This PR fixes a bug where a locked shape could be selected when clicking
the shape's label.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Place a no-fill geo shape
2. Lock the shape
3. Click on the middle of the shape (its label)
4. It should not be selected (previously it would be)
1. Place a no-fill shape in a frame
2. Lock the shape
3. Click on the middle of the shape or the edge of the shape
4. It should not be selected (previously it would be)
- [x] Unit Tests
### Release Notes
- Fix bug where locked shape could be selected by clicking on its label
This PR changes the default state of the editor to use `page:page` as
its first page's id. This removes some randomness that makes certain
seed-based tests impossible. It should have no effect on the way that
the app works.
### Change Type
- [x] `minor` — New feature
locked shape of opacity problem with the pointing state of the eraser
tool
this is only in the pointing (clicking) state.
I don't know if this is intended or a bug, but it's true that it's a
little uncomfortable.
![blinks](https://github.com/tldraw/tldraw/assets/59823089/6292aa54-120d-4cbc-b712-a78f408d248b)
blinks when the user starts to remove the handwriting on locked content.
Defs https://github.com/tldraw/tldraw/pull/2061
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Make a locked shape
2. Click erase over the shape
3. The shape shouldn't change opacity
### Release Notes
- locked shape of opacity problem with eraser.pointing
Before/after:
![A](https://github.com/tldraw/tldraw/assets/59823089/7483506c-72ac-45cc-93aa-f2a794ea8ff0)
![B](https://github.com/tldraw/tldraw/assets/59823089/ef0f988c-83f5-46a2-b891-0a391bca2f87)
Previous implementation was incorrect, causing the following bug:
![image](https://github.com/tldraw/tldraw/assets/26308297/03f2a996-dd58-4864-8f89-8e7af2ecca69)
### Change Type
- [] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Adds caching for playwright browsers, should make the e2e tests run much
faster.
![CleanShot 2023-10-11 at 13 06
48](https://github.com/tldraw/tldraw/assets/2523721/6eb7fb00-d70e-4019-9e81-736b2a19e1bb)
Here's how it looks like when there's a cache hit (added an empty commit
to this PR to test it out)
![CleanShot 2023-10-11 at 13 19
30](https://github.com/tldraw/tldraw/assets/2523721/b6a2cfcf-8322-413f-822b-8ed211f5c9a3)
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [x] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Update VS code extension version and changelog.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Closes#2051
This was another bug related to the usage of parent-scope `let`
assignments to avoid stack allocations in a hot code path, so I switched
to `const`s and local `let`s which we really should have done last week.
I think the compiler should be able to optimize this well enough.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes opacity of shapes while erasing in a group or frame.
This PR fixes a bug where certain hit tests would always miss straight
lines.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a straight line.
2. Try to bind an arrow to it.
- [x] Unit Tests
### Release Notes
- [fix] Bug where arrows would not bind to straight lines
Opacity used to lower on locked shapes, now it doesn't
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Make a locked shape
2. Scribble erase over the shape
3. The shape shouldn't change opacity
### Release Notes
- Locked shapes don't change opacity when scribble erasing.
Before/after:
<image width="250"
src="https://github.com/tldraw/tldraw/assets/98838967/763a93eb-ffaa-405c-9255-e68ba88ed9a2"
/>
<image width="250"
src="https://github.com/tldraw/tldraw/assets/98838967/dc9d3f77-c1c5-40f2-a9fe-10c723b6a21c"
/>
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
There was a bug where hovering over the slider for opacity didn't
resolve the tooltip properly, due to accessing object property
incorrectly. This PR fixes this bug. The bug's reproduction video has
been attached below.
Thank you for this project, grateful!
<details>
<summary>Bug Reproduction Video</summary>
https://github.com/tldraw/tldraw/assets/54077356/f313fe1e-6d83-43f7-b101-2818719649bd
</details>
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Open the app.
2. Hover above the opacity slider.
3. Ensure that the opacity value is shown properly.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Signed-off-by: Prince Mendiratta <prince.mendi@gmail.com>
Previously, entering a geo shape and adding a bunch of newlines wouldn't
correctly update the shape's height. This fixes that.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a geo shape
2. Enter text editing mode
3. Spam the enter key
4. See that the shape grows appropriately
5. Exit editing and check that the trailing newlines have been deleted.
- [ ] Unit Tests
- [x] End to end tests
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Fixes keyboard shortcuts that use `alt + shift` modifier (distribute
horizontally and vertically fall into this category).
Fixes [#2054](https://github.com/tldraw/tldraw/issues/2054)
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create multiple shapes
2. Use `alt + shift + v / h` to distribute vertically or horizontally.
### Release Notes
- Fixes keyboard shortcuts that use `alt` and `shift` modifiers.
This PR:
1. Adds a `renderingOnly` option to the `Editor.getShapeAtPoint` method.
When true, the method will only hit test against rendering shapes
(shapes that are inside of the current `renderingBounds`) rather than
all shapes on the canvas.
2. Includes some low level improvements to the way that edges find their
nearest point.
3. Includes a fix to circle geometry that could produce NaN values
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Check whether hovering shapes still works as you would expect.
- [x] Unit Tests
### Release Notes
- Improve perf for hovering shapes / shape hit tests
This PR adds an additional migration that fixes a bad (a->a) migration
that I added in the previous version.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. On the tldraw app, open a file.
- [x] Unit Tests
Before the geometry change, we'd rely on the browser to tell us which
element was hovered, which meant that when the pointer left the canvas
we'd automatically clear the hovered shape.
Currently, we don't know whether the pointer is over the canvas or not -
so we keep showing the hover indicator for the last shape you had your
pointer over.
This diff adds an `isHoveringCanvas` prop to the instance state (true,
false, or null if the current pointer doesn't support hovering) that we
can use to track this and disable the hover indicator appropriately.
![Kapture 2023-10-05 at 12 00
00](https://github.com/tldraw/tldraw/assets/1489520/236b9459-878b-47e2-bcaa-10d245581347)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Create some shapes that go below the UI
2. Move the mouse from the shape to the UI
3. Hover indicator should disappear
This diff removes the UI top center bar from the public API and tweaks
some of the styling around the top bar as a whole. Now, the left and
right bars shrink to fit their content, and the center bar is unstyled
by us. It's also marked `@internal`.
This also exposes `<Spinner />` for internal use.
### Change Type
- [x] `minor` — New feature
### Test Plan
-
### Release Notes
- [BREAKING] removed topBar prop
The docs source is going back to the brivate secret sauce repo!
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
This PR:
- removes feature flags for people menu, highlighter shape
- removes debugging for cursors
- adds a debug flag for hiding shapes
- changes Canvas to use `useValue` rather than `track`
- removes the default background color on `tl-background`
- in the editor components, makes `Background` null by default
### Change Type
- [x] `minor` — New feature
There are a lot of cases (eg when interacting with the ui) where the
editor loses focus. This check was preventing us from updating the
viewport screen bounds when appropriate. This function is throttled and
pretty cheap anyway (if the viewport is equal its a no-op) so let's just
remove the condition
### Change Type
- [x] `patch` — Bug fix
Frame labels lost their editing outline at some point. 🤷🏼 any idea how
this happened?
## Before
![Kapture 2023-10-04 at 13 47
28](https://github.com/tldraw/tldraw/assets/1242537/5da612e3-6456-493d-a4d7-4a5b953284bb)
## After
![Kapture 2023-10-04 at 13 49
55](https://github.com/tldraw/tldraw/assets/1242537/1608af3b-aac8-4f1c-8a9b-09aab19b07fb)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR restores the controlled nature of focus. Focus allows keyboard
shortcuts and other interactions to occur. The editor's focus should
always / entirely be controlled via the autoFocus prop or by manually
setting `editor.instanceState.isFocused`.
Design note: I'm starting to think that focus is the wrong abstraction,
and that we should instead use a kind of "disabled" state for editors
that the user isn't interacting with directly. In a page where multiple
editors exit (e.g. a notion page), a developer could switch from
disabled to enabled using a first interaction.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
- [x] End to end tests
This PR improves the dragging interactions on the minimap.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Click and drag the minimap.
2. Click outside of the viewport bounds.
3. Click inside of the viewport bounds.
Fixes an issue with VS Code extension. Seem like we don't need to pass
in the tools and utils any longer.
Prepares the vs code extension for a new release (bumps version, updates
changelog).
### Change Type
- [x] `patch` — Bug fix
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes an issue where images would overflow the shape's true
height or width.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create an image shape.
2. Resize the image shape and look at the edges.
We got things sliggghhhtly wrong in #1980. That diff was attempting to
fix a bug where the text measurement element would refuse to go above
the viewport size in safari. This was most obvious in the case where
there was no fixed width on a text shape, and that diff fixed that case,
but it was also happening when a fixed width text shape was wider than
viewport - which wasn't covered by that fix. It turned out that that fix
also introduced a bug where shapes would no longer grow along the y-axis
- in part because the relationship between `width`, `maxWidth`, and
`minWidth` is very confusing.
The one-liner fix is to just use `max-content` instead of `fit-content`
- that way, the div ignores the size of its container. But I also
cleared up the API for text measurement to remove the `width` property
entirely in favour of `maxWidth`. I think this makes things much clearer
and as far as I can tell doesn't affect anything.
Closes#1998
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create an arrow & geo shape with labels, plus a note and text shape
2. Try to break text measurement - overflow the bounds, make very wide
text, experiment with fixed/auto-size text, etc.
Fixes an issue with creating arrows. Currently we create an arrow that
has both `start` and `end` handles set to the same point. This causes
`NaN` issues in some of our functions / svg rendering. After this change
we only create the arrow after we start dragging, which ensures the
start and the end handle won't have the same coordinates. This probably
feels the best way to approach it: arrow of length 0 doesn't really make
sense.
Resolves [#2005](https://github.com/tldraw/tldraw/issues/2005)
Before
https://github.com/tldraw/tldraw/assets/2523721/6e83c17e-21bd-4e0a-826b-02fad9c21ec6
After
https://github.com/tldraw/tldraw/assets/2523721/29359936-b673-4583-89c8-6d1728ab338c
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Create an arrow.
2. You should not see any errors in the console.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Fixes#1996
This fixes a few issues with cloud rendering:
- At small sizes the arcs could get kind of inverted after being
mutated, so you'd end calculating the outline using the large arc
instead of the small arc and it would balloon the size of the bounds
(that was what Mitja was seeing in #1996
- While working on the above I noticed that there are some situations
where we were actually supposed to be using the large arc for rendering
the svg paths but we were using the small arcs instead, making the
bounds appear larger than the cloud shape when in fact the cloud shape
was too small.
- I also fixed some other issues related to rendering clouds with tiny
width/height. It now draws straight lines instead of arcs if the arcs
are essentially flat, and it increases the number of lumps when width or
height are very small to avoid certain kinds of weirdness.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Improves cloud shape rendering
We were conditionally using hooks, which caused the minified error when
running the prod build of React. We now use hooks before the early
returns.
Fixes [#2001](https://github.com/tldraw/tldraw/issues/2001)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR prevents certain shapes from being edited while in readonly
mode. It adds `ShapeUtil.canEditInReadOnly` to allow developers to opt
in to editing shapes. It's currently applied only to embed shapes.
### Change Type
- [x] `major`
### Test Plan
1. In a readonly mode, try to edit text / sticky notes / arrow labels
via double click / enter. You should not be able to edit them.
2. Try to edit an embed. You should be able to edit it.
### Release Notes
- Prevent editing text shapes in readonly mode.