Closes [#2737](https://github.com/tldraw/brivate/issues/2737)
For the checkbox and x-box the inner lines are inset slightly from the
edges to account for the stroke width. Alas at tiny box sizes (the box
is creates as w:1,h:1 during a drag-to-create interaction) this was
ending up with the insets overflowing such that they left the box on the
other side, creating miscalculations during the initial resizing.
This PR clamps the positions of the x-box and checkbox inner lines so
they don't escape the bounds of the box.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a regression introduced by the geometry refactor related to
x-box and checkbox resizing.
Fixes pixel rounding when calculating css transformations for overlay
items. Also fixes issue where `editor.instanceState.devicePixelRatio`
wasn't properly updating.
TLDR; `width * window.devicePixelRatio` should be integer to avoid
rounding. `--tl-dpr-multiple` is smallest integer to multiply
`window.devicePixelRatio` such that its product is an integer.
#1852#1836#1834
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
Would need to add a test checking when `window.devicePixelRatio`
changes, that `editor.instanceState.devicePixelRatio` is equal.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR fixes a bug where pasted content would be placed incorrectly if
pasted into a parent frame.
Closes#1857
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a bug affecting the position of pasted content inside frames.
Before
![image](https://github.com/tldraw/tldraw/assets/1242537/3bd21dda-2dab-4e1b-8c57-f90799b98f53)
After
![image](https://github.com/tldraw/tldraw/assets/1242537/8e55e154-a4dc-4f46-ac5a-4b322926733b)
follow up to https://github.com/tldraw/tldraw/pull/1836 should fix the
caveat raised by @leolorenzoluis #1834
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes indicator transform miscalculation on android and windows
This PR fixes a bug that would effect pointer events inside of shapes.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a frame
2. Try to edit its title by double clicking on it
This PR fixes the "Exit Pen Mode" button (see first commit).
There are some other "wrap some stuff in editor.batch" changes in the
"follow up changes" commit.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Use an ipad / pencil to enter pen mode
2. Click the Exit pen mode button
This PR fixes a bug where external content handlers etc defined in an
`onMount` were being overwritten by the default external content
handlers.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Try adding images to rooms in our dot com staging environement
(sorry).
This PR fixes an extremely performance-crushing bug that was happening
in Safari and Chrome when iframes were present.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create one hundred shapes
2. Create a gist or maps embed
3. Select all
If the app crashes or the rendering layers list grows to lots and lots
of layers, that's the bug.
### Release Notes
- [fix] iframe rendering issue
This PR fixes a bug where tool lock would cause the line tool to not
work properly.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Turn on tool lock.
2. Draw two line shapes
- [x] Unit Tests
This PR fixes the effect of browser zoom on SVG overlays. I don't know
why this works.
Should fix https://github.com/tldraw/tldraw/issues/1834
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Draw a rectangle.
2. Change your browser's zoom level (note: not tldraw's zoom level, just
your browser's).
3. Select the rectangle.
This PR fixes a bug where arrows would bind to locked shapes.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Lock a shape.
2. Confirm that an arrow can neither begin bound to the shape
3. Confirm that an arrow cannot bind to the shape
- [ ] Unit Tests
- [ ] End to end tests
---------
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
This PR adds additional props to the <Tldraw> component for setting the
maximum asset size, maximum image dimensions, accepted image types, and
accepted video types. It adds an example for using these properties and
for uploading image assets.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Try (and fail) to upload image types other than the default types.
2. Try (and fail) to upload images / videos larger than 10mb.
3. Use the example to customize the properties.
### Release Notes
- [@tldraw/tldraw] add asset props
This PR fixes some creative use of CSS in setting the radius property of
various SVGs. While this use is supported in all browsers, it was
confusing CSS processors. Moving these out of CSS and into JavaScript
seems to be a pretty minor trade. Closes
https://github.com/tldraw/tldraw/issues/1775.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Ensure that borders and handles adjust their radii correctly when
zoomed in or out.
Previously, we'd used `Array.findLast` in `getSelectedShapeAtPoint`.
This PR removes that newish JS call and replaces it with a `replace` and
`find` instead. Closes bug mentioned in
https://github.com/tldraw/tldraw/issues/1798.
### Change Type
- [x] `patch` — Bug fix
This PR fixes editing video shapes. The controls are now interactive
again.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a video shape.
2. Double click to edit the shape.
3. Use the controls to pause, change time, etc.
### Release Notes
- Fix bug with editing video shapes.
This PR adds an "Unlock all" action to the edit menu.
- Selecting `unlock all` sets `isLocked` to false for all shapes on the
current page
- The option is disabled if the page is empty; but we don't check
whether there are locked shapes on the page (juice < squeeze)
Closes https://github.com/tldraw/tldraw/issues/1809
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Create locked shapes
2. Select menu > edit > unlock all
### Release Notes
- Adds the unlock all feature.
This PR updates the way that styles are changed. It splits `setStyle`
and `setOpacity` into `setStyleForNext Shape` and
`setOpacityForNextShape` and `setStyleForSelectedShapes` and
`setOpacityForSelectedShapes`. It fixes the issue with setting one style
re-setting other styles.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Set styles when shapes are not selected.
2. Set styles when shapes are selected.
3. Set styles when shapes are selected and the selected tool is not
select.
- [x] Unit Tests
This PR improves the UX around sticky notes. It fixes were some bugs
related to the editing / hovered shape after cloning a sticky note
shape.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Use the sticky note tool
2. Alt-drag to clone sticky notes
3. Use the Enter key to edit the selected shape.
4. Double click an editable shape and then click once to edit a shape of
the same type.
- [x] Unit Tests
This PR includes further UX improvements to selection.
- clicking inside of a hollow shape will no longer select it on pointer
up
- clicking a shape's filled label will select it on pointer down
- clicking a shape's empty label will select it on pointer up
- clicking and dragging a selected arrow is now better limited to its
body, not its bounds
- arrows will no longer bind to labels
### Text labels
A big change here relates to text labels. Previously, we had listeners
set on the text label elements; I've removed these and we now check the
actual label bounds geometry for a hit. For geo shapes, this geometry is
now placed correctly based on the alignment / vertical alignment of the
label.
- Clicking on a label with text in it will select the shape on pointer
down.
- Clicking on an empty text label will select the shape on pointer up.
## Hollow shapes
Previously, shapes with `fill: none` were also being selected on pointer
up. I've removed that logic because it was producing wrong-feeling
selections too often. We now select these shapes only when clicking on
the label (as mentioned above) or when clicking on the edges of the
shape. This is in line with the original behavior (currently on
tldraw.com, prior to the earlier PR that updated selection logic).
## Arrows
Arrows still hit the inside of hollow shapes, using the "smallest
hovered" logic previously used for pointer-up selection on hollow
shapes. They also now correctly do so while ignoring text labels.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. try selecting geo shapes, nested geo shapes, arrows and shapes with
labels or without labels
- [x] Unit Tests
This PR fixes the collaborator scribble in the laser pointer, etc.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. In a multiplayer room, have a peer use the laser tool or eraser tool.
This PR cleans up some APIs around the editor's current page state:
- `setEditingShapeId` -> `setEditingShape`
- `setHoveredShapeId` -> `setHoveredShape`
- `setCroppingShapeId` -> `setCroppingShape`
- `setFocusedGroupId` -> `setFocusedGroup`
- `setErasingShapeIds` -> `setErasingShapes`
- `setHintingShapeIds` -> `setHintingShapes`
It also adds some additional computed getters, e.g.
`Editor.croppingShape`.
It also adds some errors around `setCroppingShape`.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
This PR:
- improves the logic for computing `renderingShapes`
- improves the handling of side effects related to cropping
We might use the same side effect logic to edit / re-edit shapes, though
this may be more complicated with inputs that steal focus.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Crop an image
2. Change the crop
3. Stop cropping
4. Undo — you should be cropping again!
5. Undo until you're not cropping anymore
6. Redo until you're cropping again
7. etc.
- [x] Unit Tests
This PR fixes our page to screen conversion.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Drop an image onto the screen while the camera is panned and zoomed.
- [x] Unit Tests
This PR:
- adds history options to several commands in order to allow them to
support squashing and ephemeral data (previously, these commands had
boolean values for squashing / ephemeral)
It also:
- changes `markId` to return the editor instance rather than the mark id
passed into the command
- removes `focus` and `blur` commands
- changes `createPage` parameters
- unifies `animateShape` / `animateShapes` options
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
This PR turns off snapping between shapes and arrows.
### Change Type
- [x] `patch`
### Test Plan
1. Drag a shape while snapping
2. The shape should not snap to the position of arrows
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Resize the page so that the page menu scrolls
2. Edit the title of the last item
3. Click around the titles
### Release Notes
- (fix) page menu editing
This PR:
- fixes switching between an embed and a link (it's moved to the edit
menu for now, so a bit buried).
- fixes the tldraw embed
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Try to embed a tldraw url into a room.
### Release Notes
- [fix] tldraw embeds
This PR:
- supports client configuration of the rendering bounds via
`Editor.renderingBoundsMargin`
- no longer culls selected shapes
- restores rendering shape tests accidentally removed in #1786
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Select shapes, scroll quickly to see if they get culled
- [x] Unit Tests
### Release Notes
- [editor] add `Editor.renderingBoundsMargin`
This PR updates camera APIs:
- removes animateCamera
- adds animation support to setCamera
- makes camera commands accept points rather than an x/y
- `centerOnPoint`
- `pageToScreen`
- `screenToPoint`
- `pan`
- `setCamera`
- makes `zoomToBounds` accept a `Box2d` rather than x/y/w/h
- removes the `getBoundingClientRects` call from `getPointerInfo`
- removes the resize observer from `useScreenBounds`, uses an interval
instead when focused
A big (unexpected) improvement here is that `getBoundingClientRects` was
being called on every pointer move. This is a relatively expensive call
(it forces reflow) which could impact interactions. It's now called at
most once per second, and we could probably improve on that too if we
needed by only updating while in the select state.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Try the multiple editors example after scrolling / resizing
2. Use the camera commands (zoom in, etc)
- [x] Unit Tests
### Release Notes
- (editor) improve camera commands
Reverts tldraw/tldraw#1778.
Fuzz testing picked up errors related to deleting pages and undo/redo
which may doom this PR.
### Change Type
- [x] `major` — Breaking change
This PR shrinks the commands API surface and adds a manager
(`CleanupManager`) for side effects.
### Change Type
- [x] `major` — Breaking change
### Test Plan
Use the app! Especially undo and redo. Our tests are passing but I've
found more cases where our coverage fails to catch issues.
### Release Notes
- tbd
This PR adds val town to tldraw's collection of embeddable things.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Add links to val town, e.g.
https://www.val.town/v/steveruizok.mathFact
### Release Notes
- (feature) val town
This PR fixes the extra outlines on text shapes when not editing those
shapes.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create two text shapes
2. Edit one of them
3. The outline on the second shape should not be shown
This PR exports the `UiEventsProvider` component (and renames
`useEvents` to `useUiEvents`). It also changes the `useUiEvents` hook to
work outside of the context. When used outside of the context, the hook
will no longer throw an error—though it will also have no effect.
### Change Type
- [x] `minor`
### Release Notes
- [@tldraw/tldraw] export ui events, so that UI hooks can work without
context
These shapes no longer use perfect freehand for their rendering, so we
can drop the effect of `useForceSolid` for them.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Zoom out
2. Draw style draw shapes should not change
### Release Notes
- Remove the force solid switching for geo / line shapes