* Upgrade Liveblocks packages to 0.17
* Convert app to recommended Liveblocks 0.17 setup
* Convert multiplayer example to recommended Liveblocks 0.17 setup
* Convert multiplayer-with-images example to recommended Liveblocks 0.17 setup
* Fix React rendering issue for multiplayer app
This bug could manifest after _navigating_ internally to the Multiplayer
example app. Liveblocks Storage would seem to remain empty, but Presence
would still seem to work. In other words, you'd see cursors flying, but
no document contents.
This did not happen when doing a full page load.
This bug only occurs in React strict mode.
* update onPatch and onCommand
* "Add event callbacks for `onSessionStart` and `onSessionEnd`"
* Adds edit state
* Pass callbacks to app
* Remove console logs
* interpolate cursor only when not in session
* Update multiplayer icon
* Fix a few things
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
* feat: add translation
* modal, left menu translation
* primary tools translation
* render with intl provider for testing
restore file
* french translation done
* context menu translation and test
* added italian
* Add menu to select language
* translation for the word language
* bump dev deps
Bump react on www
* Fix types
* update dependencies
* pre-release
* Delete lask.config.json
Co-authored-by: Enrico <franciscono.enry@gmail.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
* local images
use assets for local copy
add menu options
* clean up packages
* cleanup unused content, move file handling into app.paste
* Add tldraw-assets.json to other files.
* add path to editor
* Update build.mjs
* add export to server example with link to gist
* Fix onAssetCreate and onAssetDelete APIs
* Update yarn.lock
* fix bugs on paste, adjust api for getting images, fix readonly on cut, copy, paste
* re-enable swc
* paste svg strings as svg images
* cleanup
* fix string case for tldraw json
* Improve arrows binding logic
* Update ArrowSession.ts
* more arrow improvements
* major arrow cleanup / refactor
* point toward anchor rather than center
* Kee track of changed assets
* Add support for multiplayer image assets
* fix tests
* Add images
* Improve asset deletion
* Remove assets from document
* Test with v small image only
* Add test for deleteShapes
* Cleanup document assets
* Add multiplayer assets to www
* remove default storage root, which was preventing migration
* Update onAssetDelete flow, rename some files
* bump upload size to 5mb
* Fix freeze bug where image fails to load
* fix logic for removing assets
* Update useMultiplayerState.ts
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
* Added image and video shapes
* Fixed bugs; Added optional onImageUpload callback
* Added id field to onImageUpload
* Added onImageDelete callback for cleanup
* Added firebase storage to multiplayer for media
* Added firebase storage to multiplayer for media
* Silence unnecessary TS errors
* Fixed bugs; Added tests
* Added tests
* Disable images for multiplayer example
* switch to assets in document, rather than on shapes, fix resize, fix sizes
* bump version, add migration for assets table
* Rename onImageUpload
* Add isPlaying state to video (not complete)
* Revert "Add isPlaying state to video (not complete)"
This reverts commit 3dc2ba703f4194eb7c47524d384dc8392daa18be.
* Adds controls when editing video, sync current time when cloning
* Remove unused tools
* avoid duplication in assets
* Remove unused image styles from style menu
* Fix placement of clone buttons
* Fix flag to hide image assets in multiplayer
* move getSizeFromDataUrl to filesystem
* Update VideoUtil.tsx
* Re-center video after it loads
* Add copy and paste support for assets
* Fix bug in state manager, remove unused assets on load, fix indicators
* Add multiplayer with images example
* Update MultiplayerEditor.tsx
* Add images to copy SVG
* tighten up some code around svg export
* Update TldrawApp.spec.ts
* Update useBoundsHandleEvents.tsx
* Reset image size by double clicking bounds
* fix reset size
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
* Bugfix: 'Copy as SVG' shapes have black fill by default
* Remove binding hit areas from copied SVG
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>