This PR adds our custom version of Shantell Sans. Not sure if we need to
keep the old file around for backwards compat?
### Change Type
- [x] `major`
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
This pull request was initiated by Lokalise (user Lu) at 2023-12-19
10:48:13
## Release Notes
Added Czech translations.
Updated translations for German, Korean, Russian, Ukrainian, Traditional
Chinese.
This PR adds an offline indicator to the UI package. It's not used in
the default app but we'll use it on tldraw.com, and it makes sense to
include it here as it's generally useful.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. See the zones example.
### Release Notes
- [@tldraw/tldraw] add offline indicator to ui components
This PR adds val town to tldraw's collection of embeddable things.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Add links to val town, e.g.
https://www.val.town/v/steveruizok.mathFact
### Release Notes
- (feature) val town
![Kapture 2023-07-04 at 16 36
31](https://github.com/tldraw/tldraw/assets/1242537/bcb19959-ac66-46fa-92ea-50fe4692a96c)
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Make some cloud shapes, try different sizes, colors, fills.
2. Export cloud shapes to images.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds a cloud shape.
This PR does the following:
- Add `selfHosted.js`, which is a great option for users that wish to
self host the assets. Works well for both self hosting from the public
folder or via a CDN.
- Updates the docs for assets. We now have a dedicated page for assets
where all the options are more clearly explained. I also removed the
assets explanation from the main docs as the unpkg option should work
out of the box and setting up the assets is no longer necessary.
- Cleaned up the `refresh-assets` script. We now use common `types.d.ts`
file to define our types. All the other options then reuse them.
- Pulled out the `formatAssetUrl` into it's own file. It's now static an
no longer generated.
- `urls.d.ts`, `import.d.ts`, and newly added `selfhosted.d.ts` are now
also no longer generated as we can import the types from `types.d.ts`.
- You can now pass a subset of `assetUrls` to `<Tldraw />` and it will
override the default option with the passed in overrides. This makes it
easy to only customizes certain assets (only change the draw font as an
example).
### Change Type
- [x] `patch` — Bug Fix
This diff adds an initial version of the highlighter shape. At this
stage, it's a complete copy of the draw tool minus the following
features:
* Fills
* Stroke types
* Closed shapes
I've created a new shape util (a copy-paste of the draw one with stuff
renamed/deleted) but reused the state chart nodes for the draw shape.
Currently this new tool looks exactly like the draw tool, but that'll be
changing soon!
![Kapture 2023-05-17 at 15 37
33](https://github.com/tldraw/tldraw/assets/1489520/982e78f4-6495-4a68-aa51-c8f7b5bcdd01)
The UI here is extremely WIP. The highlighter tool is behind a feature
flag, but once enabled is accessible through the tool bar. There's a
first-draft highlighter icon (i didn't spend much time on this, it's not
super legible on non-retina displays yet imo), and the tool is bound to
the `i` key (any better suggestions? `h` is taken by the hand tool)
### The plan
1. initial highlighter shape/tool #1401 **>you are here<**
2. sandwich rendering for highlighter shapes #1418
3. shape styling - new colours and sizes, lightweight perfect freehand
changes
### Change Type
- [x] `minor` — New Feature
### Test Plan
(not yet)
### Release Notes
[internal only change layout ground work for highlighter]
This PR adds a laser pointer. It's also available in readonly rooms.
![Kapture 2023-05-18 at 17 00
18](https://github.com/tldraw/tldraw/assets/23072548/4f638dff-8c17-4f9d-8177-4a63a524b7fd)
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Select the laser pointer tool
2. Draw some lasers.
### Release Notes
- Adds the laser pointer tool.
Vertical text alignment for geo shapes.
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- This adds vertical text alignment property to geo shapes.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
The assets package now only exports esm-formatted .js files. There's one
for each strategy - import-based, and meta.url-based. These are directly
generated as .js and .d.ts files rather than generated as .ts and
converted to js/dts through other means.
As this package depends on esm-specific stuff to function, we don't
publish a cjs version any more.
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- [dev] If you're using the `@tldraw/assets` package, you need to update
your code to `import { getAssetUrlsByImport } from
'@tldraw/assets/imports'` instead of `import { getBundlerAssetUrls }
from '@tldraw/assets`