
shape of a different type or on canvas.
Before:
https://github.com/tldraw/tldraw/assets/2523721/cf79a0a5-c738-49d2-a861-4e23eafc29e5
After:
https://github.com/tldraw/tldraw/assets/2523721/51a31f7e-c0da-45bc-9d04-aa0b0752a459
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Create a text shape and add some text.
2. Double click on the empty canvas, which creates an empty text shape.
3. Click on the first text shape. Confirm that the empty text shape was
deleted and is no longer present.
- [x] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Fix a problem with empty text shapes not getting deleted if you
clicked on another text shape.
Fix setting the grid mode. The change was never saved due to the wrong
condition.
Resolves#1385
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Go to Preferences -> Show grid.
2. It should allow you to toggle the display of the grid.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Fix grid mode toggle.
Nasty one!
This PR fixes the selection foreground of shapes getting misaligned when
the browser zoom was set to something other than 100%. It was always
happening all the time on android.
![image](https://github.com/tldraw/tldraw/assets/15892272/f75c19f9-769b-492c-bacd-fe96c5b596ed)
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Make a shape.
2. Select it.
3. Change your browser's zoom level.
4. Make sure the selection foreground stay in the right place (eg:
indicator, resize handles).
### Release Notes
- None (fix for a bug that hasn't released)
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Expand the selection outline on draw shapes according to pen thickness
when only one shape is selected.
![Kapture 2023-05-15 at 16 20
01](https://github.com/tldraw/tldraw/assets/1489520/373f0ec1-f43d-46c9-9729-0c84aaf2564b)
Right now the outline of many of our shapes don't take stroke thickness
into account. This is a pretty hard thing to get right, so in the short
term here's a fix for one of the most common places this is an issue:
selecting a single horizontal/vertical draw shape. This fix isn't
perfect: resizing gets slightly janky when you completely flip the shape
- see how the handle leaves the cursor behind in the gif when that
happens. We can revisit with a more comprehensive solution later.
This is pulled out from the highlighter work! The highlighter shape will
use the shape APIs added here.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Create a draw shape
2. Select it
3. Selection bounds should include the stroke width
4. Add another shape to the selection
5. Selection bounds should no longer include the stroke width
### Release Notes
- Improve selection outlines around horizontal or vertical draw shapes
Allow the users to interact with embeds in readonly mode. Not sure if
this should apply to all embeds (cc @orangemug for thoughts on this)?
For example, you can also start editing code sandbox embeds.
One thing that doesn't feel quite right is that readonly mode defaults
to the hand tool, so you always have to switch to select tool to get
this working. I guess moving around is still the more common action
though so 🤷
### Test Plan
1. Create a multiplayer room with some embeds (youtube videos, spotify
playlist).
2. Open the room in readonly mode.
3. Make sure you can interact with embeds. Double click / enter when
selected, you should then be able to play the youtube videos.
- [x] Unit Tests
- [ ] Webdriver tests
### Release Note
- Allow the users to interact with embeds in readonly mode.
This PR is entirely unrelated to
https://github.com/tldraw/tldraw/pull/1352.
### Change Type
- [x] `minor` — New Feature
### Release Notes
- Fix a bug where the pointer location would not update when moving the
pointer over an editing shape.
This PR removes some commented code from the events PR.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
This PR extracts a static query for the page states that are used when
deleting a shape.
### Change Type
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- [x] `patch` — Bug Fix
### Release Notes
- Perf improvement for deleting shapes in a document with lots of pages.
This cleans up a couple of assumptions about the state of the world that
break down in multiplayer contexts:
1. updated shapes still exist while redoing
2. redoing the delete of a page that I am on will also redo switching
away from that page
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
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- [x] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- Fixes a couple of minor consistency bugs affecting shape updating and
page deletion in multiplayer contexts.
We had a few issues with lazy race conditions failing CI. This came from
scripts configured to invoke lazy again, rather than through expressing
dependencies between scripts.
This diff reconfigures lazy to articulate these sorts of things as
dependencies instead of through self-invocation. Instead of having lots
of separate `build-package`, `build-docs`, etc commands, we now just
have a build command with package overrides to express more specific
options
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
[internal only]
We've had a few issues where .only in tests wasn't getting caught by our
lint rules. Turns out it's because we were excluding tests from eslint
completely
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
internal-only change
This fixes a bug where creating a page would fail if there were multiple
pages with the same index.
This also changes the store to use a throttled version of
requestAnimationFrame. This should be good for relieving backpressure in
situations where the store is updated many times in quick succession. It
also makes testing a lot easier since it has the mocking logic built in.
### Change Type
- [x] `patch` — Bug Fix
### Release Notes
- Fix a bug where creating a page could throw an error in some
multiplayer contexts.
This PR updates tests for the text shape, as well as updating the logic
of `getTextLines`. We now:
- allow leading whitespace
- allow white space to cause line breaks, trim the whitespace off of the
end of the line. Crazy times!
- fix a bug with geo shapes changes width when growY changes
Note that this is not a "full solution" to line breaks that are caused
by whitespace + wrapping. AFAIK this is impossible to fix in SVG-land
without measuring the SVG element in order to collapse whitespace in the
same way that it collapses in HTML layout.
### Change Type
- [x] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
- [x] Webdriver tests
### Release Notes
- Allow leading whitespace
I need to mock nanoid for the ephemeral state fuzz tests, to create
repeatable test runs. In order to do that properly it needs to have a
consistent version among all our packages.
At the same time I'm removing some old unused params in AppOptions
### Change Type
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<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- Remove unused userId and instanceId props from AppOptions
This PR fixes the appearance of tabs in labels and text when exporting
images.
This involved refactoring our CSS-text-to-multiline-SVG-text.
### Test Plan
1. Create a text or geo shape with a label that includes a tab character
at the beginning of a line (e.g. jsx)
2. Copy the image as SVG and paste
### Release Note
- Fixes a bug with trailing tab characters in text labels on image
export
Our private tlsync package currently depends on the editor package,
which balloons the size of the cloudflare worker. It also makes it so
that any change to any package triggers a worker refresh, which makes
working on multiplayer stuff kinda miserable.
This is the first PR to fix that problem.
The second PR will need to resolve TLSyncClient's dependency on the
debugFlags somehow. Easiest would be to just remove the offending flag,
but we might want cross-bublic debug flags at some point in the future
so I'll try to find a low-cost way to make that happen while making
`tlsync` not depend on `editor`.
cc @TodePond since you added the flag in question
(`tldrawResetConnectionEveryPing`)
### Release Note
- internal moving stuff around
This PR adds a `check-box` geo shape.
![Kapture 2023-05-08 at 15 31
49](https://user-images.githubusercontent.com/23072548/236853749-99ba786f-73a4-4b65-86ca-f2cdac61a903.gif)
It also improves some logic around the `onClick` shape util handler and
some surprisingly related fixes to point hit testing.
### Test Plan
1. Create a geo shape
2. Set it as a checkbox style
3. *easter egg* double click while holding alt to toggle between
check-box and rectangle
- [x] Unit Tests
### Release Note
- Adds checkbox geo shape.
This PR has been hijacked! 🗑️🦝🦝🦝
The <Canvas> component was previously split into an <SVGLayer> and an
<HTMLLayer>, mainly due to the complexity around translating SVGs.
However, this was done before we learned that SVGs can have overflow:
visible, so it turns out that we don't really need the SVGLayer at all.
This PR now refactors away SVG Layer.
It also updates the class name prefix in editor from `rs-` to `tl-` and
does a few other small changes.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds docs for the methods in the TLShapeUtil class.
I think that it's a good page to have docs on, as it shows people what's
possible with the custom shape API.
Currently, our docs are not showing `@param` info for lots of methods,
including the ones added in this PR.
I'll do fix for that in a follow-up PR, so that it's easier to review.
---
Note: Moving forward, we probably want to consider **_where_** these
docs are shown, and how we achieve that.
For example, do we put the docs for these methods in:
* The docs page for the `TLShapeUtil` class?
* The docs pages for the handler types, eg:
[`OnResizeHandler`](http://localhost:3000/gen/editor/OnResizeHandler-type)?
* Both?
Right now, I opted for putting them in the the TLShapeUtil class, as it
keeps them all in one place, and it's what we already do for some
others.
We should consider both - what works best for the docs? and what works
best for code editors?
---
This PR also includes a fix to our pre-commit step that @SomeHats did.
Right now this examples app looks exactly the same as our old examples
app, but there are a couple of tiny differences:
- We use `vite` instead of our own esbuild setup for development and
bundling
- We use `@tldraw/assets` for smart asset hashing instead of copying the
assets to a public folder
You can use `@tldraw/assets` with vite with a bunch of extra config, but
it (plus a bunch of other bundlers) also support a special syntax for
specifying asset urls: `new URL('./my/asset.svg',
import.meta.url).href`. This approach is more standards-complient, but
doesn't work with every bundler just yet. This diff also adds a
url-based version of `@tldraw/assets`, although I'd like to tweak the
entry point - right now you need to import from
`@tldraw/assets/lib/urls`, but i'd like to find a way to get this to
`@tldraw/assets/urls` or something at some point.
There are a couple other extra fixes in here:
- vscode builds were broken, they're fixed now!
- there's also a little tweak to the `getBundlerAssetUrls` API to allow
passing in a function instead of an object for URL formatting
- there are new internal-only functions for injecting asset urls
globally instead of passing them in via react props. this means we can
get the benefits of cacheable URLs without having to clutter our
examples by passing them in
In this PR I'm adding new versions of the `LiveCollaborators` and
`Collaborators` components for the ephemeral state work. They are behind
a feature flag for now.
This PR adds
- A new `TLInstancePresence` record type, to collect info about the
presence state in a particular instance of the editor. This will
eventually be used to sync presence data instead of sending
instance-only state across the wire.
- **Record Scopes**
`RecordType` now has a `scope` property which can be one of three
things:
- `document`: the record belongs to the document and should be synced
and persisted freely. Currently: `TLDocument`, `TLPage`, `TLShape`, and
`TLAsset`
- `instance`: the record belongs to a single instance of the store and
should not be synced at all. It should not be persisted directly in most
cases, but rather compiled into a kind of 'instance configuration' to
store alongside the local document data so that when reopening the
associated document it can remember some of the previous instance state.
Currently: `TLInstance`, `TLInstancePageState`, `TLCamera`, `TLUser`,
`TLUserDocument`, `TLUserPresence`
- `presence`: the record belongs to a single instance of the store and
should not be persisted, but may be synced using the special presence
sync protocol. Currently just `TLInstancePresence`
This sets us up for the following changes, which are gonna be pretty
high-impact in terms of integrating tldraw into existing systems:
- Removing `instanceId` as a config option. Each instance gets a
randomly generated ID.
- We'd replace it with an `instanceConfig` option that has stuff like
selectedIds, camera positions, and so on. Then it's up to library users
to get and reinstate the instance config at persistence boundaries.
- Removing `userId` as config option, and removing the `TLUser` type
altogether.
- We might need to revisit when doing auth-enabled features like locking
shapes, but I suspect that will be separate.