Commit graph

22 commits

Author SHA1 Message Date
alex
ce782dc70b
Wrap local/session storage calls in try/catch (take 2) (#3066)
Steve tried this in #3043, but we reverted it in #3063. Steve's version
added `JSON.parse`/`JSON.stringify` to the helpers without checking for
where we were already `JSON.parse`ing (or not). In some places we just
store strings directly rather than wanting them jsonified, so in this
version we leave the jsonification to the callers - the helpers just do
the reading/writing and return the string values.

### Change Type

- [x] `patch` — Bug fix
2024-03-04 16:15:20 +00:00
alex
8adaaf8e22
Revert "Protect local storage calls (#3043)" (#3063)
This reverts commit 2f28d7c6f8.

### Change Type

- [x] `patch` — Bug fix
2024-03-04 15:48:31 +00:00
Steve Ruiz
2f28d7c6f8
Protect local storage calls (#3043)
This PR provides some safe wrappers for local storage calls. Local
storage is not available in all environments (for example, a React
Native web view). The PR also adds an eslint rule preventing direct
calls to local / session storage.

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Fixes a bug that could cause crashes in React Native webviews.
2024-03-04 13:37:09 +00:00
Mitja Bezenšek
b3d6af4454
Allow users to set document name and use it for exporting / saving (#2685)
Adds the ability to change document names in the top center part of the
UI. This mostly brings back the functionality we already had in the
past.

This is basically a port of what @SomeHats did a while back. I changed
the dropdown options and removed some of the things (we are not dealing
with network requests directly so some of that logic did not apply any
longer). We did have autosave back then, not sure if we want to bring
that back?

Changes the `exportAs` api, thus braking.

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Top center should now show a new UI element. It has a dropdown with a
few actions.
2. Double clicking the name should also start editing it.
3. The name should also be respected when exporting things. Not if you
select some shapes or a frame. In that case we still use the old names.
But if you don't have anything selected and then export / save a project
it should have the document name.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Allow users to name their documents.
2024-02-19 12:30:26 +00:00
Steve Ruiz
ac0259a6af
Composable custom UI (#2796)
This PR refactors our menu systems and provides an interface to hide or
replace individual user interface elements.

# Background

Previously, we've had two types of overrides:
- "schema" overrides that would allow insertion or replacement of items
in the different menus
- "component" overrides that would replace components in the editor's
user interface

This PR is an attempt to unify the two and to provide for additional
cases where the "schema-based" user interface had begun to break down.

# Approach

This PR makes no attempt to change the `actions` or `tools`
overrides—the current system seems to be correct for those because they
are not reactive. The challenge with the other ui schemas is that they
_are_ reactive, and thus the overrides both need to a) be fed in from
outside of the editor as props, and b) react to changes from the editor,
which is an impossible situation.

The new approach is to use React to declare menu items. (Surprise!) 

```tsx
function CustomHelpMenuContent() {
	return (
		<>
			<DefaultHelpMenuContent />
			<TldrawUiMenuGroup id="custom stuff">
				<TldrawUiMenuItem
					id="about"
					label="Like my posts"
					icon="external-link"
					readonlyOk
					onSelect={() => {
						window.open('https://x.com/tldraw', '_blank')
					}}
				/>
			</TldrawUiMenuGroup>
		</>
	)
}

const components: TLComponents = {
	HelpMenuContent: CustomHelpMenuContent,
}

export default function CustomHelpMenuContentExample() {
	return (
		<div className="tldraw__editor">
			<Tldraw components={components} />
		</div>
	)
}
```

We use a `components` prop with the combined editor and ui components.

- [ ] Create a "layout" component?
- [ ] Make UI components more isolated? If possible, they shouldn't
depend on styles outside of themselves, so that they can be used in
other layouts. Maybe we wait on this because I'm feeling a slippery
slope toward presumptions about configurability.
- [ ] OTOH maybe we go hard and consider these things as separate
components, even packages, with their own interfaces for customizability
/ configurability, just go all the way with it, and see what that looks
like.

# Pros

Top line: you can customize tldraw's user interface in a MUCH more
granular / powerful way than before.

It solves a case where menu items could not be made stateful from
outside of the editor context, and provides the option to do things in
the menus that we couldn't allow previously with the "schema-based"
approach.

It also may (who knows) be more performant because we can locate the
state inside of the components for individual buttons and groups,
instead of all at the top level above the "schema". Because items /
groups decide their own state, we don't have to have big checks on how
many items are selected, or whether we have a flippable state. Items and
groups themselves are allowed to re-build as part of the regular React
lifecycle. Menus aren't constantly being rebuilt, if that were ever an
issue.

Menu items can be shared between different menu types. We'll are
sometimes able to re-use items between, for example, the menu and the
context menu and the actions menu.

Our overrides no longer mutate anything, so there's less weird searching
and finding.

# Cons

This approach can make customization menu contents significantly more
complex, as an end user would need to re-declare most of a menu in order
to make any change to it. Luckily a user can add things to the top or
bottom of the context menu fairly easily. (And who knows, folks may
actually want to do deep customization, and this allows for it.)

It's more code. We are shipping more react components, basically one for
each menu item / group.

Currently this PR does not export the subcomponents, i.e. menu items. If
we do want to export these, then heaven help us, it's going to be a
_lot_ of exports.

# Progress 

- [x] Context menu
- [x] Main menu
- [x] Zoom menu
- [x] Help menu
- [x] Actions menu
- [x] Keyboard shortcuts menu
- [x] Quick actions in main menu? (new)
- [x] Helper buttons? (new)
- [x] Debug Menu

And potentially
- [x] Toolbar
- [x] Style menu
- [ ] Share zone
- [x] Navigation zone
- [ ] Other zones

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. use the context menu
2. use the custom context menu example
3. use cursor chat in the context menu

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-15 12:10:09 +00:00
Dan Groshev
5cf2fe9583
Revert "emojis! 🧑‍🎨 🎨 ✏️ (#2814)" (#2822)
Reverting accidental merge of #2814

### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
2024-02-13 14:59:59 +00:00
Mime Čuvalo
32f641c1d7
emojis! 🧑‍🎨 🎨 ✏️ (#2814)
everyone ❤️'s emojis:
https://dropbox.tech/application/dropbox-paper-emojis-and-exformation


https://github.com/tldraw/tldraw/assets/469604/8f99f485-de98-44d1-93cb-6eb9c2d87d99




### Change Type

- [x] `minor` — New feature

### Test Plan

1. Test adding lots of emojis!

### Release Notes

- Adds emoji picker to text fields.
2024-02-13 14:46:55 +00:00
Mime Čuvalo
34a95b2ec8
arrows: separate out handle behavior from labels (#2621)
This is a followup on the arrows work.
- allow labels to go to the ends if no arrowhead is present
- avoid using / overloading TLHandle and use a new PointingLabel state
to specifically address label movement
- removes the feature flag to launch this feature!

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Arrow labels: provide more polish on label placement

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-01-31 11:17:03 +00:00
Mime Čuvalo
014a95cf51
debug: add FPS counter (#2558)
Adds an FPS counter to detect when there's a UI slowdown.
(btw, drive-by typo fix for a file)


https://github.com/tldraw/tldraw/assets/469604/b83d4b10-35d9-4584-af46-c63b5cc107ac

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. 

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds FPS counter to debug panel.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-01-24 12:23:26 +00:00
Mime Čuvalo
07cda7ef9f
arrows: add ability to change label placement (#2557)
This adds the ability to drag the label on an arrow to a different
location within the line segment/arc.


https://github.com/tldraw/tldraw/assets/469604/dbd2ee35-bebc-48d6-b8ee-fcf12ce91fa5

- A lot of the complexity lay in ensuring a fixed distance from the ends
of the arrowheads.
- I added a new type of handle `text-adjust` that makes the text box the
very handle itself.
- I added a `ARROW_HANDLES` enum - we should use more enums!
- The bulk of the changes are in ArrowShapeUtil — check that out in
particular obviously :)

Along the way, I tried to improve a couple spots as I touched them:
- added some more documentation to Vec.ts because some of the functions
in there were obscure/new to me. (at least the naming, hah)
- added `getPointOnCircle` which was being done in a couple places
independently and refactored those places.

### Questions
- the `getPointOnCircle` API changed. Is this considered breaking and/or
should I leave the signature the same? Wasn't sure if it was a big deal
or not.
- I made `labelPosition` in the schema always but I guess it could have
been optional? Lemme know if there's a preference.
- Any feedback on tests? Happy to expand those if necessary.

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. For arrow in [straightArrow, curvedArrow] test the following:
   a. Label in the middle
   b. Label at both ends of the arrow
   c. Test arrows in different directions
d. Rotating the endpoints and seeing that the label stays at the end of
the arrow at a fixed width.
   e. Test different stroke widths.
   f. Test with different arrowheads.
2. Also, test arcs that are more circle like than arc-like.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds ability to change label position on arrows.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: alex <alex@dytry.ch>
2024-01-24 10:19:20 +00:00
Steve Ruiz
6b1005ef71
[tech debt] Primitives renaming party / cleanup (#2396)
This PR:
- renames Vec2d to Vec
- renames Vec2dModel to VecModel
- renames Box2d to Box
- renames Box2dModel to BoxModel
- renames Matrix2d to Mat
- renames Matrix2dModel to MatModel
- removes unused primitive helpers
- removes unused exports
- removes a few redundant tests in dgreensp

### Change Type

- [x] `major` — Breaking change

### Release Notes

- renames Vec2d to Vec
- renames Vec2dModel to VecModel
- renames Box2d to Box
- renames Box2dModel to BoxModel
- renames Matrix2d to Mat
- renames Matrix2dModel to MatModel
- removes unused primitive helpers
2024-01-03 12:13:15 +00:00
Steve Ruiz
5db3c1553e
Replace Atom.value with Atom.get() (#2189)
This PR replaces the `.value` getter for the atom with `.get()`

### Change Type

- [x] `major` — Breaking change

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-11-13 11:51:22 +00:00
Steve Ruiz
9c1dc00740
Debugging cleanup / misc cleanup (#2025)
This PR:
- removes feature flags for people menu, highlighter shape
- removes debugging for cursors
- adds a debug flag for hiding shapes
- changes Canvas to use `useValue` rather than `track`
- removes the default background color on `tl-background`
- in the editor components, makes `Background` null by default

### Change Type

- [x] `minor` — New feature
2023-10-06 08:57:46 +00:00
alex
79f46da199
expanded highlighter geometry (#1929)
Currently, the highlighter shape uses a single 0-width line for its
geometry, same as the draw tool. For the draw tool this works ok - the
visual line is thin enough that unless you zoom right in, it's hard to
find areas where the hover should trigger but isn't. As the highlighter
tool is much thicker though, it's relatively easy to find those areas.

The fix is for the geometry to represent the line including its thick
stroke, instead of at 0-width. There are two possible approaches here:
1. Update the polyline geometry to allow passing a stroke width.
2. Instead of a polyline, make the highlighter shape be a polygon that
traces _around_ the stroke

1 is the more accurate approach, but is hard to fit into our geometry
system. Our geometry is based around two primitives: `getVertices` which
returns an array of points around the shape, and `nearestPoint` which
returns the nearest point on the geometry to a vector we pass in. We can
account for a stroke in `nearestPoint` pretty easily, including it in
`getVertices` is hard - we'd have to expand the vertices and handle line
join/caps etc. Just making the change in `nearestPoint` does fix the
issue here, but i'm not sure about the knock-on effect elsewhere and
don't really want to introduce 1-off hacks into the core geometry
system.

2 actually means addressing the same hard problem around outlining
strokes as 1, but it lets us do it in a more tightly-scoped one-off
change just to the highlighter shape, instead of trying to come up with
a generic solution for the whole geometry system. This is the approach
I've taken in this diff. We outline the stroke using perfect-freehand,
which works pretty well but produces inaccurate results at edge-cases,
particularly when a line rapidly changes direction:

![Kapture 2023-09-19 at 13 45
01](https://github.com/tldraw/tldraw/assets/1489520/1593ac5c-e7db-4360-b97d-ba66cdfb5498)

I think that given this is scoped to just the highlighter shape and is
imo an improvement over the stroke issue from before, it's a reasonable
solution for now. If we want to in the future we could implement real
non-freehand-based outlining.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a highlight shape
2. Zoom in
3. Make sure you can interact with the shape at its edges instead of
right in the center
2023-09-26 11:21:37 +00:00
Steve Ruiz
5cb08711c1
Incorporate signia as @tldraw/state (#1620)
It tried to get out but we're dragging it back in. 

This PR brings [signia](https://github.com/tldraw/signia) back into
tldraw as @tldraw/state.

### Change Type

- [x] major

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-06-20 13:31:26 +00:00
alex
d6085e4ea6
[3/3] Highlighter styling (#1490)
This PR finalises the highlighter shape with new colors, sizing, and
perfect freehand options.

The colors are based on our existing colour palette, but take advantage
of wide-gamut displays to make the highlighter highlightier. I used my
[oklch color palette tool to pick the
palette](https://alex.dytry.ch/toys/palette/?palette=%7B%22families%22:%5B%22black%22,%22grey%22,%22white%22,%22green%22,%22light-green%22,%22blue%22,%22light-blue%22,%22violet%22,%22light-violet%22,%22red%22,%22light-red%22,%22orange%22,%22yellow%22%5D,%22shades%22:%5B%22light-mode%22,%22dark-mode%22,%22hl-light%22,%22hl-dark%22%5D,%22colors%22:%5B%5B%5B0.2308,0,null%5D,%5B0.9097,0,null%5D,%5B0.2308,0,null%5D,%5B0.2308,0,null%5D%5D,%5B%5B0.7692,0.0145,248.02%5D,%5B0.6778,0.0118,256.72%5D,%5B0.7692,0.0145,248.02%5D,%5B0.7692,0.0145,248.02%5D%5D,%5B%5B1,0,null%5D,%5B0.2308,0,null%5D,%5B1,0,null%5D,%5B1,0,null%5D%5D,%5B%5B0.5851,0.1227,164.1%5D,%5B0.5319,0.0811,162.23%5D,%5B0.8729,0.2083,173.3%5D,%5B0.5851,0.152,173.3%5D%5D,%5B%5B0.7146,0.1835,146.44%5D,%5B0.6384,0.1262,143.36%5D,%5B0.8603,0.2438,140.11%5D,%5B0.6082,0.2286,140.11%5D%5D,%5B%5B0.5566,0.2082,268.35%5D,%5B0.4961,0.1644,270.65%5D,%5B0.7158,0.173,243.85%5D,%5B0.5573,0.178,243.85%5D%5D,%5B%5B0.718,0.1422,246.06%5D,%5B0.6366,0.1055,250.98%5D,%5B0.8615,0.1896,200.03%5D,%5B0.707,0.161,200.03%5D%5D,%5B%5B0.5783,0.2186,319.15%5D,%5B0.5043,0.1647,315.37%5D,%5B0.728,0.2001,307.45%5D,%5B0.5433,0.2927,307.45%5D%5D,%5B%5B0.7904,0.1516,319.77%5D,%5B0.6841,0.1139,315.99%5D,%5B0.812,0.21,327.8%5D,%5B0.5668,0.281,327.8%5D%5D,%5B%5B0.5928,0.2106,26.53%5D,%5B0.5112,0.1455,26.18%5D,%5B0.7326,0.21,20.59%5D,%5B0.554,0.2461,20.59%5D%5D,%5B%5B0.7563,0.146,21.1%5D,%5B0.6561,0.0982,20.86%5D,%5B0.7749,0.178,6.8%5D,%5B0.5565,0.2454,6.8%5D%5D,%5B%5B0.6851,0.1954,44.57%5D,%5B0.5958,0.1366,46.6%5D,%5B0.8207,0.175,68.62%5D,%5B0.6567,0.164,68.61%5D%5D,%5B%5B0.8503,0.1149,68.95%5D,%5B0.7404,0.0813,72.25%5D,%5B0.8939,0.2137,100.36%5D,%5B0.7776,0.186,100.36%5D%5D%5D%7D&selected=3).
I'm not sure happy about these colors as they are right now - in
particular, i think dark mode looks a bit rubbish and there are a few
colors where the highlight and original version are much too similar
(light-violet & light-red). Black uses yellow (like note shape) and grey
uses light-blue. Exports are forced into srgb color space rather than P3
for maximum compatibility.


![image](https://github.com/tldraw/tldraw/assets/1489520/e3de762b-6ef7-4d17-87db-3e2b71dd8de1)


![image](https://github.com/tldraw/tldraw/assets/1489520/3bd90aa9-bdbc-4a2b-9e56-e3a83a2a877b)



The size of a highlighter stroke is now based on the text size which
works nicely for making the highlighter play well with text:


![image](https://github.com/tldraw/tldraw/assets/1489520/dd3184fc-decd-4db5-90ce-e9cc75edd3d6)


Perfect freehands settings are very similar to the draw tool, but with
the thinning turned way down. There is still some, but it's pretty
minimal.

### The plan
1. initial highlighter shape/tool #1401 
2. sandwich rendering for highlighter shapes #1418
3. shape styling - new colours and sizes, lightweight perfect freehand
changes #1490 **>you are here<**

### Change Type
- [x] `minor` — New Feature

### Test Plan

1. You can find the highlighter tool in the extended toolbar
2. You can activate the highlighter tool by pressing shift-D
3. Highlighter draws nice and vibrantly when over the page background or
frame background
4. Highlighter is less vibrant but still visible when drawn over images
/ other fills
5. Highlighter size should nicely match the corresponding unscaled text
size
6. Exports with highlighter look as expected

### Release Notes

Highlighter pen is here! 🎉🎉🎉

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-01 15:34:59 +00:00
alex
674a829d1f
[1/3] initial highlighter shape/tool (#1401)
This diff adds an initial version of the highlighter shape. At this
stage, it's a complete copy of the draw tool minus the following
features:
* Fills
* Stroke types
* Closed shapes

I've created a new shape util (a copy-paste of the draw one with stuff
renamed/deleted) but reused the state chart nodes for the draw shape.
Currently this new tool looks exactly like the draw tool, but that'll be
changing soon!

![Kapture 2023-05-17 at 15 37
33](https://github.com/tldraw/tldraw/assets/1489520/982e78f4-6495-4a68-aa51-c8f7b5bcdd01)

The UI here is extremely WIP. The highlighter tool is behind a feature
flag, but once enabled is accessible through the tool bar. There's a
first-draft highlighter icon (i didn't spend much time on this, it's not
super legible on non-retina displays yet imo), and the tool is bound to
the `i` key (any better suggestions? `h` is taken by the hand tool)

### The plan
1. initial highlighter shape/tool #1401 **>you are here<**
2. sandwich rendering for highlighter shapes #1418  
3. shape styling - new colours and sizes, lightweight perfect freehand
changes

### Change Type
- [x] `minor` — New Feature

### Test Plan
(not yet)

### Release Notes

[internal only change layout ground work for highlighter]
2023-06-01 12:46:13 +00:00
alex
4048064e78
Feature flags rework (#1474)
This diff tweaks our `debugFlags` framework to support setting different
default value for different environments, makes it easier to define
feature flags, and makes feature flags show up in the debug menu by
default. With this change, feature flags will default to being enabled
in dev and preview environments, but disabled in production.

Specify a feature flag like this:
```ts
const featureFlags = {
      myCoolNewFeature: createFeatureFlag('myCoolNewFeature')
}
```

optionally, pass a second value to control its defaults:
```ts
const featureFlags = {
    featureEnabledInProduction: createFeatureFlag('someFeature', { all: true }),
    customEnabled: createFeatureFlag('otherFeature', {development: true, staging: false, production: false}),
}
```

In code, the value can be read using `featureFlags.myFeature.value`.
Remember to wrap reading it in a reactive context!

### Change Type

- [x] `patch` — Bug Fix

### Test Plan

-

### Release Notes

[internal only change]
2023-05-30 13:06:15 +00:00
Lu Wilson
ab0df9118e
Add SVG cursors for all cursor types (#1416)
Fixes #1410 

This PR adds custom SVGs for all cursor types.
This will unblock some upcoming collaboration features!

It also adds some basic debugging for custom cursors.

![2023-05-19 at 11 02 57 - Coffee
Shrimp](https://github.com/tldraw/tldraw/assets/15892272/dbc84d04-604f-43e5-acd2-69df956e5784)

It uses custom cursors for any shape-related UI, like links.

![2023-05-19 at 11 07 04 - Amaranth
Aphid](https://github.com/tldraw/tldraw/assets/15892272/7eb25f6a-0552-47bd-b2b9-f6c3dc2fca70)

But it sticks with the default browser cursors for the non-canvas UI.

![2023-05-23 at 15 06 29 - Apricot
Bovid](https://github.com/tldraw/tldraw/assets/15892272/2fe35afb-095a-4454-a6c3-aa8337b71506)

### Change Type

- [x] `minor`

### Test Plan

1. Enable debug mode.
2. From the debug menu, enable "Debug cursors".
3. Hover the cursor over the shapes that appear.
4. Check that the cursor appears correctly over each one.
5. (Don't forget to turn off "Debug cursors" after use).

### Release Notes

- Added consistent custom cursors.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-05-23 14:12:11 +00:00
David Sheldrick
6a7dc12162
Switch to new collaborators component (#1405)
Followup to https://github.com/tldraw/brivate/pull/1584

- Removes the old collaborators component, replacing with the new one.
- Removes the associated debug flag

### Change Type

<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷‍♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->

<!-- To select one, put an x in the box: [x] -->

- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)

### Test Plan

Check that multiplayer presence UI renders correctly

- cursors
- cursor hints (when a peer's cursor goes off the screen)
- selection brush box
- selection/erasing brush
- selected shape(s) outline

### Release Notes

- [Breaking] Removes the old version of LiveCollaborators, replacing it
with the new one based on `TLInstancePresence`
2023-05-18 10:59:46 +00:00
David Sheldrick
b63e871420
[fix] publish (#1222)
- fixes an invalid usage of process.env in the editor package
- fixes some bublic paths in the publishing infra code
2023-05-04 09:25:31 +00:00
alex
29ed921c67 transfer-out: transfer out 2023-04-25 12:01:25 +01:00