We have a lot of events that fire in the editor and, technically, they
can fire after the Editor is long gone.
This adds a registry/manager to track those timeout/interval/raf IDs
(and some eslint rules to enforce it).
Some other cleanups:
- `requestAnimationFrame.polyfill.ts` looks like it's unused now (it
used to be used in a prev. revision)
- @ds300 I could use your feedback on the `EffectScheduler` tweak. in
`useReactor` we do: `() => new EffectScheduler(name, reactFn, {
scheduleEffect: (cb) => requestAnimationFrame(cb) }),`
and that looks like it doesn't currently get disposed of properly.
thoughts? happy to do that separately from this PR if you think that's a
trickier thing.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `bugfix` — Bug fix
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- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test async operations and make sure they don't fire after disposal.
### Release Notes
- Editor: add registry of timeouts/intervals/rafs
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds a test each for 'contain' behaviour and mixed x and y
values.
1. Contain behaviour test: Lots of complicated maths that I put together
from hunting around in the editor code. I wasn't really sure how to
calculate the final state of the camera, so the test just checks that
the camera changes at all.
2. Mixed values test: different values for bounds and padding are tested
implicitly elsewhere in the file. This checks that different values can
be set for behaviour and origin.
### Change Type
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- [x] `tests` — Changes to any test code
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
### Release Notes
- Adds more tests for the camera constraints API
Lots of people are having a bad time with loading/restoring snapshots
and there's a few reasons for that:
- It's not clear how to preserve UI state independently of document
state.
- Loading a snapshot wipes the instance state, which means we almost
always need to
- update the viewport page bounds
- refocus the editor
- preserver some other sneaky properties of the `instance` record
### Change Type
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- [ ] `dunno` — I don't know
### Test Plan
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2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR identifies a bunch of places where the redo stack was being
blown when it shouldn't have been. I think this is going to be a
constant footgun unless we switch back to `ignore-by-default` behavior
for the store.
I also ignored changes to assets, which brings them back to how they
were being handled before the undo/redo change (i.e. they lived outside
of the undo/redo system).
### Change Type
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### Release Notes
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This PR adds an (optional) options argument to the `Editor.groupShapes`
and `Editor.ungroupShapes` methods.
Taha's original PR:
This PR seeks to make it easier to disentangle shape selection logic
from the grouping shapes logic. This is one of two approaches we could
take to this problem.
Other PR is here: https://github.com/tldraw/tldraw/pull/3691
I think this is a better method because it doesn't require consumers of
the library with their own custom actions to change the way their own
grouping logic works. As evidenced by all the tests failing on the other
PR.
### Change Type
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### Test Plan
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### Release Notes
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---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Right now when you hit Share/Fork on production it can take a good 5
seconds for something to happen.
In the meantime, it can feel like nothing happened when you clicked the
button. Maybe you click it again to see if that'll fix it, which doesn't
do anything. Same thing for the Copy action, sometimes we don't have an
icon to subtly show that it's been copied.
This adds some toasts and disables the Share menu while a project is
being created.
Also, has two drive-by fixes:
- the getShareUrl logic is old and needed to be superseded by the new
stuff
- the icon fix for clipboard-copied.svg from the readonly omnibus PR
(https://github.com/tldraw/tldraw/pull/3192) got overridden in a
different PR (https://github.com/tldraw/tldraw/pull/3627) - this
restores the fix
<img width="304" alt="Screenshot 2024-05-30 at 11 38 39"
src="https://github.com/tldraw/tldraw/assets/469604/f9a3b7c7-f9ea-41f0-ad00-7fc5d71da93f">
<img width="257" alt="Screenshot 2024-05-30 at 11 38 14"
src="https://github.com/tldraw/tldraw/assets/469604/c0a2d762-64c3-44da-b61e-c237133dd8cd">
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Share menu: make sharing/fork/copy actions clearer
minor thing that was bugging me. we had a bunch of z-index vars that
were "unregistered". this brings them back into a consistent place so we
can see from a bird's eye view easily the stacking order of everything.
also, a drive-by fix to not duplicate `--tl-text-outline` inside of
`DefaultCanvas`
### Change Type
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debugging tools, etc.
- [ ] `dunno` — I don't know
original bug was this:
https://github.com/tldraw/tldraw/assets/469604/1bb3c401-4221-4981-b4d9-7325ea27944c
it seemed to be related to how the Draw font specifically was kerning or
something (maybe ligatures??), we don't really know. it seems to be only
Chrome specific.
See video:
https://github.com/tldraw/tldraw/assets/469604/1a54ba78-ebd5-4ddf-9351-3ecc44a8702a
Also, there's a line height issue when resizing vertically:
https://github.com/tldraw/tldraw/assets/469604/b7b3ac16-70a6-476c-8f23-e619725799b6
So, to address these various things:
- for the overflow bug (and related Draw font issue), we do `Math.ceil`
to help with this fuzziness. I _think_ this will help but I'm not 100%
certain this will help in all cases.
- for the line height issue, we do `Math.floor` to avoid this subpixel
wonkiness
- for good measure, I made sure that the content & textarea rendering
has matching CSS styles (things like `font-feature-settings`, etc.) the
content now matches what the `textarea` has be default in Chrome's user
agent styling.
fuuuuuuun 🥳
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Text labels: fix some inconsistencies with rendering.
If you get to tldraw via the npm search results, you get to a readme
that is very ...odd, or at least uninviting. It tells you this is the
source code (hah, ok? :P) and tells you to run the local development
server to get started. Nope! We should be clearer here.
Screenshot:
<img width="926" alt="Screenshot 2024-05-30 at 14 11 33"
src="https://github.com/tldraw/tldraw/assets/469604/64fcce89-981b-4ae7-8b85-2762820888df">
### Change Type
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- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [x] `dunno` — I don't know
This PR adds some unit tests for the camera constraints API
I took educated guesses at the intended panning and zoom behaviour for
the editor's constraints. But I couldn't work out what the intended
behaviour was for a couple of the tests, so I've left these ones for
now:
```javascript
describe('Allows mixed values for x and y', () => {
it.todo('Allows different values to be set for x and y axes')
})
```
```javascript
describe('Contain behavior', () => {
it.todo(
'Locks axis until the bounds are bigger than the padded viewport, then allows "inside" panning'
)
})
```
I also edited some earlier tests so they now use chaining, to be
consistent with the other tests and hopefully easier to read.
### Change Type
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- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds tests for the camera constraints api
There's been some flakiness on the camera e2e tests. I _think_ this
would help resolve it, theory being that it's not finished scrolling
when we take the reading.
example failure:
https://github.com/tldraw/tldraw/actions/runs/9222574205/job/25373998190?pr=3827
### Change Type
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- [ ] `dunno` — I don't know
Another go at #3628 & #3783. This moves (most) constants into
`editor.options`, configurable by the `options` prop on the tldraw
component.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Release Notes
You can now override many options which were previously hard-coded
constants. Pass an `options` prop into the tldraw component to change
the maximum number of pages, grid steps, or other previously hard-coded
values. See `TldrawOptions` for more
When switching to a non-Select tool, it should disable the Duplicate and
Trash button (and others). They don't do anything when clicking on them!
(drive-by tiny tweak to a `focus()` call)
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `dunno` — I don't know
### Release Notes
- Toolbar: disable menu items that don't work when not in select mode.
As I was setting up the Zoom app, it turns out they're very strict about
requiring OWASP headers for their apps.
https://developers.zoom.us/docs/zoom-apps/security/owasp/
- `Strict-Transport-Security`: max-age is set to 2 years, and is
suffixed with preload, which is necessary for inclusion in all major web
browsers' HSTS preload lists, like Chromium, Edge, and Firefox.
- CSP: just set to the default, not blocking anything at the moment to
avoid going down this rabbit hole.
### Change Type
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debugging tools, etc.
- [ ] `dunno` — I don't know
Before this PR, calling `setCamera` with an `animation` option would
calculate the target viewport based on the camera passed in without
first applying constraints. That meant that if the camera did indeed
need to be constrained you'd end up with some funky animations.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `dunno` — I don't know
### Test Plan
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2.
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### Release Notes
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This PR changes a line in our static assets section of the docs.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `chore` — Updating dependencies, other boring stuff
This PR adds a heart geo shape. ❤️
It also:
- adds `toSvgPathData` to geometry2d
- uses geometry2d in places where previously we recalculated things like
perimeter of ellipse
- flattens geo shape util components
- [x] Calculate the path length for the DashStyleHeart
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Release Notes
- Adds a heart shape to the geo shape set.
This PR fixes a bug that prevented files (which included an arrow) from
opening correctly.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. Open a file that includes at least one arrow
This PR reworks the `canBind` callback to work with customizable
bindings. It now accepts an object with a the shape, the other shape
(optional - it may not exist yet), the direction, and the type of the
binding. Devs can use this to create shapes that only participate in
certain binding types, can have bindings from but not to them, etc.
If you're implementing a binding, you can see if binding two shapes is
allowed using `editor.canBindShapes(fromShape, toShape, 'my binding
type')`
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Release Notes
#### Breaking changes
The `canBind` flag now accepts an options object instead of just the
shape in question. If you're relying on its arguments, you need to
change from `canBind(shape) {}` to `canBind({shape}) {}`.
We write our API docs in markdown embedded in tsdocs comments. vscode's
hover preview of these docs renders them as expected, but api-extract
treats whitespace as insignificant and strips out most newlines, which
breaks markdown lists. See https://github.com/microsoft/tsdoc/issues/178
for details.
This PR patches tsdoc's emitter so that it preserves newlines. That way,
we can write markdown lists and have them picked up as expected by the
docs site markdown parser. I don't expect this to introduce other issues
with previously ignored line breaks and markdown is only sensitive to
linebreaks in certain scenarios (like lists) anyway.
(Extracted from bindings docs - #3812)
Before:
<img width="740" alt="Screenshot 2024-05-22 at 15 00 43"
src="https://github.com/tldraw/tldraw/assets/1489520/846f88b1-9480-48a6-9795-6a9f27ca242a">
After:
<img width="708" alt="Screenshot 2024-05-22 at 14 51 28"
src="https://github.com/tldraw/tldraw/assets/1489520/80c54b8e-4f74-45e7-9cba-0287175e9f97">
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `bugfix` — Bug fix
Add corepack note
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
It made more sense for me to group the tests via input rather than via
direction of zoom, so I made a test each for pinching and wheel event
zoom. I can change this though if there's some reason for grouping them
that way that I'm missing.
From what I can tell, resetting the zoom happens via the hand tool,
which is already tested, or via the UI, which should be E2E tested.
Couldn't figure out how to write a test for that.
### Change Type
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- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Adds unit tests for the camera
Typescript's type aliases (`type X = thing`) can refer to basically
anything, which makes it hard to write an automatic document formatter
for them. Interfaces on the other hand are only object, so they play
much nicer with docs. Currently, object-flavoured type aliases don't
really get expanded at all on our docs site, which means we have a bunch
of docs content that's not shown on the site.
This diff introduces a lint rule that forces `interface X {foo: bar}`s
instead of `type X = {foo: bar}` where possible, as it results in a much
better documentation experience:
Before:
<img width="437" alt="Screenshot 2024-05-22 at 15 24 13"
src="https://github.com/tldraw/tldraw/assets/1489520/32606fd1-6832-4a1e-aa5f-f0534d160c92">
After:
<img width="431" alt="Screenshot 2024-05-22 at 15 33 01"
src="https://github.com/tldraw/tldraw/assets/1489520/4e0d59ee-c38e-4056-b9fd-6a7f15d28f0f">
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Camera options broke pattern lods. This PR adapts the more flexible take
of pattern LODs i did for my version of camera controls to the new
version.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
Previously, we were using touch and mouse events to detect when we were
in coarse/fine pointer mode. The problem with this is that many mobile
devices emulate mouse events for backwards compatibility with websites
not built for touch - so many touch events result in mouse events too.
The solution to this is to use the unified pointer events API, and check
the `pointerType` property to determine the device the user is using.
This diff also contains some changes to make it so that multiplayer
rooms "just work" over the LAN when devloping locally.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix a bug where coarse-pointer mode would get incorrectly detected on
some touch devices
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
N/A
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Update example for Union type
---
I believe this type was changed and `literal` is what it should be now.
This PR reduces the zoom to fit area from 128 pixels on each edge to 50.
It does produce some overlap with the toolbar but I do not mind this at
all.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Reduce padding when zooming to fit.
Small side quest: This reworks the overflow toolbar css to rely on
`nth-child` instead of putting together a long selector.
This also address the minor issue/edge case raised in
https://github.com/tldraw/tldraw/pull/3757
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Toolbar: cleanup overflow css rules.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
We had a bug in our inputs logic that would allow a long press timeout
to be triggered if a user started pointing before holding spacebar. This
PR fixes that bug! Thanks to @ds300 for the spot.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix bug with panning
closes#3013closes#3733
This fixes a bug wherein the `inputs.isPanning` state was not being
unset correctly after a middle-click-to-pan gesture with a mouse.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Our `InFrontOfTheCanvas` UI override component (we don't have a default
implementation, it's just an entry point for sdk users to insert their
own UI) was being mounted outside of the UI react context subtree, which
is an error because it won't have access to important things like
translations and asset URLs. #3750 made this bug manifest as a thrown
error in our `context-toolbar` example, as reported in #3773.
To fix this I just moved the injection site of the `InFrontOfTheCanvas`
component to be within the UI context. It ends up in the same place in
the DOM.
This PR closes#3773
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
pushing out my changes but this is a draft. we need to do look into this
more:
- [ ] we might need to reach out to Google support and request to be put
on their "start a whiteboard" whitelist/partner list? it's actually
pretty unclear how to get on that list. I don't see any permissions/API
scopes that is meant to enable that 🤔
- [ ] but maybe this is something that you @steveruizok as Google
Workspace admin see on your end? let's look together when you get back.
I initially tried doing a bundle (using esbuild (and i tried
parcel/rollup too)) but it didn't feel like the right path, and also it
didn't work when loading it in the Apps Scripts.
So then I went the route of just doing an iframe and I think that feels
much better. This means though that we do want our iframe protector to
let through this usecase. But also, we could maybe just redirect always
to a new room? I'm not sure yet.
The build script helps either build the prod or staging version
depending on what you want.
Once we do find that the staging version works, then we'll go through
the process of:
- [x] applied for https://developers.google.com/workspace/preview
(already did this to get access to new Google Meet APIs just in case)
- [x] added to google analytics (already done)
- [ ] turn off testing mode for oauth and submit for review
- [ ] continue publishing process to Create a store listing for our prod
app: https://developers.google.com/workspace/marketplace/how-to-publish
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Google Meet: add hardware whiteboard integration
@SomeHats and me fixed arrow flipping, which was a little bit broken
after the bindings things
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Alex <alex@dytry.ch>
Looking at #3762 it seemed to have been caused by calling
`setCurrentPage` during a `select.editing_shape` interaction. I wonder
whether we should trigger a `cancel` event before switching pages in
case this happens?
closes#3762
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.