This PR makes a small improvement to the way we measure distances.
(Often we measure distances multiple times per frame per shape on the
screen). In many cases, we compare a minimum distance. This makes those
checks faster by avoiding a square root.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Release Notes
- Improve performance of minimum distance checks.
After the panning hotfix got merged I created a branch from that, then
bumped the vscode version and created a new version of the extension so
that the extension also gets the hotfix.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
---------
Co-authored-by: SomeHats <huppy+SomeHats@tldraw.com>
Co-authored-by: ds300 <huppy+ds300@tldraw.com>
Co-authored-by: alex <alex@dytry.ch>
Co-authored-by: GitHub <noreply@github.com>
Co-authored-by: mimecuvalo <huppy+mimecuvalo@tldraw.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
Co-authored-by: steveruizok <huppy+steveruizok@tldraw.com>
This PR fixes flipped boolean logic for displaying the cursor chat
option on coarse pointer devices.
### Change Type
- [x] `dotcom` — Changes the tldraw.com web app
- [x] `bugfix` — Bug fix
Fixes font import link in quickstart guide
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes font import link in tldraw.dev quickstart guide
Reworks our culling logic:
- No longer show the gray rectangles for culled shapes.
- Don't use `renderingBoundExpanded`, instead we now use
`viewportPageBounds`. I've removed `renderingBoundsExpanded`, but we
might want to deprecate it?
- There's now a incremental computation of non visible shapes, which are
shapes outside of `viewportPageBounds` and shapes that outside of their
parents' clipping bounds.
- There's also a new `getCulledShapes` function in `Editor`, which uses
the non visible shapes computation as a part of the culled shape
computation.
- Also moved some of the `getRenderingShapes` tests to newly created
`getCullingShapes` tests.
Feels much better on my old, 2017 ipad (first tab is this PR, second is
current prod, third is staging).
https://github.com/tldraw/tldraw/assets/2523721/327a7313-9273-4350-89a0-617a30fc01a2
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Regular culling shapes tests. Pan / zoom around. Use minimap. Change
pages.
- [x] Unit Tests
- [ ] End to end tests
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR makes a small change to how useFileSystem reports errors, so
that legitimate errors may be caught.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
I think the keyboard shortcuts example already teaches the concept that
the actions overrides example does. I've updated the keyboard shortcuts
example and included an action override example in case we want that
too.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add action overrides example, update keyboard shortcuts example
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Adds an example of a tool with child states. I'm going over the
annotations at the moment, just wanted to validate the idea in the
meantime.
Closes tld-2114
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Add an example of a tool with child states
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR buffs input events.
## The story so far
In the olde days, we throttled events from the canvas events hook so
that a pointer event would only be sent every 1/60th of a second. This
was fine but made drawing on the iPad / 120FPS displays a little sad.
Then we removed this throttle. It seemed fine! Drawing at 120FPS was
great. We improved some rendering speeds and tightened some loops so
that the engine could keep up with 2x the number of points in a line.
Then we started noticing that iPads and other screens could start
choking on events as it received new inputs and tried to process and
render inputs while still recovering from a previous dropped frame. Even
worse, on iPad the work of rendering at 120FPS was causing the browser
to throttle the app after some sustained drawing. Yikes!
### Batching
I did an experimental PR (#3180) to bring back batching but do it in the
editor instead. What we would do is: rather than immediately processing
an event when we get it, we would instead put the event into a buffer.
On the next 60FPS tick, we would flush the buffer and process all of the
events. We'd have them all in the same transaction so that the app would
only render once.
### Render batching?
We then tried batching the renders, so that the app would only ever
render once per (next) frame. This added a bunch of complexity around
events that needed to happen synchronously, such as writing text in a
text field. Some inputs could "lag" in a way familiar to anyone who's
tried to update an input's state asynchronously. So we backed out of
this.
### Coalescing?
Another idea from @ds300 was to "coalesce" the events. This would be
useful because, while some interactions like drawing would require the
in-between frames in order to avoid data loss, most interactions (like
resizing) didn't actually need the in-between frames, they could just
use the last input of a given type.
Coalescing turned out to be trickier than we thought, though. Often a
state node required information from elsewhere in the app when
processing an event (such as camera position or page point, which is
derived from the camera position), and so the coalesced events would
need to also include this information or else the handlers wouldn't work
the way they should when processing the "final" event during a tick.
So we backed out of the coalescing strategy for now. Here's the [PR that
removes](937469d69d)
it.
### Let's just buffer the fuckers
So this PR now should only include input buffering.
I think there are ways to achieve the same coalescing-like results
through the state nodes, which could gather information during the
`onPointerMove` handler and then actually make changes during the
`onTick` handler, so that the changes are only done as many time as
necessary. This should help with e.g. resizing lots of shapes at once.
But first let's land the buffering!
---
Mitja's original text:
This PR builds on top of Steve's [experiment
PR](https://github.com/tldraw/tldraw/pull/3180) here. It also adds event
coalescing for [`pointerMove`
events](https://github.com/tldraw/tldraw/blob/mitja/input-buffering/packages/editor/src/lib/editor/Editor.ts#L8364-L8368).
The API is [somewhat similar
](https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/getCoalescedEvents)
to `getCoalescedEvent`. In `StateNodes` we register an `onPointerMove`
handler. When the event happens it gets called with the event `info`.
There's now an additional field on `TLMovePointerEvent` called
`coalescedInfo` which includes all the events. It's then on the user to
process all of these.
I decided on this API since it allows us to only expose one event
handler, but it still gives the users access to all events if they need
them.
We would otherwise either need to:
- Expose two events (coalesced and non-coalesced one and complicate the
api) so that state nodes like Resizing would not be triggered for each
pointer move.
- Offer some methods on the editor that would allow use to get the
coalesced information. Then the nodes that need that info could request
it. I [tried
this](9ad973da3a (diff-32f1de9a5a9ec72aa49a8d18a237fbfff301610f4689a4af6b37f47af435aafcR67)),
but it didn't feel good.
This also complicated the editor inputs. The events need to store
information about the event (like the mouse position when the event
happened for `onPointerMove`). But we cannot immediately update inputs
when the event happens. To make this work for `pointerMove` events I've
added `pagePoint`. It's
[calculated](https://github.com/tldraw/tldraw/pull/3223/files#diff-980beb0aa0ee9aa6d1cd386cef3dc05a500c030638ffb58d45fd11b79126103fR71)
when the event triggers and then consumers can get it straight from the
event (like
[Drawing](https://github.com/tldraw/tldraw/pull/3223/files#diff-32f1de9a5a9ec72aa49a8d18a237fbfff301610f4689a4af6b37f47af435aafcR104)).
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
4.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Adds logging of message size in worker analytics.
This also adds the environment to worker analytics as `blob2`. We need
this because previously, all the analytics from all environments were
going to the same place with no ability to tell them apart, which means
we can't easily compare analytics on e.g. a particular PR.
This means that all the other blobs get shifted along one, so we won't
be able to query across the boundary of when this gets released for
those properties. I think this is fine though - it's things like
`roomId` that I don't think we were querying on anyway.
You can query the analytics through grafana - [docs
here](https://www.notion.so/tldraw/How-to-11fce2ed0be5480bb8e711c7ff1a0488?pvs=4#a66fae7bfcfe4ffe9d5348504598c6a0)
### Change Type
- [x] `internal` — Does not affect user-facing stuff
- [x] `chore` — Updating dependencies, other boring stuff
Our font styling for dotcom vs. our examples app is _ever_ so slightly
different.
- the Inter fonts weren't being consistently linked. Sometimes we
grabbed 700, sometimes 800, sometimes 500 or 400
- the dotcom specified a default weight of 500 and line-height 1.6 which
was not specified in the our UI. this made the UI inconsistent
- furthermore, we didn't specify `text-rendering` nor `font-smooth` and
that also made things inconsistent
- finally, our buttons needed to inherit the line-height because
otherwise they were reverting to the user agent default
before:
<img width="1800" alt="Screenshot 2024-03-26 at 15 23 12"
src="https://github.com/tldraw/tldraw/assets/469604/ee25c79c-5b43-4501-a126-255a9b03a4b8">
after:
<img width="1800" alt="Screenshot 2024-03-26 at 15 22 53"
src="https://github.com/tldraw/tldraw/assets/469604/a7a62441-e767-4919-b2bb-5c283eadd230">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This is the first of three textfield changes. This starts with making
the speech bubble actually have text. Also, it creates a TipTap example
and how that would be wired up.
🎵 this is dangerous, I walk through textfields so watch your head rock 🎵
### Change Type
- [x] `minor` — New feature
### Release Notes
- Refactor textfields be composable/swappable.
Adds reference docs, guide in the "Editor" article, and examples for the
side effects manager.
There are 4 new examples:
1. Before create/update shape - constrains shapes to be places within a
circle
2. Before delete shape - prevent red shapes from being deleted
3. After create/update shape - make sure there's only ever one red shape
on the page at a time
4. After delete shape - delete frames after their last child is deleted
As these examples all require fairly specific configurations of shapes
(or are hard to understand without some visual hinting in the case of
placing shapes within a circle), I've included a `createDemoShapes`
function in each of these which makes sure the examples start with
shapes that will quickly show you the side effects in action. I've kept
these separate from the main code (in a function at the bottom), so
hopefully that won't be a source of confusion to anyone working from
these examples.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Fix the document name getting truncated as I forgot to update a
measurement in the CSS. Also fixes an issue where if you had a long
title which you then cleared, the input width wouldn't update until you
entered your first character of the new name.
### Change Type
- [x] `dotcom` — Changes the tldraw.com web app
- [x] `bugfix` — Bug fix
We allowed the users to customize pretty much all of our components, but
not the `DebugPanel`. We had overrides for `DebugMenu` which is
displayed inside the panel, but not for the panel itself.
I guess it makes sense to allow users to override both?
![CleanShot 2024-03-26 at 09 54
13](https://github.com/tldraw/tldraw/assets/2523721/c873fe85-7d01-4e4c-9324-70566dc3a4db)
Reported
[here](https://discord.com/channels/859816885297741824/1221663945627140157/1221663945627140157).
Fixes https://github.com/tldraw/tldraw/issues/3260
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Best way to test this is to check the `Hidden UI Components` example.
2. Play around with commenting out the `DebugPanel` and `DebugMenu`
overrides.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Allow users to fully override the `DebugPanel`.
## Migration path
1. If any of your shapes implement `toSvg` for exports, you'll need to
replace your implementation with a new version that returns JSX (it's a
react component) instead of manually constructing SVG DOM nodes
2. `editor.getSvg` is deprecated. It still works, but will be going away
in a future release. If you still need SVGs as DOM elements rather than
strings, use `new DOMParser().parseFromString(svgString,
'image/svg+xml').firstElementChild`
## The change in detail
At the moment, our SVG exports very carefully try to recreate the
visuals of our shapes by manually constructing SVG DOM nodes. On its own
this is really painful, but it also results in a lot of duplicated logic
between the `component` and `getSvg` methods of shape utils.
In #3020, we looked at using string concatenation & DOMParser to make
this a bit less painful. This works, but requires specifying namespaces
everywhere, is still pretty painful (no syntax highlighting or
formatting), and still results in all that duplicated logic.
I briefly experimented with creating my own version of the javascript
language that let you embed XML like syntax directly. I was going to
call it EXTREME JAVASCRIPT or XJS for short, but then I noticed that we
already wrote the whole of tldraw in this thing called react and a (imo
much worse named) version of the javascript xml thing already existed.
Given the entire library already depends on react, what would it look
like if we just used react directly for these exports? Turns out things
get a lot simpler! Take a look at lmk what you think
This diff was intended as a proof of concept, but is actually pretty
close to being landable. The main thing is that here, I've deliberately
leant into this being a big breaking change to see just how much code we
could delete (turns out: lots). We could if we wanted to make this
without making it a breaking change at all, but it would add back a lot
of complexity on our side and run a fair bit slower
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
This PR adds an example demonstrating some common practices for using
tldraw as an inline block. For example, in Notion-like applications.
This includes:
- Making sure that only one editor has focus at a time.
- Always defaulting to the hand tool when you click into an editor.
- Deselecting everything when an editor loses focus.
- Hiding the UI when an editor is not focused.
- Disabling edge scrolling by default.
- Using a stripped down UI to make the most of the available space.
- Removing actions from the context menu to match the stripped down UI.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Try out the **Inline behavior** example.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Docs: Added an example for inline behaviour.
The `title` attribute is currently missing in production. It was using
`title` when it should have been using `titleStr`
This also nixes the `title` attribute which is used just twice in the
codebase — probably not necessary to have a different title/label but
lemme know if you disagree.
Adds this behavior back in:
<img width="204" alt="Screenshot 2024-03-22 at 18 15 42"
src="https://github.com/tldraw/tldraw/assets/469604/f9b6d8d7-07ea-4f2f-8b45-e650ede18ae4">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Fix title's being missing on toolbar items.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This is a followup to https://github.com/tldraw/tldraw/pull/3209
@SomeHats noticed that links within the same doc were not scrolling to
the correct position, so we couldn't really get rid of the
scroll-padding-height after all :-/
Nothing for it! We just can't use `sticky` — have to switch to `fixed`
which I was hoping to avoid, but oh well.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Our slug generation code uses the stateful version of github slugger
which assigns different names to different slugs e.g. `thing`,
`thing-1`, `thing-2` each time it's called. This means that our links
across pages are broken because the slugs get generated with a suffix.
This replaces it with the non-stateful version instead.
This diff adds a PDF editor example. It's pretty similar to the image
annotator, but is a better way to demo longer axis-locked scrolling.
There are some pretty big drawbacks to it at the moment (see the TODO
list on `PdfEditor.tsx`)
I'm going to land as-is for now, and we can iterate on it in the future.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `feature` — New feature
This diff mostly adds an image annotator example, but also has a couple
of drive-by changes:
- Added a 'use-cases' category to the examples app for this style of
mini-app
- Add `editor.pageToViewport`, which is like `editor.pageToScreen` but
works with viewport coordinates (better for `InFrontOfTheCanvas` stuff)
- Prevent the chrome side-swipe-to-go-back thing in the examples app
Some cool features of the image annotator:
- The image cannot be unlocked, and cannot have shapes places behind it
- I still need to work out a way of removing the context menu though
- Anything you place outside the bounds of the image (and therefore
outside the bounds of the export) will be greyed out
- You can't change pages
- unless you find the "move to page" action... need to fix that
- The camera is constrained! It'll keep the image roughly centered on
the screen. If you pick a very long thin image, you can only scroll
vertically. If you pick a very big one, it'll default it to a reasonable
size.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `feature` — New feature
Currently, we only use native `structuredClone` in the browser, falling
back to `JSON.parse(JSON.stringify(...))` elsewhere, despite Node
supporting `structuredClone` [since
v17](https://developer.mozilla.org/en-US/docs/Web/API/structuredClone)
and Cloudflare Workers supporting it [since
2022](https://blog.cloudflare.com/standards-compliant-workers-api/).
This PR adjusts our shim to use the native `structuredClone` on all
platforms, if available.
Additionally, `jsdom` doesn't implement `structuredClone`, a bug [open
since 2022](https://github.com/jsdom/jsdom/issues/3363). This PR patches
`jsdom` environment in all packages/apps that use it for tests.
Also includes a driveby removal of `deepCopy`, a function that is
strictly inferior to `structuredClone`.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. A smoke test would be enough
- [ ] Unit Tests
- [x] End to end tests
- always refresh docs content when building on CI
- use local api.json files now since we don't want to use SOURCE_SHA
- @steveruizok it feels kinda problematic that we check in a bunch of
derived files that the docs build requires. Things can get out of sync
easily, and whose responsibility is it to update them? In the future I
reckon we should explore ways to remove these files from the git index
as much as possible.
closes#3200
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
We now update the `document.title` with the document name. For empty
rooms we default back to `tldraw`, just as we have it in `index.html`.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Use the document name in the `document.title`.
Fix a bug that was preventing JPG and webp exports from working. Also:
- Re-enable our export snapshot tests which got commented out again
- Fix some react act errors when running tests
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
Looks like we had some leftover logic from pro. We removed it from
workers, but not (completely) from the client.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Remove some leftover logic from pro days.
Apparently we were supposed to do this for the previous release, and the
release notes mentioned the document title, so I'm doing a quick hotfix
for dotcom.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `dotcom` — Changes the tldraw.com web app
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `feature` — New feature
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `docs` — Changes to the documentation, examples, or templates.
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Installation docs has a link to example for exploded which points to
github 404. I have updated the working link.
When we went from overrides-based to component based UI customisation
APIs, we didn't do the toolbar because it had some significant extra
complexity around overflowing the contents of the menu into the
dropdown. This is really hard to do at render-time with react - you
can't introspect what a component will return to move some of it into an
overflow.
Instead, this diff runs that logic in a `useLayoutEffect` - we render
all the items into both the main toolbar and the overflow menu, then in
the effect (or if the rendered components change) we use CSS to remove
the items we don't need, check which was last active, etc. Originally, I
wasn't really into this approach - but i've actually found it to work
super well and be very reliable.
### Change Type
- [x] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Test the toolbar at many different sizes with many different 'active
tools'
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR switches up how PR labels are validated to allow for more
freeform label tweaking in the future. Basically **huppy will now only
check that your PR is labelled, it doesn't care how it's labelled**. I
also updated the PR template with a new labelling scheme that we can
tweak over time.
So before Huppy bot had to know about the specific set of allowed
labels, and now as long as the label exists you're allowed to add it.
So to add a new label to the PR template, just create the label and then
add an option for it in the .md file.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
following up on
https://discord.com/channels/859816885297741824/1162726738774720574/1211715924613275681
several things here:
- `docs/api/.*json` were out-of-date — seems like fetch-api-source
should run automatically? shouldn't `build-api` also override this
directory? in particular, tldraw.api.json still had a ton of references
to the old @tldraw/tldraw package
- the main problem was that `generateApiContent` was failing silently.
we were relying on Promises and this broke silently because we never
handled exceptions. i got rid of the Promise as it was unnecessary and
made the exceptions bubble up
- two things were broken in the docs and those are fixed, so now the
missing entries will resurface
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Use the Readme and bg color of elements to make it clearer which menu is
being customised.
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Add a brief release note for your PR here.
This PR:
- adds the export all menu items to the main menu
- removes the export all menu items from the dotcom menus
- removes the shape menu and reverts several changes from
https://github.com/tldraw/tldraw/pull/2782. This was not properly
reviewed (I thought it was a PR about hiding / showing menu items).
- fixes a bug with exporting (exporting JSON was not working when the
user had no selected shapes)
- fixes a bug that would prevent "flip shapes" from appearing in the
menu
- prevents export / copy actions from running if there are no shapes on
the page
- allows export / copy actions to default to all shapes on the page if
no shapes are selected
These changes have not been released in the dotcom yet. There's will be
some thrash in the APIs.
# Menu philosophy
In the menu, the **edit** submenu relates to undo/redo, plus the user's
current selection.
Menu items that relate to specific to certain shapes are hidden when not
available.
Menu items that relate to all shapes are disabled when not available.
<img width="640" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/e467e6bb-d958-4a9a-ac19-1dada52dcfa6">
### Change Type
- [x] `major` — Bug fix
### Test
- Select no shapes (arrange / flip should not be visible)
- Select one geo shape (arrange / flip should not be visible)
- Select two geo shapes (arrange / flip should be visible)
- Select one draw shape (arrange / flip should not be visible)
### Release Notes
- Revert some changes in the menu.
Before this PR all .md files were targeted by the `.ignore` file, which
has bitten me on a number of occasions since .md files often contain
valuable information (e.g. the vscode extensions docs). This PR
unignores .md files while still ignoring _generated_ .md files like our
changelogs, the api-report files, and the generated docs sections.
Additionally, the `yarn format` and `yarn lint` commands were configured
slightly differently, which was confusing, so I've unified those and
simplified the lint.ts script at the same time.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
There is very little point sending data messages more often than 60
times a second, so we buffer them before sending.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
### Test Plan
1. Smoke test (on a retro?)
- [x] End to end tests
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR does a few things to help with performance:
1. Instead of doing changes on raf we now do them 60 times per second.
This limits the number of updates on high refresh rate screens like the
iPad. With the current code this only applied to the history updates (so
when you subscribed to the updates), but the next point takes this a bit
futher.
2. We now trigger react updates 60 times per second. This is a change in
`useValue` and `useStateTracking` hooks.
3. We now throttle the inputs (like the `pointerMove`) in state nodes.
This means we batch multiple inputs and only apply them at most 60 times
per second.
We had to adjust our own tests to pass after this change so I marked
this as major as it might require the users of the library to do the
same.
Few observations:
- The browser calls the raf callbacks when it can. If it gets
overwhelmed it will call them further and further apart. As things call
down it will start calling them more frequently again. You can clearly
see this in the drawing example. When fps gets to a certain level we
start to get fewer updates, then fps can recover a bit. This makes the
experience quite janky. The updates can be kinda ok one second (dropping
frames, but consistently) and then they can completely stop and you have
to let go of the mouse to make them happen again. With the new logic it
seems everything is a lot more consistent.
- We might look into variable refresh rates to prevent this overtaxing
of the browser. Like when we see that the times between our updates are
getting higher we could make the updates less frequent. If we then see
that they are happening more often we could ramp them back up. I had an
[experiment for this
here](4834863966 (diff-318e71563d7c47173f89ec084ca44417cf70fc72faac85b96f48b856a8aec466L30-L35)).
Few tests below. Used 6x slowdown for these.
# Resizing
### Before
https://github.com/tldraw/tldraw/assets/2523721/798a033f-5dfa-419e-9a2d-fd8908272ba0
### After
https://github.com/tldraw/tldraw/assets/2523721/45870a0c-c310-4be0-b63c-6c92c20ca037
# Drawing
Comparison is not 100% fair, we don't store the intermediate inputs
right now. That said, tick should still only produce once update so I do
think we can get a sense of the differences.
### Before
https://github.com/tldraw/tldraw/assets/2523721/2e8ac8c5-bbdf-484b-bb0c-70c967f4541c
### After
https://github.com/tldraw/tldraw/assets/2523721/8f54b7a8-9a0e-4a39-b168-482caceb0149
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Improves the performance of rendering.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>