Commit graph

1358 commits

Author SHA1 Message Date
Steve Ruiz
beb9db8eb7
Fix arrow handle snapping, snapping to text labels, selection of text labels (#1910)
This PR:
- adds `canSnap` as a property to handle and ignores snapping when
dragging a handle that does not have `canSnap` set to true. Arrows no
longer snap.
- adds `isLabel` to Geometry2d
- fixes selection on empty text labels
- fixes vertices / snapping for empty text labels

### Change Type

- [x] `minor` — New feature

### Test Plan

- [x] Unit Tests
2023-09-18 14:59:27 +00:00
David Sheldrick
5458362829
Fix video shape controls (#1909)
The video shape was not interactive in it's editing mode, so I just
updated it to have `pointer-events: all` when editing.

closes #1908 

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes pointer events for editing video shapes.
2023-09-18 14:36:48 +00:00
David Sheldrick
d059183586
Fix line handles (#1904)
closes https://github.com/tldraw/brivate/issues/2876

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes an issue where line handles were slightly offset from the
indicator line.
2023-09-18 13:19:36 +00:00
David Sheldrick
d9ce936ed0
Fix pinch start with toolbar open (#1895)
closes #1893 

Normally when you start a pinch it does the following within a few
frames:

- first finger goes down, begins a drawing gesture, adds a mark to the
undo stack
- second finger goes down, cancels the drawing gesture, bails to the
mark

but when the toolbar is open, it follows the same process without adding
a mark to the undo stack, so that when it bails it bails to the previous
mark.

This PR updates the logic to create a mark ID when setting the mark, and
only bail if the mark id was set on enter.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes a bug that could trigger undo by accident when closing the style
toolbar via a pinch gesture on mobile.
2023-09-18 10:50:15 +00:00
Taha
c52ba35ee8
[wip] Viewport focus of editing shapes (#1873)
When editing shapes the viewport would be reset to the shape whenever it
moved out of camera bounds, it looked kinda janky. We're now going to
let the user scroll away if they'd like.


### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

Removed a feature to reset the viewport back to a shape that is being
edited.

(Before) Don't be held back by the past
![Kapture 2023-09-15 at 10 57
29](https://github.com/tldraw/tldraw/assets/98838967/d8891621-766e-46a2-b1ca-afa968b7f08c)

(After) You are free to find new avenues of exploration
![Kapture 2023-09-15 at 11 02
36](https://github.com/tldraw/tldraw/assets/98838967/82f318ab-944b-41bd-8297-a35467a15987)
2023-09-15 12:51:01 +00:00
Steve Ruiz
20704ea417
[fix] iframe losing focus on pointer down (#1848)
This PR fixes a bug that would cause an interactive iframe (e.g. a
youtube video) to lose its editing state once clicked.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create an interactive iframe.
2. Begin editing.
3. Click inside of the iframe
2023-09-09 09:41:06 +00:00
Steve Ruiz
48a1bb4d88
Migrate snapshot (#1843)
Add `Store.migrateSnapshot`, another surface API alongside getSnapshot
and loadSnapshot.

### Change Type

- [x] `minor` — New feature

### Release Notes

- [editor] add `Store.migrateSnapshot`
2023-09-08 17:04:53 +00:00
Steve Ruiz
0b3e83be52
Add snapshot prop, examples (#1856)
This PR:
- adds a `snapshot` prop to the <Tldraw> component. It does basically
the same thing as calling `loadSnapshot` after creating the store, but
happens before the editor actually loads.
- adds a largeish example (including a JSON snapshot) to the examples

We have some very complex ways of juggling serialized data between
multiplayer, file formats, and the snapshot APIs. I'd like to see these
simplified, or at least for our documentation to reflect a narrow subset
of all the options available.

The most common questions seem to be:

Q: How do I serialize data?
A: Via the `Editor.getSnapshot()` method

Q: How do I restore serialized data?
A: Via the `Editor.loadSnapshot()` method OR via the `<Tldraw>`
component's `snapshot` prop

The store has an `initialData` constructor prop, however this is quite
complex as the store also requires a schema class instance with which to
migrate the data. In our components (<Tldraw> and <TldrawEditor>) we
were also accepting `initialData`, however we weren't accepting a
schema, and either way I think it's unrealistic to also expect users to
create schemas themselves and pass those in.

AFAIK the `initialData` prop is only used in the file loading, which is
a good example of how complex it looks like to create a schema and
migrate data outside of the components.

### Change Type

- [x] `minor` — New feature
2023-09-08 14:48:55 +00:00
Steve Ruiz
f21eaeb4d8
[fix] zero width / height bounds (#1840)
This PR fixes zero width or height on Geometry2d bounds. It adds the
`zeroFix` helper to the `Box2d` class.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a straight line
2. Create a straight arrow that binds to the straight line

- [x] Unit Tests

### Release Notes

- Fix bug with straight lines / arrows
2023-09-08 14:45:30 +00:00
David Sheldrick
9d8a0b0a8d
clamp x-box and check-box lines to stay within box at small scales (#1860)
Closes [#2737](https://github.com/tldraw/brivate/issues/2737)

For the checkbox and x-box the inner lines are inset slightly from the
edges to account for the stroke width. Alas at tiny box sizes (the box
is creates as w:1,h:1 during a drag-to-create interaction) this was
ending up with the insets overflowing such that they left the box on the
other side, creating miscalculations during the initial resizing.

This PR clamps the positions of the x-box and checkbox inner lines so
they don't escape the bounds of the box.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes a regression introduced by the geometry refactor related to
x-box and checkbox resizing.
2023-09-08 11:37:50 +00:00
Brian Hung
930abaf5d7
avoid pixel rounding / transformation miscalc for overlay items (#1858)
Fixes pixel rounding when calculating css transformations for overlay
items. Also fixes issue where `editor.instanceState.devicePixelRatio`
wasn't properly updating.

TLDR; `width * window.devicePixelRatio` should be integer to avoid
rounding. `--tl-dpr-multiple` is smallest integer to multiply
`window.devicePixelRatio` such that its product is an integer.

#1852 
#1836 
#1834

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

Would need to add a test checking when `window.devicePixelRatio`
changes, that `editor.instanceState.devicePixelRatio` is equal.

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-09-08 10:47:14 +00:00
David Sheldrick
ac593b2ac2
Fix paste transform (#1859)
This PR fixes a bug where pasted content would be placed incorrectly if
pasted into a parent frame.

Closes #1857 

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes a bug affecting the position of pasted content inside frames.
2023-09-08 08:26:55 +00:00
David Sheldrick
c1f896b042
Fix indicator transform miscalculation (#1852)
Before

![image](https://github.com/tldraw/tldraw/assets/1242537/3bd21dda-2dab-4e1b-8c57-f90799b98f53)


After

![image](https://github.com/tldraw/tldraw/assets/1242537/8e55e154-a4dc-4f46-ac5a-4b322926733b)

follow up to https://github.com/tldraw/tldraw/pull/1836 should fix the
caveat raised by @leolorenzoluis #1834

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Release Notes

- Fixes indicator transform miscalculation on android and windows
2023-09-07 12:37:22 +00:00
Steve Ruiz
7c208e4225
[fix] pointer events in shapes (#1855)
This PR fixes a bug that would effect pointer events inside of shapes.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a frame
2. Try to edit its title by double clicking on it
2023-09-07 11:29:58 +00:00
Steve Ruiz
cf00eade9c
[fix] exit penmode (#1847)
This PR fixes the "Exit Pen Mode" button (see first commit).

There are some other "wrap some stuff in editor.batch" changes in the
"follow up changes" commit.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Use an ipad / pencil to enter pen mode
2. Click the Exit pen mode button
2023-09-07 08:09:09 +00:00
Steve Ruiz
046718f241
[fix] overlays stacking (#1849)
This PR fixes a small bug introduced by #1842 where overlays would be
stacked behind shapes.

### Change Type

- [x] `patch` — Bug fix
2023-09-06 13:55:40 +00:00
Steve Ruiz
3bc79260d8
[fix] assets and content handlers (#1846)
This PR fixes a bug where external content handlers etc defined in an
`onMount` were being overwritten by the default external content
handlers.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Try adding images to rooms in our dot com staging environement
(sorry).
2023-09-06 10:07:18 +00:00
Steve Ruiz
227c97a057
[fix] awful rendering issue (#1842)
This PR fixes an extremely performance-crushing bug that was happening
in Safari and Chrome when iframes were present.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create one hundred shapes
2. Create a gist or maps embed
3. Select all

If the app crashes or the rendering layers list grows to lots and lots
of layers, that's the bug.

### Release Notes

- [fix] iframe rendering issue
2023-09-05 12:41:57 +00:00
Steve Ruiz
e7ad05fbf5
[fix] line tool bug with tool locked (#1841)
This PR fixes a bug where tool lock would cause the line tool to not
work properly.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Turn on tool lock.
2. Draw two line shapes

- [x] Unit Tests
2023-09-05 08:33:56 +00:00
Steve Ruiz
249bacf50b
[fix] svg overlays when browser zoom is not 100% (#1836)
This PR fixes the effect of browser zoom on SVG overlays. I don't know
why this works.

Should fix https://github.com/tldraw/tldraw/issues/1834

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Draw a rectangle.
2. Change your browser's zoom level (note: not tldraw's zoom level, just
your browser's).
3. Select the rectangle.
2023-09-01 13:34:03 +00:00
Steve Ruiz
a3a780414a
[fix] arrows bind to locked shapes (#1833)
This PR fixes a bug where arrows would bind to locked shapes.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Lock a shape.
2. Confirm that an arrow can neither begin bound to the shape
3. Confirm that an arrow cannot bind to the shape

- [ ] Unit Tests
- [ ] End to end tests

---------

Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
2023-08-31 08:48:39 +00:00
alex
3bde22a482
Allow setting user as a prop (#1832)
Add `user` as a prop to `TldrawEditor`

### Change Type

- [x] `patch` — Bug fix
2023-08-30 13:26:14 +00:00
Steve Ruiz
81b8e65741
export asset stuff (#1829)
This PR adds several new exports related to assets.

### Change Type

- [x] `minor` — New feature
2023-08-26 08:30:29 +00:00
Steve Ruiz
bd6ed1e00c
Add className as prop to Canvas (#1827)
This PR adds a `className` to the <Canvas> element.

### Change Type

- [x] `minor` — New feature
2023-08-25 17:40:18 +00:00
Steve Ruiz
57fcb3d07b
[feature] Asset props (#1824)
This PR adds additional props to the <Tldraw> component for setting the
maximum asset size, maximum image dimensions, accepted image types, and
accepted video types. It adds an example for using these properties and
for uploading image assets.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Try (and fail) to upload image types other than the default types.
2. Try (and fail) to upload images / videos larger than 10mb.
3. Use the example to customize the properties.

### Release Notes

- [@tldraw/tldraw] add asset props
2023-08-25 17:30:09 +00:00
Steve Ruiz
e76de88668
[fix] text editing outline when scaled (#1826)
This PR counter-scales the outline of editing text shapes.

<img width="410" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/7a6652b9-10d3-42a5-a4b3-58508b862f8a">
<img width="654" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/7d536dd8-e40f-495f-b059-cbcd450134c2">


### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a text shape
2. Scale it up
3. Edit it
4. Check that the outline isn't ridiculously big
2023-08-25 17:27:32 +00:00
Steve Ruiz
ba7a95d5f0
[fix] Line shape rendering (#1825)
This PR fixes several bugs in the line shape, both rendering in the app
and in SVG exports.

<img width="634" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/473db62f-2f18-40ef-992a-f5dac895d4ae">
<img width="525" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/0673767c-b0e5-415c-962c-92bb1249261e">


### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Make line shapes.
2. Export them as SVGs.
2023-08-25 17:24:30 +00:00
Steve Ruiz
b203967341
[fix] remove CSS radius calculations (#1823)
This PR fixes some creative use of CSS in setting the radius property of
various SVGs. While this use is supported in all browsers, it was
confusing CSS processors. Moving these out of CSS and into JavaScript
seems to be a pretty minor trade. Closes
https://github.com/tldraw/tldraw/issues/1775.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Ensure that borders and handles adjust their radii correctly when
zoomed in or out.
2023-08-25 16:22:52 +00:00
Steve Ruiz
162f68b71a
[fix] snapping bug (#1819)
This PR fixes a crash that was happening with certain snapping
interactions. Closes https://github.com/tldraw/tldraw/issues/1815

### Change Type

- [x] `patch` — Bug fix

### Test Plan

Create a series of equally spaced shapes like this:
 
<img width="870" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/416a42af-d8b0-4013-9d3c-341e374e96a4">

Drag the right group into position with the left group while snapping.

### Release Notes

- [fix] crash that could occur when snapping
2023-08-25 15:19:40 +00:00
Steve Ruiz
fd71bd1b5f
[fix] Replace findLast for browser compat (#1822)
Previously, we'd used `Array.findLast` in `getSelectedShapeAtPoint`.
This PR removes that newish JS call and replaces it with a `replace` and
`find` instead. Closes bug mentioned in
https://github.com/tldraw/tldraw/issues/1798.

### Change Type

- [x] `patch` — Bug fix
2023-08-25 05:57:20 +00:00
Steve Ruiz
57b2cf6955
[fix] editing video shapes (#1821)
This PR fixes editing video shapes. The controls are now interactive
again.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a video shape.
2. Double click to edit the shape.
3. Use the controls to pause, change time, etc.

### Release Notes

- Fix bug with editing video shapes.
2023-08-25 05:49:06 +00:00
Steve Ruiz
af573bac51
[feature] unlock all action (#1820)
This PR adds an "Unlock all" action to the edit menu. 

- Selecting `unlock all` sets `isLocked` to false for all shapes on the
current page
- The option is disabled if the page is empty; but we don't check
whether there are locked shapes on the page (juice < squeeze)

Closes https://github.com/tldraw/tldraw/issues/1809

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Create locked shapes
2. Select menu > edit > unlock all

### Release Notes

- Adds the unlock all feature.
2023-08-24 12:25:04 +00:00
Steve Ruiz
df9f4254c4
[fix] bug with eventemitter3 default export (#1818)
This PR switches from the default export to a named export in event
emitter 3. Should close https://github.com/tldraw/tldraw/issues/1817.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Hard to test ahead of time, but try [this
reproduction](https://stackblitz.com/edit/github-6vmn42?file=src%2FEditor.jsx,src%2Fpages%2Findex.astro,package.json&on=stackblitz)
with the new version.

### Release Notes

- [@tldraw/editor] updates eventemitter3 import to fix issue with Astro
builds.
2023-08-24 09:19:46 +00:00
Steve Ruiz
2c7c97af9c
[fix] style changes (#1814)
This PR updates the way that styles are changed. It splits `setStyle`
and `setOpacity` into `setStyleForNext Shape` and
`setOpacityForNextShape` and `setStyleForSelectedShapes` and
`setOpacityForSelectedShapes`. It fixes the issue with setting one style
re-setting other styles.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Set styles when shapes are not selected.
2. Set styles when shapes are selected.
3. Set styles when shapes are selected and the selected tool is not
select.

- [x] Unit Tests
2023-08-23 10:14:49 +00:00
Steve Ruiz
1dc76fe32b
[fix] Sticky text content / hovered shapes (#1808)
This PR improves the UX around sticky notes. It fixes were some bugs
related to the editing / hovered shape after cloning a sticky note
shape.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Use the sticky note tool
2. Alt-drag to clone sticky notes
3. Use the Enter key to edit the selected shape.
4. Double click an editable shape and then click once to edit a shape of
the same type.

- [x] Unit Tests
2023-08-15 16:25:50 +00:00
Steve Ruiz
22329c51fc
[improvement] More selection logic (#1806)
This PR includes further UX improvements to selection.

- clicking inside of a hollow shape will no longer select it on pointer
up
- clicking a shape's filled label will select it on pointer down
- clicking a shape's empty label will select it on pointer up
- clicking and dragging a selected arrow is now better limited to its
body, not its bounds
- arrows will no longer bind to labels

### Text labels

A big change here relates to text labels. Previously, we had listeners
set on the text label elements; I've removed these and we now check the
actual label bounds geometry for a hit. For geo shapes, this geometry is
now placed correctly based on the alignment / vertical alignment of the
label.

- Clicking on a label with text in it will select the shape on pointer
down.
- Clicking on an empty text label will select the shape on pointer up.

## Hollow shapes

Previously, shapes with `fill: none` were also being selected on pointer
up. I've removed that logic because it was producing wrong-feeling
selections too often. We now select these shapes only when clicking on
the label (as mentioned above) or when clicking on the edges of the
shape. This is in line with the original behavior (currently on
tldraw.com, prior to the earlier PR that updated selection logic).

## Arrows

Arrows still hit the inside of hollow shapes, using the "smallest
hovered" logic previously used for pointer-up selection on hollow
shapes. They also now correctly do so while ignoring text labels.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. try selecting geo shapes, nested geo shapes, arrows and shapes with
labels or without labels

- [x] Unit Tests
2023-08-13 15:55:24 +00:00
Steve Ruiz
eaba3c8f2a
[fix] Collaborator scribble on tldraw (#1804)
This PR fixes the collaborator scribble in the laser pointer, etc.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. In a multiplayer room, have a peer use the laser tool or eraser tool.
2023-08-10 13:48:30 +00:00
Steve Ruiz
13ef8be58d
Cleanup page state commands (#1800)
This PR cleans up some APIs around the editor's current page state:

- `setEditingShapeId` -> `setEditingShape`
- `setHoveredShapeId` -> `setHoveredShape`
- `setCroppingShapeId` -> `setCroppingShape`
- `setFocusedGroupId` -> `setFocusedGroup`
- `setErasingShapeIds` -> `setErasingShapes`
- `setHintingShapeIds` -> `setHintingShapes`

It also adds some additional computed getters, e.g.
`Editor.croppingShape`.

It also adds some errors around `setCroppingShape`.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
2023-08-06 12:05:35 +00:00
Steve Ruiz
eabb0d52f8
Rendering / cropping side-effects (#1799)
This PR:
- improves the logic for computing `renderingShapes`
- improves the handling of side effects related to cropping

We might use the same side effect logic to edit / re-edit shapes, though
this may be more complicated with inputs that steal focus.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Crop an image
2. Change the crop
3. Stop cropping
4. Undo — you should be cropping again!
5. Undo until you're not cropping anymore
6. Redo until you're cropping again
7. etc.

- [x] Unit Tests
2023-08-06 11:23:16 +00:00
Steve Ruiz
16e696ed03
[fix] page to screen (#1797)
This PR fixes our page to screen conversion.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Drop an image onto the screen while the camera is panned and zoomed.

- [x] Unit Tests
2023-08-06 08:27:28 +00:00
Steve Ruiz
8991468446
history options / markId / createPage (#1796)
This PR:

- adds history options to several commands in order to allow them to
support squashing and ephemeral data (previously, these commands had
boolean values for squashing / ephemeral)

It also:
- changes `markId` to return the editor instance rather than the mark id
passed into the command
- removes `focus` and `blur` commands
- changes `createPage` parameters
- unifies `animateShape` / `animateShapes` options

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
2023-08-05 11:21:07 +00:00
Steve Ruiz
c7ae756c0b
[fix] Don't make arrows shapes to arrows (#1793)
This PR turns off snapping between shapes and arrows.

### Change Type

- [x] `patch` 

### Test Plan

1. Drag a shape while snapping
2. The shape should not snap to the position of arrows
2023-08-03 15:22:40 +00:00
Steve Ruiz
4191e23a56
Fix text editing in page menu popover (#1790)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Resize the page so that the page menu scrolls
2. Edit the title of the last item
3. Click around the titles

### Release Notes

- (fix) page menu editing
2023-08-03 15:02:59 +00:00
Steve Ruiz
2b03a19f4a
[fix] embeds switching / tldraw embed (#1792)
This PR:
- fixes switching between an embed and a link (it's moved to the edit
menu for now, so a bit buried).
- fixes the tldraw embed

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Try to embed a tldraw url into a room.

### Release Notes

- [fix] tldraw embeds
2023-08-03 14:55:46 +00:00
Steve Ruiz
da62a1896c
[fix] CSS reload in dev (#1791)
This PR tweaks the CSS hot refresh script in dev.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]
2023-08-03 14:42:40 +00:00
Steve Ruiz
2be738e0cc
Update setter names, setXXShapeId rather than setXXId (#1789)
This PR is a follower on #1787 that adds some changes to how setters are
named.

### Change Type

- [x] `major` — Breaking change
2023-08-03 14:10:41 +00:00
Steve Ruiz
e4829f6702
Custom rendering margin / don't cull selected shapes (#1788)
This PR:
- supports client configuration of the rendering bounds via
`Editor.renderingBoundsMargin`
- no longer culls selected shapes
- restores rendering shape tests accidentally removed in #1786 

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Select shapes, scroll quickly to see if they get culled

- [x] Unit Tests

### Release Notes

- [editor] add `Editor.renderingBoundsMargin`
2023-08-03 07:37:15 +00:00
Steve Ruiz
bf27743595
Rename shapes apis (#1787)
This PR updates APIs related to shapes in the Editor.

- removes the requirement for an `id` when creating shapes
- `shapesOnCurrentPage` -> `currentPageShapes`
- `findAncestor` -> `findShapeAncestor`
- `findCommonAncestor` -> `findCommonShapeAncestor`
- Adds `getCurrentPageShapeIds`
- `getAncestors` -> `getShapeAncestors`
- `getClipPath` -> `getShapeClipPath`
- `getGeometry` -> `getShapeGeometry`
- `getHandles` -> `getShapeHandles`
- `getTransform` -> `getShapeLocalTransform`
- `getPageTransform` -> `getShapePageTransform`
- `getOutlineSegments` -> `getShapeOutlineSegments`
- `getPageBounds` -> `getShapePageBounds`
- `getPageTransform` -> `getShapePageTransform`
- `getParentTransform` -> `getShapeParentTransform`
- `selectionBounds` -> `selectionRotatedPageBounds`

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
2023-08-02 18:12:25 +00:00
Steve Ruiz
39dbbca90e
Camera APIs (#1786)
This PR updates camera APIs:
- removes animateCamera
- adds animation support to setCamera
- makes camera commands accept points rather than an x/y
  - `centerOnPoint`
  - `pageToScreen`
  - `screenToPoint`
  - `pan`
  - `setCamera`
- makes `zoomToBounds` accept a `Box2d` rather than x/y/w/h
- removes the `getBoundingClientRects` call from `getPointerInfo`
- removes the resize observer from `useScreenBounds`, uses an interval
instead when focused

A big (unexpected) improvement here is that `getBoundingClientRects` was
being called on every pointer move. This is a relatively expensive call
(it forces reflow) which could impact interactions. It's now called at
most once per second, and we could probably improve on that too if we
needed by only updating while in the select state.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Try the multiple editors example after scrolling / resizing
2. Use the camera commands (zoom in, etc)

- [x] Unit Tests

### Release Notes

- (editor) improve camera commands
2023-08-02 15:56:33 +00:00
Steve Ruiz
507bba82fd
SideEffectManager (#1785)
This PR extracts the side effect manager from #1778.

### Change Type

- [x] `major` — Breaking change
2023-08-02 11:05:14 +00:00